The Rumblefish 2 thread that CF built

http://www.dimps.co.jp/rumblefish2/system_01_basic.html

Thats the official Japanese site for The Rumble Fish 2. The site explains everything. But… I can’t read Japanese. I understand some (like if you can do the move in the air) but otherwise Its EXTREMLY limited.

Someone please translate because I don’t really get it.

From what I understand about the game:

Attacking builds up your Offense meter labeled “Off” in red on the bottom of your screen, use this to do supers or advanced attack.

Blocking builds up your Defense meter labeled “Def” in blue on the bottom of your screen under the offense meter. Use this to do advanced defensive moves like dodge or parry. ALso use this to do Defensive supers (alpha counter like attack???)

When both bars are filled, they become Green and says “Critical” and you can unleash an extremely powerful attack that does at least 1 lifebar off a character.

Err, light punch+ light kick = Jolt Attack AKA unblockable. If it hits, the screen turns red and your opponent flies away slowly, you are allowed to combo them until they hit the ground. This takes one offense meter bar.

strong punch+ strong kick = advanced attack. This is similar to Roman Cancelling in GGXX. You use it to extend combos. For example: you do basic combo, advanced attack into a longer combo before you do a super. Very good for guard crushing a person and used to keep pressure on. I like. This takes one offense meter bar.

Now the stuff I don’t understand:
1)
light punch+ strong kick
light kick+ strong punch

Both these commands make your character enter a special mode in which I don’t know whats special about it. Explain please. Each mode seems character specific.

The 5th button. I don’t understand it’s use. I’ve used it a couple of times but I don’t know the command. I know this button is very important in saving your ass so someone please help me. The poor Chinese kid playing Sheryl with gloves that he had since 6th grade. (I’m going to 11th grade in the fall)

Its like playing CvS2 but not knowing how to alpha counter or roll in C groove. Not good.

This game is fun. Let’s use this thread to share what we know about the game. If I get enough information, I can write a ghetto FAQ and post it in attachment form. It can be sorta like a basic guide for beginners and we can add on what we find out.

Indeed. It also fills when you just get smacked in the face too. Defensive supers have all kinds of conditions, like, when blocking; when on the ground; and when taking damage.

Everyone has their own little thing. For example, Aran gets Genei-jin. :tup:

Dodge. You press it normally, you do a little dash towards your opponent, in the air you do a little dodge flip, and when pressing down causes a short hop forward, all with some invincibility I believe. You also press this as you block a hit to do an Impact Break. (Basically a Parry) It costs one blue bar.

Yeah, this is character specific. My character Kaya has it so that the opponent turns to ice and thus slows down greatly. Aran gets a double ala V-ism in Alpha 3. Greed speeds up and deals more damage, and so on and so forth.

It’s used for teching. Think of it as safe fall in one button, but also being able to tech in the air. When you’re on the ground and you get sweeped you can choose to roll foward or backward afterwards. You can choose to tech foward or backward in the air as well, all with the fifth button.

Cool.

:smiley:

Chibi, do you already have a Kaya Av you bastard? =p

That I do, want one of Aran?

:smiley:

or Lud, either one would be totally super.

You’ll have to make it of the small variety, as I am not special…yet.

Gotta say haha to all the haters that slept on the first. =p

EDIT- MC, Orville AV plz. Don’t forget about your TLK guys. :sad:

Heheh, I’m still TLK too, I’m just not sporting the avatar right now. :tup:

You’re a grappler whore, aren’t ya Saotome?

Aw… what a tease.

Everyone talking about how good this game is.
Man, I want to play it :crybaby: :crybaby:

Can someone tell me if cr. dodge into an attack acts as an overhead?

Just thought of it but didn’t get a chance to try it at CF.

Well, it’s a short hop, isn’t it? You’re in the air, so I guess it has to be blocked high.

http://www.rumblefish2.com/_beatrice_parts_01.jpg

Oh yeah.

Ok here you go, done in the same style as mine.

www.quill.otersi.com/aran.gif - For you Tempest.

www.quill.otersi.com/orville.gif - For Kaneda.

:smiley:

Hot. Thanks Chibs. :tup:

No problem.

We should hold a tournament, do it next Saturday!

:smiley:

The animation is really choppy, the characters are kind of bland, and stuff does way too much damage.

I play Aran … Bogard. Fought alot of Juds today. More tackle combos than Urien. :stuck_out_tongue:

It’s a pretty solid game. Somebody mentioned the Garou crowd has some say in it. I can kind’ve see it. It’s a pretty good fighter, everything said, and I hope it stays around longer than most non-Capcom fighters tend to.

Don’t hate on the grapplers. =p There are very few grapplers I don’t like.

EDIT: Since you already own my first born, do you want my second born or my ETERNAL SOUL, Chibs?

Choppy? Seems pretty well animated to me in terms of fluidity, though it does look kind of unnatural…something to do with the 3D models, I think. Characters seem really bland to me too, though I haven’t seen any footage with sound.

There is no chance of me playing this before it gets a console release :sad:

Hey Chibi, can you please make me a Sheryl AV? If you can, fit “Shin” on the left side running up like with your other AVs, if not just leave it blank.

i can’t wait to go play this thing. hopefully i wont get beasted on too badly.