how do i pronounce lud ??
is it Lood or LARD(without the R of course) ??
how do i pronounce lud ??
is it Lood or LARD(without the R of course) ??
like lude behavior (lood) :o)
Master Chibi:
I broke the game again. :sad: :wow:
thedude.com, it’s like bud… with an L at the beginning.
Hey guys. Sorry about the delay, Shoryuken wasn’t working for me… Here’s the last characters, but any questions to me will have to wait. I’m leaving for camp tomorrow, and I’ll be gone for 4 weeks. Don’t let the game die in the time I’m gone, and I hope to see some good matches and new discoveries when I get back. Be sure to add input if you have corrections, because I’m not perfect. Thanks for supporting Dimps and The Rumble Fish everyone, I hope it can evolve even more. :pleased:
Greed
Command Moves
Pilum Start
Ember (Near the wall) F or U/F
Special Moves
Tasram QCF+P
Antler (j.) QCB+K
Brunac QCB+P (CC)
Gae Bolg B,F+LP/LK
Ga Bou (During Impact Break) F+LP
OA
Ga Jarc QCF,QCF+K
DA
Flagaha QCB,QCB+K
CA
Klau Solace QCB,HCF+P
Boost Dive
Anvar
Notes
o Pilum is a palm attack. You can annoy opponents with it or boast about it if you hit them with it.
o Embers a triangle jump.
o Tasram makes Greed create some fire on the ground. The LP version is a full screen projectile, while the SP version is a large burst that stays out for a long time. Think of the relation as Terrys Power Wave and Round Wave. The only difference is that the SP version is much better for anti-air, and you can juggle off of it.
o Antler is like a Crack Shot type move. It can be performed from the air, so you can use it to alter trajectory or quick overhead someone.
o Brunac makes Greed perform 2 claw swipes in the LP version, and 4 claw swipes in the SP version. Both are really easy to CC, and draw the opponent in. Both versions are fast.
o Gae Bolg is a parry that, if timed precisely at the moment of an opponent’s attack, stuns them. This takes no gauge to perform but is much harder to time than Impact Breaks.
o Ive never seen Ga Bou
o Ive never seen Ga Jarc either
o Flagha is like a powered version of Antler, with lots of invincibility time. It can also be performed as a guard cancel.
o Klau Solace is a dashing Ranbu-type CA, where Greed performs a ton of hits. The third hit hits as an overhead, so it can surprise your opponent. I know this firsthand. (Damn you j1n!!! :lol: )
o Anvar puts Greed into a powered up mode; his Offense gauge turns into a timer. While the Timer is active, Greed can cancel any special move into any other special move (but he cannot cancel moves into themselves). LP and SP versions of a move count as different for this purpose, so for instance a LP Brunag can be cancelled into an SP Brunag.
Hazama
Command Moves
Houshinshou F+SP
Special Moves
Soutenzan DP+P
Kouhazan QCF+P (CC?)
Hanhekishou HCF+K
Tenrinshuu RDP+K
Shinku QCB+K
Kuukashou QCB+P
Kaishinruten no Kamae D,D+K
->Kaishin: Choushinchuu LP
->Kaishin: Renhekishou SP
->Kaishin: Koushuutai LK
->Kaishin: Senkyuukyaku SK
->Kaishin: Chikatsusen D+SK
OA
Tenra Souunkyaku QCF,QCF+K
DA
Chisetsu Souhekishou QCF,QCF+P
CA
Shishin Mumyou Renbugeki QCF,HCB+P
Boost Dive
Shoenbu
Notes
o Houshinshou is a two hit overhead attack.
o Soutenzan is a 2 hit anti-air move. Both have invincibility, and the SP version can be held by holding the button.
o Kouhazan is a charging attack. The LP version hits once, while the SP version hits three times. Both a good for combos.
o Hanhekishou is a barrier that reflects projectiles.
o Tenrinshuu is a backflip kick that is an overhead and will launch high on counterhit. The SK version of the move will automatically enter Kaishinruten no Kamae.
o Shinku is a command dash that has Hazama sort of become invisible for a second. (think Juni mach slide) The SK version automatically goes into Kaishinruten no Kamae.
o Kuukashou is a crouching move that can evade other attacks, and then performs a rising to hit attack that you can juggle after. The SP version can be held to delay the move and make Hazama move forward more before attacking.
o Kaishinruten no Kamae is a stance that allows Hazama to perform a special set of moves. You cant block during the stance, but you can cancel it by pressing D, or you can perform Dashes and Back Hops to move around.
o Choushinchuu is a charging elbow strike.
o Renhekishou is another charging attack that has a large range, but leaves Hazama open on block. The move will launch on counterhit.
o Koushuutai is an anti-air kick.
o Senkyuukyaku is a launching kick that allows a juggle afterwards.
o Ive never seen the move, but Chikatsusen is most likely a low slide move.
o Tenra Souunkyaku makes Hazama perform a screen length kick with green energy, which on hit causes the opponent to explode.
o Chisetsu Souhekishou is a DA that makes Hazama emanate an energy barrier. It has good priority, and the damage is quite good for a DA.
o Shishin Mumyou Renbugeki is a CA that makes Hazama beat down the opponent with a powerful series of attacks in the air. The LP version starts with a ranged strike, while the SP version will start with an anti-air kick.
o Shouenbu is a Boost Dive that changes the restrictions on Hazamas Rush Combos. He can perform either strength move up to three times in a combo. (Example: SP=>SK=>SP or LP=>LK=>LP=>SP=>SK=>cr.SP)
Beatrice
Command Moves
None
Special Moves
Rise Arc QCF+P
Dust Tail DP+P (CC?)
