Those booty drop combos are phenomenal. How did I not notice that? I’m presuming that senton is now Shulkie’s go-to OTG.

She still has problems though, I still get shut down completely by Zeros, Felicias and Vergils. I’m still learning the game and have some of my old MVC3 skills carried over but I don’t see what I should be doing. My team with her as before is Nemesis (slam assist) and Dormammu (hole/spire). What should I be doing in Shulkie’s bad matchups? Because they just keep me locked on my ass blocking and she dies before I’m able to do anything.

I learned that the biggest mistake you can make in the zero match up is to press buttons, just wait for a opening and make sure you have a good assist because if not zero will open you up for free. Vergil is way easier to deal with because his teleports and normal’s are unsafe, I often lose those matches because I was pressing to many buttons and wasn’t being patient so keep a cool head and be patient until a opening appears that also means going to training mode and learning what you can punish. Because there is not much else you can do against those characters except block also make sure advance guard after every H and make sure you don’t mash it

Hey guys! Been a long while (sort of stopped coming after they announced She-Hulk nerfs lol).

That Queen vid made me want to give Shulkie another try. I think it was cool that she made a vid taking one of Shulkie’s nerfs and taking advantage of it.

So… here’s mine! Warning: I haven’t stopped by in months, so this may be old UMvC3 tech… but it’s an autocorrect reset using the nerfed distance on Shulkie’s slide. :stuck_out_tongue:

[media=youtube]XecKOGyJZR0[/media]
Of course, it’s not infallible. But it does have many advantages.

  • Sets itself up
  • For people with no invincible air hypers or varied air movement, it’s inescapable
  • Don’t need to predict jack and crap regarding the direction your opponent is recovering to
  • The timing is not impossible to master
  • On characters who won’t be hit by Clothesline when stunned (V. Joe, Arthur, RR, etc.), it can’t be repeated over and over without the aid of an assist like Spencer (do investigate!). The timing also differs for small characters. If they neutral recover, this timing will whiff, but otherwise will hit.
  • On characters with invincible air hypers and varied aerial movement, this may not work.

SHE-HULK TAC GLITCH IS BACK!

[media=youtube]HhuFu3Xl6Ds[/media]

Credit to TheEpicRamen for this godlike tech

^ I have known this for quite some time but have been too busy/lazy to capture it.

Excuses aside I will list all the info I know about this situation:

*It CAN be countered, BUT just like Vanilla, you can chose to exchange :u: / :d: to relaunch or Left/Right to Exchange.

*The “Bounce” can only be done by using a :d: exchange.

*Side Exchange can be done really late as opposed to :u: / :d: and can trick the opponent.

You can only SENTON BOMB ONCE PER COMBO! You cannot relaunch and :m: :m: :h: :d:+:h: That will cause a reset which you can pull out if your opponent isn’t paying attention. However, you* **CAN EXCHANGE AGAIN! If you get two :d: exchanges off you can build tons of meter.

*The TAC glitch doesn’t need to be used after the first relaunch and can be done during the second but because of hit stun scaling it makes more difficult.

*It works on everyone but is much easier to land on bigger opponents.

If your having trouble executing this press the buttons ‘slowly’ and exchange as late as possible.

During my training room sessions I have learned a lot about the Exchange state. For example as long as the attacking character is in the air he/she can still trigger the Exchange attack even if the combo is dropped. The state at which you can exchange ends when the attacker lands. Haggar and Ammy have qsuedo TAC glitches but they aren’t as exploitable as Jen’s. So far I have only had success with Jen’s because the properties of Senton Bomb.

Damn… I shouldn’t have waited so long. There was just so much I wanted to explain. Anyways, good stuff.

I found two other autocorrect resets today. The first is similar to the one I posted earlier but the timing is much less strict as you have to almost immediately kara it but still autocorrects somewhat more easily.

[media=youtube]46gUmRYCqs4[/media]

The second autocorrect I found today works on the whole cast, even small characters. The spacing is more difficult but hey.

[media=youtube]EtQVV9nzQSk[/media]

Have you experimented ways people could escape this reset? Sent’s Hard Drive looks like it would totally get out. Characters with flight are always a bitch to catch. The reason I ask is because if we know what characters can escape and how then we can adjust very quickly. I’ll experiment with it. Good find though.

