The Sensational She-Hulk #1: Haters Went Wild

Oh, nice, Bronzefist, thanks for all this. I’ve been itching to hear about how to finish Emerald Cannon too. Sweet lot of info here, man.

only one thing i would change, put the assists list at the end of the moves

everyone does that

but overall great work great read.

Nice work. Looks really solid.

Looks very nice indeed, maybe add a couple of videos next to the specials and hypers showing how they look? Just a thought.

Btw here’s a pic with her alts http://i8.photobucket.com/albums/a17/rodasmax/shehulk-620x.jpg

Cool guys thx.

Jak I’m too lazy to time stamp vids of her hypers and specials, and add them to the post hahaha. If someone else wants to undertake that task then I’ll copy and paste. I don’t think it’s a big deal though. The game will be out in like 3 weeks. I honestly hate to see this thread close cause there’s some good theories and speculation here. Hate to see it all get pushed away. :sad: That’s why I’d ideally like to see the first post changed/updated by either IntelliHeath or Preppy. Just a simple copy & paste job if they don’t object. Otherwise I’ll start a new thread. I haven’t PMed Preppy yet though.

EDIT: What do you guys think? New thread or see if IntelliHeath or a mod can change the first post?

Awesome Job. :tup:

You are way way way better than me. haha

Great post Bronzefist! Although, Id mention the other ways to start run in a combined area: down+c slide, toward+c overhead, flash kick (all whether they hit or not), and runners stance.

Thx guys. I just have alot of free time these days. Unemployment ftw :tup: :rofl:

Intelliheath thx for updating the 1st post. I doubt we’ll get much more info between now and launch, so I dunno if it’ll really need to be updated again. If so I’ll PM you and/or Preppy.

UltraDavid thx for suggestion. I hadn’t considered that but it’ll probably stay as is for now. Big thanks for your notes though cause they were a huge help when I was writing up the post. Looks like I was mistaken about the run/walljump followups with her cr.C slide? I thought she can only do them if the slide hits (blocked or otherwise)? Meh, no worries hehe.

Nah, she can do run/walljump followup by holding direction after any of those regardless of whether they hit, are blocked, or whiff entirely.

doh I dunno where I got that idea from, then… :confused:

lol no problem, if i find some free time ill definitely do it and you can just copy and paste it. Very good job though.

Hmm, If you want me to keep the thread update then please send me private mail. I will notice it right away when I check the forum.

hmm… i was thinking since her alpha and beta assists are not instant (require her to run first), if you airdash/jump/teleport behind the opponent when you call her, do they have to reverse block the assist? would be pretty crazy if you were using someone like dante, call she-hulk assist, and then teleport up-behind them. they would have to eat dante mixup or get hit by she-hulk assist. clothesline would be ideal since it causes the stun. of course, this is only possible if the assist would have to be reverse blocked.

The 3rd color is from Ultimate Wolverine vs.Hulk when Betty Ross injected the Super Soldier serum & became She Hulk

While I do love she-hulks alts i do wish one of them had pants painted on similar to magneto’s ultimate alternate. Extremely minor gripe but I think capcom missed a good opportunity there. Either that or they tried it and it just didn’t work, either way i still over her alts.

I want her 1970s nightgown as an alt costume.

Stupid gimmick post of the day:

Dante’s guns super (blocked)–>DHC–>She Hulk anti air super :rofl:

Reasoning behind this is because everyone knows to jump the final shot of his gun super since it takes so long to come out. I wonder if you’ll be able to see the opponent jump and then DHC on reaction? It’s hella gimmicky but don’t tell me that shit wouldn’t be funny.

people usually go with guns super from fullscreen/distance, and afaik, if you DHC won’t she-hulk appear approximately where dante is and not where the opponent is?

also on front page, there was something concerning KFC during blockstun and using as invincible super as a counter. so… does that mean you get a free sunday driver instead of pushblock if you KFC against a blockstring? :amazed:

Her anti air super makes her jump like 3/4ths of the screen so I doubt it will work full screen, but perhaps a little closer? I dunno, just a random thought I had lol. It’s more of an idea to bait someone to jump by throwing out an obvious super. Since you will be the Dante player, it’s up to you to use it at a range where her anti air grab will still work. Ultimately it may not even work as a gimmick at all, since when I posted it I had completely forgot about pushblock, which will force Dante to the corner anyway. :sad: Guess I’ll just have to brainstorm and think about other supers that typically make the opponent jump to avoid chip damage. The main idea I had is that the opponent needs to decide on whether he jumps and eats the AA super, or stays on the ground and eats chip damage.

Yah if XFC cancels block stun then using her lvl 3 afterward will be great! It’ll be great with pretty much any invincible super that hits/grabs quickly.

conversely, it’s also going to work against she-hulk too since she’s an in-fighter, herself. hopefully she can lvl3 super cancel on reaction to an opponents blockstun KFC. should work in theory since the KFC would cancel the opponents blockstun and leave them open to getting lvl3 super grabbed lol

So, anyone else think that if Hsien-ko has her ‘Gong’ assist, it would be perfect to defend She-Hulk against projectiles?