Team Aerial Combo, done by holding any direction and :s: in the air during an aerial combo, but before you hit the ground.
Try launching someone with :s:, then hit
, :h:, :f:+:s:. The screen will flash, and then you’ll hit the opponent into the wall. Pressing :d:+:s: instead of :f:+:s: will knock the opponent down so hard he will bounce (although this does not count as a ground bounce for combos). Pressing :u:+:s: instead will hit the opponent higher up in the air. To counter, hold the direction you think the opponent will be holding (
and :f: count as the same instance so you have three options) and mash :s:.
Now, the way She-Hulk’s trick works is this: launch someone near the corner, super jump :uf: then immediately input :h:, :s: then mash :d:+:h:. As soon as she comes down with her Senton (the :d:+:h:), hold any direction and hit :s: on impact. If done right, the screen will flash but you’re so low to the ground that the TAC will whiff, so you land in a neutral position while the opponent is currently in an OTG state where anything hits, so proceed to do standing
, :s:, super jump :uf:,
,
, :h:, :s:, land, :d::d:+:s:, :f:, :l:, then from here it’s a matter of seeing in which direction they recover and whether to do :qcf:+:m:, :d:+:h: kara’d into :qcf:+:m: or :dp:+:atk::atk:. If any :qcf:+:m: connect, then it’s easy to position the opponent back in the corner and restart. If you’re in the corner when this happens, simply jump over them and either dash or :d::d:+:s:, :f:,
to crumple them, giving you another dash opportunity before you restart.
This is SO deceiving that I’ve destroyed people online with She-Hulk because they have no idea how to get out.
Same here, only that if there’s too much lag it won’t work, but in offline it’s very easy to land, and it’s not too hard in online. Went 25 straight wins doing this crap yesterday.