I think SF players play the Marvel games exactly because it’s out of their comfort zone and is a game which fulfills a vastly different experience from the SF games. While SF4 is the test of a player’s raw fighting game skills, MvC3 allows them to break free and use their imagination to create game breaking possibilities. They look at the KOF games and the first impression is that it’s a SF wannabe and nothing they have never experienced before. Of course those who have played the games know how it’s different from the SF series, but your typical fighting game fans don’t have all the time in the world for their hobby and they pick games mainly based on their first impression.
I would love to see KOF blow up, but I’m not expecting it to. There maybe a couple of scenes that are active, but most will stay home and play it. Coming out a week after UMVC3 doesn’t help. People only sticking to a particular fighting game doesn’t help either, when in the past people played everything. But you do have Atlus putting their support behind the game which should help, but ultimately its on the people who want to come out and do something for it.
I just feel that players these days rather tolerate online play than putting in the work to support a game that’s not made by Capcom. I will be keeping an eye out to see what happens though.
Yay for EG using their influence to sell more copies. The drones will buy it and SNK will haz money and Garou 2 or a new SamSho will show up!
You wish, pal.
wishful thinking: breaker’s or karnov’s revenge hd remix (snk owns fighters history right?)
those are data east’s, a defunct company. I heard the right of the games are scattered all over japan to different companies.* Shane Bettenhausen* from Ignition is trying to acquire all data east games’ rights but I don’t if he has been successful so far.
Change the title to “The Revitalization of KOF in the US?”
I don’t think it ever died in other countries.
what about The Queen of Fighter?
That died as of the cannon ending of 13.
Sent from my ADR6400L using Tapatalk
the real question: who now owns two crude dudes?
If the KOF community wants KOFXIII to be a success they probably need to take the MK community’s example and run their own local events. Don’t leave yourself reliant on Capcom-focused local events who will always give preferential treatment to Capcom games. Then show up en masse to majors, of course.
Chicago is having a decent little scene bubble up, both new and old players. I think it’s a combination of being a new enough game to a lot of players, being a good FG (especially compared to XII) and coming out when SF4 is winding down and before SFxT comes out.
OT but to be fair you do get to have more meter when you lose a character. But that sort of comeback mechanic is great, imo. It doesn’t change the game like XF or certain ultras but it just lets you do more with the mechanics already present.
main thing I thought was bollocks was how they gave C-Groove what we call the “C-Button” (roll). That wasn’t in any Alpha games… Would have been cool if the K-Groove wasn’t mucked up with the whole “Samurai Shodown” stuff, and was a straight MOTW-based groove as well. Then again, that was part of the problem… instead of making it SF (universe; that includes games like Final Fight) vs. KOF (universe… including games like Garou, AOF, etc), they threw in red-herring characters that kinda effed up the feel.
Also, I agree that they crapped up the SNK cast, particularly in CvS1. CvS2 was much better for the SNK cast, but it was weird playing Kyo on a 6 button layout.
And they did weird stuff like basing Yamazaki on his FF/Garou self, not his KOF self. I won’t say it was a total botch (see: SVCChaos) but it could have been much better. Overall it kind of reminded me of a video game version of the WCW/WWF Invasion from 2001…
to reply to the OP: this game is what KOFXII should have been. KOFXII was visually stunning, but was such a disappointment. It was like KOF2003 in that it was a placeholder/rushjob, but also like KOF Neowave, in that it only existed to prove a concept on a new platform. I know many panned KOF2001, but I’d rather play KOF01 and its weirdness over KOF03 or Neowave (which was just a KOF02 remix).
Had KOFXIII been the first KOF game in the current gen of gaming… I think it would have certainly caught more fire. Though this is such a strong entry, I don’t think it will flame into obscurity at all.