Airy Disk (j.) QCB+K
Blast Arc HCB+P
Limitless HCF+K
OA
Arc Flare QCF,QCF+P
DA
Brink of Famt B,HCB+K
CA
Zenith Arc QCB, F,D/F,D,N+P
Boost Dive
Noble Force
Notes
o Rise Arc causes Beatrice to create an energy wave that lashes out.
o Dust Tail is a rising energy wave attack that has very good priority, and functions a lot like Greeds SP Tasram.
o Airy Disc is an overhead inverted-backflip kick that will hit twice.
o Blast Arc is like Rise Arc, but has move startup and is larger and more damaging.
o Ive never seen Limitless.
o Arc Flare makes Beatrice create a huge column of energy that obliterates your opponent. Actually, its not terribly powerful, but its size and ability to chip your life bar as well as your guard bar make it quite good.
o Brink of Famt is a DA that will delay your opponents moves. It can be performed as a Guard Cancel.
o Ive never seen Zenith Arc. Just so you know, the N in the move means Neutral. You can look at the motion at Dimps official Rumble Fish 2 website if the motion is confusing. Im sure its pretty cool.
o Noble Force simply increases the number of hits and damage of Rise Arc, Dust Tail, Blast Arc and her OA.
i now have a reason 2 travel 2 chinatown YAY!
Greed lp corner infinite = GAY
Haha, Greed has a lp corner infinite? Haha.
Who figured that shit out?
Well, anyone can use Greed and do the lp gayness and It takes skill to win with Sheryl, Mito, Aran, and everyone else. Thats right, I said it.
BTW, Nick T. “found” it out. I talked to Justin about it and he knew about it before. Prolly some Japanese used it when he played over in Japan.
lmao…
http://www.rumblefish2.com/050618_top.jpg
Sammy got some bitch to dress up as an anime character for their ranking tourney? Look at the Japanese guy try to contain his excitement. Buy the man a new pair of pants, because the camera obviously just caught him in the middle of ejaculating into the ones he was wearing.
Lud has the best victory pose ever.
PARTS CRUSH THAT BITCH!
??? huh ?
Is it the one with the flag?
He also has one of the funniest parts crushes. His face swells up.
anyone know what the tier list is
i hear ovrille is at the bottom
Sheryl should be bottom mid. I’m only being nice since I like playing her.
Mito is top. This should be obvious.
Greed is midtier. Thats right I said it, hes mid cuz he doesnt seem to have anything to defend himself with once people are in.
Aran seems pretty solid but I’m not sure he has anything abuseable like Mito so hes mid.
Kaya I would say mid.
Top:
Mito
Garnet (Justin said so)
Mid:
Greed
Aran
Kaya
Low:
Sheryl
People I dunno:
Viren
Lud
Boyd
Orville
Hikari
Zen
Typhon
Viren
Bazoo
Beatrice
Hazama
garnet was top in the first game too. Eddie much!
Hazama is Mid. Lud has potential. Orville is predictable, shares the bottom with Viren, even if you mention him twice. People don’t seem to play Typhon or Boyd much, so no idea about them. Zen is average. Hikari seems decent, Beatrice looks to be toned down from her boss version, or she’d probably be top. I’d say Bazoo is a dark horse. Dangerous in the right hands.
I really don’t like Garnet all that much. shrug
Pfft, after playing Justin’s Hazama today there is no way he’s mid, not at all. I literally couldn’t do shit against him, it was horrible. Kaya doesn’t have a damn thing to keep Hazama out. Motherfucker was keeping me in the air with five or six jabs and linking into super, my god. Totally makes me not want to play the game anymore, and I’m serious, god it was ugly. With the way defensive supers work, and how quickly offensive meter builds up in the game, I can safely say the game still needs work. 2 LP/LK are just too damn good.
Top:
Mito
Hazama
Greed
Garnet (I can see that too)
Upper mid:
Kaya
Aran
Possibly Beatrice
Not sure about everyone else.
It’s an infinite depending on when you hit the character. You have to keep them at a certain height so that they can’t tech. Its a very small space, but still managable. Character gets higher than that point, they can tech. But its hard to maintain the height and not have the character drop.
BTW…
Any character can do it if they have a fast enough run speed and a quick enough jab. Justin saw me do it with Greed, then he started doing it with Viren.