I was foolin around with ryu, and i came up with this combo

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I wanted input on whether anyone thinks this combo is worth the megacrash addon. I also wanted to see if anyone could come up with any other combos utilizing megacrash that would/could be worth the meter dished out for it.

Ok, so I was playing at my local arcade last night and saw this ryu player do something pretty interesting. It seems that after you take out your opponents first player with Ryu in a corner and you use the spinning kick super when there second guy comes down, it’s unblockable.

Not sure it this is true or has been mentioned before.

Oh nice idea… probably is unblockable, unless if they can block it right in between the hits or something… or megacrush…

But yeah I always thought of a way to do even more damage after a Shinji Shoryuken when they’re coming back down. Didn’t know until now that you can do a 2b… but ya seems real hard. But what I did was just do a Shinju Hurricane Kick (ok i forgot the name lol) and I don’t think they can block it (since they’re sort of in a free fall position…). May not be too effective but it’s good just for the extra dmg… and the attack doesn’t get “stale” since the combo already finished.

Mash taunt twice and then :d: :snkb:. It won’t always hit but I get it most of the time (in the corner at least) and then you can do the :d: :snkb:, :snkc:, :d: :snkc:, :r: :snkc: etc etc etc combo again. I’ve seen some people use hurricane kicks to time it midscreen but I haven’t gotten around to trying it out myself.

Just make sure you have done C, Down C, forward C, then C-stepkick and it will connect everytime, on corner it’s guaranteed follow-up combo, on midscreen it’s not so sure, so midscreen i simply end it after forward C with C hurricane kick then hadouken ultra.

I found a pretty cool looking combo for Ryu/Zero. Think it’ll be hard to pull off in a actual match but pulls off pretty good damage. main downside is that it uses 4 bars. Its crossup J.C, 5B, 2B, 5C, 2C, 6C, Tatsu, Shinku-Hadouken, around hit 25-27 use zero’s Dark Hold and generally it does around 24-26 damage wise.

Can someone tell me why Ryu sounds so angry when he does his super. HAdUKEN!!!

5a, 5b, 2b, 5c, 2c, 6c, C-stepkick, 5b, 3c(launcher), j.a, j.a, j.b, 236AB
does 20,593 damage. on the j.b, don’t wait for the second hit. it won’t connect…at least not on any of the times i’ve done it. just do the super right after the first hit to guarantee it lands

that’s weird, even midscreen i’ve always caught the combo after the stepkick. no matter what. i’ve never missed it. i keep reading that it’s not always guaranteed, but i’ve never seen it otherwise. maybe i’m just always lucky…

Try this combo, I’ve been doing this online at times… Use Polimar as the assist…

I know its the standard combo but, check out after the Baroque.

s.:snka:, s.:snka:, c.:snka:, s.:snkb:, c.:snkb:, s.:snkc:, sf.:snkc:, (Here’s the tricky part) BAROQUE j.dash forward :snkc:, -land- , s.:snka:, s.:snka:, c.:snka:, s.:snkb:, c.:snkb:, s.:snkc:, c.:snkc:, sf.:snkc:, rdp.:snkc: -Polimar Assist- (At this point, Polimar should be behind the opponent), you can can get at least 4 - 6 s.:snka:s at this point continue with s.:snkb:, s.:snkc:, sf.:snkc:, -Mid Hurricane- (Let the Hurricane hit 3 time), finish with Shinkuu Hadouken… I’m not sure if you can do a DUO at the end of the combo, Assist time may still be in effect… Gotta try it out… Polimar’s Duo super does alot of damage and Hits, So I definitely have to try that out…

Legend:
s.: standing
c.: crouching
sf.: standing forward
j.: jumping
rdp: reverse dragon punch

The best not-super-hard combo I’ve found with Ryu so far – without number notation for those people complaining. Using a chun assist, but others should work also:

:snka: :snkb: :d::snkb: :snkc: :d::snkc: :r::snkc: :d::db::l::snkc: BBQ :snkb: :snkc: :d::snkc::r::snkc::l::d::db::snkc: (cont)

