Assuming your opponent is not continuously attacking you while you’re blocking then the only way for you to do so is when in the corner, otherwise crouch block if you don’t want to move at all and continue blocking(but remember overhead attacks still connect while you’re crouch blocking).
Did you try accessing the Playstation Store? Should still be there last time I checked.
It’s not surprising that you have a harder time executing Super Cancels and the like on a stick since you did say you started out on a pad first, practice with execution and timing will only help in this and other areas.
To answer your question about Ryu Focus Cancel/Saving Attack into Ultra you ave to be pretty quick in order to do so. I’d look at Daigo Umehara’s tutorial on YouTube to help answer your questions, here’s the links:
Part 1
[media=youtube]mRnfXzax94c&feature=PlayList&p=3257F01A5BC63277&playnext_from=PL&index=0[/media]
Part 2
[media=youtube]1A70MLuQxl4&feature=PlayList&p=3257F01A5BC63277&playnext_from=PL&index=1[/media]
Watch these two videos to answer your question:
Part 1
[media=youtube]mRnfXzax94c&feature=PlayList&p=3257F01A5BC63277&playnext_from=PL&index=0[/media]
Part2
[media=youtube]1A70MLuQxl4&feature=PlayList&p=3257F01A5BC63277&playnext_from=PL&index=1[/media]
Watch these:
Part 1
[media=youtube]mRnfXzax94c&feature=PlayList&p=3257F01A5BC63277&playnext_from=PL&index=0[/media]
Part 2
[media=youtube]1A70MLuQxl4&feature=PlayList&p=3257F01A5BC63277&playnext_from=PL&index=1[/media]
Whenever you Chain moves together such as the ones you mentioned it cancels the first move and goes into the next normal
For your second question since you hit your opponent while they’re airborne they’ll always fall/fly back since they cannot fall to the ground(imagine your a bat hitting a baseball). When there on their knees there considered to be in a Crumpled State when this happens you may Dash Cancel out of the Focus Attack a.k.a. FADC in order to follow up with another combo.
It’s all a matter of preference you should be able to feel the difference I’m sure since you’ve played with arcade sticks longer, so really you should be able to answer this question for yourself.
A game or fight only becomes limited when YOU decide to limit yourself to a certain amount of techniques and disregarding the rest, by doing so would take away from the “depth” your looking for, and seeing as how you come from mostly a 3-D fighting background 2-D fighters may seem to lack the “depth” you’re looking for.
As for your Rock-Paper-Scissor comment all forms of fighting come down to precisely that even after having learned all there is to possibly know. “Spamming” seems to be thrown around pretty carelessly by many people(mostly when people have a lack of understanding of a character and/or game), and since you come from a 3-D fighter background it’d seem as if you fall into this category of people who use the word “spamming” and/or “spam”.
Please take no offense to my response as I meant no harm or tried to degrade your skills and knowledge as fighter in anyway. It just really bother’s me when people are too quick to judge or give conclusions regarding certain subjects without bothering to fully understand what they’re doing.
- What is “SuperJumping”?
Super Jump is basically as the name implies it’s a super version of your normal jump allowing your character to move farther across the screen, to do so press D then immediately press U, UB, or UF to have your character Super Jump in the desired direction. Super Jumping may also be used to cancel certain Normal, Special, Super, or Ultra moves of certain characters, C. Viper is probably the best example for this. - What is a “Reversal”?
When you execute an attack right after you blocked your opponents attack or are fully standing after getting up off the ground from a knockdown or sweep. - What is the difference between a “chain”, a “link”, and a “combo”? Do they all mean the same thing?
**A Chain is when you cancel the animation of a normal into another normal which is generally only possible with Jab(LP) and Short(LK) since they have little startup and recovery frames. Chain’s require no specific timing and may be pressed as fast as possible until you’re out of range to connect another one.
Links require specific timing compared to a Chain. Take for example Ryu’s Low Strong(MP), Low Strong(MP), Low Roundhouse(HK)if you try to input them too quickly they won’t come out, if done too slow the intended move will come out but be blocked/miss/hit depending on your opponents reaction. Links can only be successfully carried out by constant practice and repetition.
A combo is simply when you Chain or Link a series of attacks together thus, forming a combo.
NOTE
You cannot Special Move or Super cancel a Normal move if it has been Chained, however if you Linked the Normal you may do so**.
4. Your character glows white when your FA is charged to level 2 and you glow yellow when its fully charged (or so I’ve read). But how come I see alot of videos where the character is flashing yellow while doing a shoryuken or some other special move? Usually its at the middle/end of some combo, so its hard to believe that they fully charged a FA before doing the special.