Yes, I’ve experimented. It CAN be escaped by characters with light attacks that move their hitbox and make it less vertical (say, Jill is a good candidate but Firebrand is not). It can also be escaped by mashing fast light attacks, but again this depends on the character, and this escape will only work if they neutral recover. After doing the reset once or twice the opponent will catch on to this and you can do TotT instead of the medium grab, using its startup invincibility to hit them out of their escape.

Some characters can get out of it because of strange aerial movement involving attacks. Vergil’s air S comes to mind, since by doing it he sits still in the air. His attack will whiff but so will your grab if you attempt it. In that case it’s better to not try for the medium grab, expect the crossover and cancel the slide into the H command throw.

Some characters (grr, Vergil) can back recover into long range aerial pokes that don’t have a hurtbox. They can’t exactly capitalize on the hit confirm for the most part (from back recovery) but will knock you out of the reset opportunity. For this situation, TotT works wonders as well.

And some characters that somehow escape the #1 reset (don’t ask me how Nemesis can lol) can be stuck in the reset by doing reset #2 but before you do the slide, do a standing C. This will push them further so the front recovery is snatched while still being able to get back recovery.

It can also be escaped by invincible air hypers or any air hypers that have any invincibility at startup (such as Firebrand’s fire breath), though the timing is as strict as a light attack.

It is extremely hilarious to catch someone repeatedly in it, though lol

A good thing about this reset (any version) is that no assists will be able to hit you out of it before you get the grab (and maybe a clothesline in case of Doom missiles incoming; the crumple from the clothesline lasts longer than the hitstun from all the missiles and doing a crouching L to continue). Any other assists, even instant assists that are invincible will completely whiff if used on their own to try to get out because your grab will come out first and you’re invincible to assists during the grab’s hit animation. That means that Akuma assist, Haggar assist, Frank’s shopping cart, any anti-airs or any other similar assists will not deter you by themselves.

Hilarious side note: playing an annoying Vergil today he did his Maximum Vergil super and I did Taking out the Trash and somehow it connected; two times in the same match. lol

anyone have any good super armored chariot tech?

btw she-hulk + jaguar dash is potentially really strong. its like an odd horizontal projectile/lockdown hybrid that causes a long spinning hard knockdown. its timed perfectly for blockstrings into grab setups, blockstrings into SA’ed chariot, and midscreen relaunches. plus the hard knockdown lets you use your wallbounce at anytime, or jab into grab setups. and potentially best of all, you can put wesker on anchor without completely selling out your slot character (who is hopefully someone with better dhc synergy for ToDs)

dammit why cant we call assists during RS/chariot T.T

she hulk would be serious fucking business if she had that…

She could. And she was.

Well, she still can be but she’s an assload more work than before.

[media=youtube]8DYt2NdeRSk[/media]
Just a couple combos testing my dazzle…Ill do a legit combo vid a little later but til then, enjoy some she hulkery and others

Well, good news for those curious about UMvC3 for Vita. Every piece of technology posted here as of late works exactly like the console.

Booty Drop
New TAC glitch
Resets

I’ll try to get an online match replay where I do all of them and post a youtube vid here.

had some ggs with savage ghost rider the other night(though there wasnt as much she-hulk play on my side due to my rustyness). we got ta speak on she-hulk tech/team ideas.

so I was wondering if anyone else in the forums would be up to some knowledge swaping and gameplay. so mabey we could get a she-hulk lobby going. if anyone is interested gimme a shout on here or online im on both psn and xbl gamertag for both is beedub321

That sounds like a cool idea to me. I always like comparing shulk tech with others, n I definitely wouldnt mind seeing some more shulk players. Psn is Boogman21, hit me up on there sometime soon. Maybe tomorrow if you want

We need the xbox sessions 2…

well im on both systems so if anyone sees me on lemme know and we’ll throw down only thing is im usually on late though like after 11pm till 3 or 4 mt.

im working on a she-hulk guide and a series of team synergy videos exlaining why certain teams work and why others don’t, i also have been in the lab and have been tinkering with the tools she-hulk has and I WILL have a tech video up for those of you brave enough to try and master this beast.

I figured I would go around and post this on character forums so folks can check it out:

Well She Hulk has been my main character when I got this game.Good combos & a friend of mine asked me 'how good is she gameplay wise? & my response was "Think of her as Craig Marduk,the Running Start–>Vale Tudo Stance in which you tapped 3+4 twice. My question is who are some other good teammates for Shulkie? I’ve been using Haggar & Dormammu(my main team) & I have Power Fist & Captain America as my alternate