:snkb::snkc::d::snkc::r::snkc::d::db::l::snkc: assist :snkb::snkc::d::snkc::r::snkc::d::db::l::snkc: xx :d::df::r::snka::snkb:

More damaging but more difficult:

:snka::snkb::d::snkb::snkc::d::df::r::snka: BBQ :d::db::l::ub::snkc: (TK tatsu), :snkb::d::snkb::snkc::d::snkc::l::d::db::snkc: (cont)

Follow the 2nd line of the first combo above to finish. For both combos, leave out the :d::snkc: sweeps on short chars (Zero and shorter? It’s mentioned elsewhere in the forum)

If for some reason you need even more damage (you shouldn’t), don’t do the last tatsu and end with launcher, sj. :snka::snkb::d::df::r::snkd: (tag) :d::df::r::snka::snkb: Chun moviestar-kick super.

Omg I love Ryu’s Tatsu Super. You can bait a Mega Crash and then punish with it since it’s invincible during all that startup. It’s also like a Shoryuken since you can punish approaches too. It’s better than Shin Shoryuken Super imo.

actually if youre good with zero you can dhc into his after image super and just combo from there into his buster strings

How do you do the tiger knee hurricane kick with ryu? What is the notation for it?

It turns his hurrican kick into an over head right?

2147A/B/C is the notation.

The timing is… well, you’re pressing the attack button before Ryu even jumps, but the game still thinks you’re doing it in the air. If you’re just jumping back while attacking you did it too late and if you do an ordinary Tatsu you did it too early.

what is it suppose to do? Turn ryus regular hurricane kick into a overhead or osmething else? Because I get him floating above the ground sometimes when i do it and it still doeosn ot register as an overhead and i’m holding the opposite controller with my feet down back just to see. or is it suppose to oturn his super into an overhead? what does it do?

Ryu’s ground tatsu knocks down on hit and has more recovery time.

Ryu’s air tatsu does not knock down and has less recovery, allowing you to follow up with a BnB combo if it hits. The reduced recovery also makes it safer on block.

I’ve been able to connect on most of the characters (at least I don’t recall not being able to get it)…

j.C / 5B -> 2B -> 5C -> 2C -> 6C XX 421C, dash, 5B -> 5C XX 623C. Does high 18s IIRC which seems pretty nice for what appears to be a combo that works anywhere and requires no super/assist/BBQ.

One thing I’ve been wondering is if anybody’s found a practical application for being able to 3C /\ Mega Crash, then land and juggle with 5A into whatever on a cornered opponent.

I’ve been trying different ways to combo off his lv3 midscreen and so far i’ve had the most success with lv3->214A->dash->2a(about at the end of the dash)

then you should be able to follow it up with a 5B->5C->6C->214C or 421C

The damage you can do by following up a mostly unscaled lv3 is incredible for Ryu.

If you don’t do the tatsu as soon as you touch the ground, you can compensate by doing the 2a a bit earlier.

edit: A more reliable way to link the lv3 is midscreen is to do an A hadouken as soon as you land from the lv3, then dash twice and that hadouken will hit and give you enough time to do 5b->5c->6c->etc… So simple… why haven’t i thought of this before… hell i’ve never seen anyone else mention it. If you are close to a corner, sometimes the wall bounce will make the enemy go over you. You can omit the 5c to fix that. The safest combo seems to be 5a->5b->6c->etc… note that if you want to keep the 5c in you can’t use the 5a or the 6c will whiff.

does not work in or near corners

if you are near a corner, simply do a b tatsu as soon as you land from the lv3 and then a 2a as soon as the tatsu ends. The tatsu will not cover enough distance midscreen to catch the enemy as he falls.

somethin i was workin with today.

jC xx C tatsu, land, sB, cB, sC, cC, fC xx C tatsu (last hit call zero) land, sA x3, sB, sC, fC xx C joudan kick, (if starting in corner, step back slightly to keep cornered) sA, sB, cB, sC, cC, fC xx tatsu xx baroque, sA, sB, cB, sC, cC, fC tatsu xx shinkuu hadouken ? 39.123 Billon damage, 63 Hits, 1 bar, works with 10% Baroque, on crouching characters substitute jC with jB (quadruple hurricane setup)