The reason you see a yellow Shoryuken is because the player used what’s called a EX move which is a powered up up version of that character’s special move, this is done by inputting the command for that Special Move then pressing two Punch or Kick buttons instead of one.
He/She could be referring to the fact that they’ve seen hacked/modded Xbox 360 controllers do this or use some type of converter, or adapter.
The other person meant they glow yellow after a Focus Cancel/Saving Attack…sigh…I wish people would stop confusing FADC with Focus Cancel/Saving Attack
You can’t Link Special Moves, Super Combo into an Ultra but you can definitely combo into them. Take Ryu’s Ex Hadoken for example you can combo it into Metsu Hadoken if you’re in the corner, however, if your trying to combo it mid screen you need to Focus Cancel/Saving Attack out of the EX Hadoken then input the double QCF for Metsu Hadoken(you need a minimum of three bars in your EX Meter to do this). If you didn’t get the last part of my sentence, yes, you have to input the full motion for Metsu Hadoken.
Agreed. Excellent as always LordofUltima love your videos on YouTube they’ve helped me gain a better understanding of the game overall and solidify my foundation the fundamentals of fighting games in general.
This helped me greatly to become better with the arcade stick:
[media=youtube]mRnfXzax94c&feature=PlayList&p=3257F01A5BC63277&playnext_from=PL&index=0[/media]
[media=youtube]1A70MLuQxl4&feature=PlayList&p=3257F01A5BC63277&playnext_from=PL&index=1[/media]
It’s not too hard with enough practice if you’re pretty decent at buffering inputs then just practice in training mode with the Input Display set to on so that you make sure your inputs are clean, and there are no unnecessary inputs added. The overall timing is not too strict and shouldn’t give you that big of a problem to adjust to, Street Fighter IV and Street Fighter III Third Strike: Fight For the Future seem to be the most lenient ones when buffering Normals into Supers especially for charge characters.
FADC is not covered at all in Training Mode or Challenge Mode.
I believe you’r referring to Focus Cancel/Saving Attack which is covered in the games manual so I suggest you read that.
Practice, practice, practice my friend. My best advice would be to make sure you can consistently and confidently execute the Special Move and Super Combo of your character, once you’re able to do so then begin to tackle the specific combo your having difficulty with. If you’re still having problems then double check your inputs in Training mode with the Input Display on to make sure you don’t have any unnecessary commands input, if there are none then I suggest breaking down the combo into parts.
Watch these two videos which I’ve recommended to many others to help them with execution, timing, combo difficulties, etc.:
[media=youtube]mRnfXzax94c&feature=PlayList&p=3257F01A5BC63277&playnext_from=PL&index=0[/media]
[media=youtube]1A70MLuQxl4&feature=PlayList&p=3257F01A5BC63277&playnext_from=PL&index=1[/media]
Hmmm…never noticed the skulls in Street Firghter IV but I know they’re in the Street Fighter II series though. If they’re in Street Fighter IV then I’d have to check that out and do some research on it if it has any impact on the game.
A Kara Throw is where you input your characters Normal then immediately cancel its animation with a throw, doing so will increase the range of your throw allowing you to throw your opponent when you’d normally be considered out of range for a normal throw.
Kara Throwing varies for each character to Kara Throw with Ken you must input F + High Forward(MK) then a 1/2 a second later press Jab(LP) + Short(LK). If done correctly you should see Ken move forward a little bit then execute his throw.
Actually you do have to pull a few FADC in some hard trial challenges, but its not explained how to do it(nothing is lol), if thats what you meant i apologise for correcting you, i just felt it needed some clarification.
Greetings SRK community, im new to the SF universe, but i found allot of useful info on this forum to improve myself, also some nice ppl here as i see.
This is my first post and just wanted to say hi
new to street fighter 4
I have never played street fighter in my entire life. I completely avoided it. I started to play super street fighter 4 recently when my friend brought his 360 into work. I was really really bad at the beginning because I mostly play first person shooter type games and never fighting games. I have been playing for 3 weeks now.
I have recently purchased regular street fighter 4 for the pc and I wasn’t very good at using a logitech controller with it. I decided that it would be best to run to gamestop to get a fightstick and the only one they had was a round 2 tournament edition fightstick(works on 360 and pc) for 130$ which I decided to buy. I friggin love the thing. I had a really hard time getting used to it but its growing on me, I never even played with the arcade ones so it’s a completely new feeling.
With all that being said, I just wanted to say hi and I will most likely be coming to this site to read anything and everything because whenever I win a game online I feel it was more because of luck then because of skill.
I would also like to know if there is a certain preference people use to set up their buttons on the fightstick?