I found two other autocorrect resets today. The first is similar to the one I posted earlier but the timing is much less strict as you have to almost immediately kara it but still autocorrects somewhat more easily.

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The second autocorrect I found today works on the whole cast, even small characters. The spacing is more difficult but hey.

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Have you experimented ways people could escape this reset? Sent’s Hard Drive looks like it would totally get out. Characters with flight are always a bitch to catch. The reason I ask is because if we know what characters can escape and how then we can adjust very quickly. I’ll experiment with it. Good find though.

Yes, I’ve experimented. It CAN be escaped by characters with light attacks that move their hitbox and make it less vertical (say, Jill is a good candidate but Firebrand is not). It can also be escaped by mashing fast light attacks, but again this depends on the character, and this escape will only work if they neutral recover. After doing the reset once or twice the opponent will catch on to this and you can do TotT instead of the medium grab, using its startup invincibility to hit them out of their escape.

Some characters can get out of it because of strange aerial movement involving attacks. Vergil’s air S comes to mind, since by doing it he sits still in the air. His attack will whiff but so will your grab if you attempt it. In that case it’s better to not try for the medium grab, expect the crossover and cancel the slide into the H command throw.

Some characters (grr, Vergil) can back recover into long range aerial pokes that don’t have a hurtbox. They can’t exactly capitalize on the hit confirm for the most part (from back recovery) but will knock you out of the reset opportunity. For this situation, TotT works wonders as well.

And some characters that somehow escape the #1 reset (don’t ask me how Nemesis can lol) can be stuck in the reset by doing reset #2 but before you do the slide, do a standing C. This will push them further so the front recovery is snatched while still being able to get back recovery.

It can also be escaped by invincible air hypers or any air hypers that have any invincibility at startup (such as Firebrand’s fire breath), though the timing is as strict as a light attack.

It is extremely hilarious to catch someone repeatedly in it, though lol

A good thing about this reset (any version) is that no assists will be able to hit you out of it before you get the grab (and maybe a clothesline in case of Doom missiles incoming; the crumple from the clothesline lasts longer than the hitstun from all the missiles and doing a crouching L to continue). Any other assists, even instant assists that are invincible will completely whiff if used on their own to try to get out because your grab will come out first and you’re invincible to assists during the grab’s hit animation. That means that Akuma assist, Haggar assist, Frank’s shopping cart, any anti-airs or any other similar assists will not deter you by themselves.

Hilarious side note: playing an annoying Vergil today he did his Maximum Vergil super and I did Taking out the Trash and somehow it connected; two times in the same match. lol

anyone have any good super armored chariot tech?

btw she-hulk + jaguar dash is potentially really strong. its like an odd horizontal projectile/lockdown hybrid that causes a long spinning hard knockdown. its timed perfectly for blockstrings into grab setups, blockstrings into SA’ed chariot, and midscreen relaunches. plus the hard knockdown lets you use your wallbounce at anytime, or jab into grab setups. and potentially best of all, you can put wesker on anchor without completely selling out your slot character (who is hopefully someone with better dhc synergy for ToDs)

dammit why cant we call assists during RS/chariot T.T

she hulk would be serious fucking business if she had that…

She could. And she was.

Well, she still can be but she’s an assload more work than before.

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Just a couple combos testing my dazzle…Ill do a legit combo vid a little later but til then, enjoy some she hulkery and others

Well, good news for those curious about UMvC3 for Vita. Every piece of technology posted here as of late works exactly like the console.

Booty Drop
New TAC glitch
Resets

I’ll try to get an online match replay where I do all of them and post a youtube vid here.

had some ggs with savage ghost rider the other night(though there wasnt as much she-hulk play on my side due to my rustyness). we got ta speak on she-hulk tech/team ideas.

so I was wondering if anyone else in the forums would be up to some knowledge swaping and gameplay. so mabey we could get a she-hulk lobby going. if anyone is interested gimme a shout on here or online im on both psn and xbl gamertag for both is beedub321

That sounds like a cool idea to me. I always like comparing shulk tech with others, n I definitely wouldnt mind seeing some more shulk players. Psn is Boogman21, hit me up on there sometime soon. Maybe tomorrow if you want

We need the xbox sessions 2…

well im on both systems so if anyone sees me on lemme know and we’ll throw down only thing is im usually on late though like after 11pm till 3 or 4 mt.

im working on a she-hulk guide and a series of team synergy videos exlaining why certain teams work and why others don’t, i also have been in the lab and have been tinkering with the tools she-hulk has and I WILL have a tech video up for those of you brave enough to try and master this beast.

I figured I would go around and post this on character forums so folks can check it out:

Well She Hulk has been my main character when I got this game.Good combos & a friend of mine asked me 'how good is she gameplay wise? & my response was "Think of her as Craig Marduk,the Running Start–>Vale Tudo Stance in which you tapped 3+4 twice. My question is who are some other good teammates for Shulkie? I’ve been using Haggar & Dormammu(my main team) & I have Power Fist & Captain America as my alternate

good teammates for jenny are in the she-hulk team building thread. her BFF’S are strider and spencer.

Also im surprised( quite frankly flabbergasted) that no one in this forums commented or even really tried that she-hulk Option select…

when she hulk cancels her normals with her runners start, is she safe on block?

yeah the guide book says that is gives her massive advantage on block.

Probably not new but j.L incoming -> taking out the trash is unblockable. Pity it’s hard to confirm on hit.