The Raging Bull of Destruction - Shadow Labrys Thread

Made some updates including damage values on moves, additional move properties, combos and some matchup info against Mitsuru (probably her hardest matchup).

Anyone have a good reliable combo off of 8C? It’s pretty hard to time a 2B and be able to jump cancel to combo after it…right now I just use qcb+B for decent damage + knockdown. And please contribute any knowledge/ideas so they can be added to this writeup.

Also a certain someone refuses to tell me how this works but apparently Shadow Labrys cannot be persona broken due to some glitch…anyone know how?

Mitsuru is a really difficult matchup. I’m also having a really hard time playing against Yosuke. Any suggestions?

What kind of trouble are you having with yosuke exactly?

He can get out of some vortex situations that other characters might not be able to avoid but it puts him in bad situations, depending on which setup you use…the faces of labrys combovideo has some Yosuke-specific setups, though I haven’t incorporated them into my game yet.

The dude is just crazy fast and I have trouble escaping his pressure. Then when I finally see an opening to punish him, it ends up being a trap where he trips me with his counter and resets the pressure game. I might just search some of the Yosuke boards to see what their game plan is.

I haven’t found a good use for AoA with S Labrys. Any suggestions, or should is it a move not worth utilizing with her?

It’s not useful in the sense that she already has a pretty good overhead, qcb+A/B. You can make use overheads very well with her since she has many moves that put the opponent into blockstun while she is free to move. Also you can combo into it from a fatal counter 5B to do a bit more damage than if you confirmed to 2B into air combos.

just seeking random opinion bro. how does it not belong here, cant someone ask for peoples opinion anymore?

A random opinion, in a thread that has nothing to do with what you’re asking. Why did you pick this one, of all threads? Use some common sense…

ehm you seem to forget what random means amigo, look it up in the dictionary. dont lose your lunch over it.

Which characters have fewer startup frames on a standing A than SLabry?. From experience, I think this list at least includes Chie, Elizabeth, and Yosuke. This is killing me against some characters where I should be blocking instead of throwing out a quick standing A.

I wish I knew where to find framedata.

Also regarding Yosuke, I think it’s a 7-3 matchup in his favor. You have to react and block really well while he can just do whatever he wants to you in most cases. He is too fast, you are too slow and he can break some persona cards easily if you stick out some persona attacks. It doesn’t help that he can punish her R-action really easily with fatal counter.

Slab’s DP is beyond terrible anyway, using it is almost always asking for a Fatal combo to the face…

I’ve yet to face a good/decent Yosuke but I guess I can see why the MU is a pain, that fucker is really hard to catch and has some retarded mixups.

Her R-action is useful if your opponent is getting too predictable or makes a mistake. You have some nifty options off the wall bounce counter hit.

The thing is that in high level, players will be able to cancel their normals into OMC or their own R-action to beat hers on reaction. In lower levels, this is a non-issue.

That said, she has some ways to save herself after the opponent blocks. The best way is to cancel into the axe awakening super, and then further save yourself after that by calling your persona attacks like 5C (which can be called at any point during the axe super).

The R-action can also beat a lot of specific setups. For example, Yu’s trying to do blockstrings into qcb+A/B overheads or into 2D can be countered on reaction with this.

Ok wiredgod and anyone struggling with the yosuke matchup…yeah it’s a pain to get a knockdown on him but once you do, you can setup the C unblockable command grab with jA unblockable (I mention it in the setups section off of air qcb+A/B). In the case of Yosuke, he can’t backdash, roll or jump it. If he R-actions, he avoids the command grab but you can land and punish the R-action with a stand B(unfortunately not fatal counter) into sweep.

He can super punish the jA with Garudyne though, so you should keep that in mind when trying it. The thing is that the jA is not reactable, so he still has to guess on whether you will actually do a jA or just jump into an airblock. Honestly unless he shows that he knows this counter to the setup, I’d probably keep doing it.

This setup is way better than I had imagined, most characters can’t do anything about it except hope you mess it up. Unfortunately if they always jump out, it only gets you 1K damage but sets up the unblockable again. If the command grab hits, he can take up to 2K-3K damage but if you mess up the air combo after the command grab (which is easy to mess up), he will escape.

Even with this though, I think the matchup is heavily in Yosuke’s favor…but it helps.

Also I ran out of space on my info compilation in the first two posts, so I had to go to my third post which is actually the 5th post of this thread…unless Tetsuro and avatar_ignis delete their first posts in this thread which would move my post up.

In other news, Tomo from Japan did a good job repping in that NEC qualifier, getting 7th. But…it wasn’t enough. I don’t think he is the best Shadow Labrys regardless though, I think Sorashido is the best but there isn’t a lot of footage of him. If anyone has some, please post it.

Edit: I found some more matches of Sorashido…older ones from July 22nd, I linked them in the video section.

The people at dustloop were able to get the SLab frame data up before it got taken down. Credit goes to them for this very well organized reference. Links at the bottom let you look at other characters frame data: http://www.dustloop.com/wiki/index.php?title=Shadow_Labrys_(P4Arena)

I guess I’ll post up my opinion of what the numbers on Shabrys’ match ups are. It’s fairly hard to get it right but this is all just my opinion.

vs. Narukami 5-5
vs. Yosuke 4-6
vs. Chie 4.5-5.5
vs. Yukiko 7-3
vs. Kanji 6-4
vs. Naoto 6.5-3.5
vs. Teddie 4-6
vs. Aigis 5.5-4.5
vs. Akihiko 6-4
vs. Mitsuru 5-5
vs. Elizabeth 6-4
vs. Labrys 6-4

I base my match ups off of general neutral game and options against Shabrys. The only characters who really “beat” her have better options but even then she can roll anyone.

Well I greatly disagree with the matchup vs. Mitsuru and Aegis…

Mitsuru can do whatever she wants, most of her attacks effortlessly hit the persona and make her lose a card. You have to constantly make good (but quite risky) reads against her to be able to start anything, and there are too many vortex setups that get shut down by her R-action and super, so you’re pretty limited in the kind of vortex you can apply. SLab’s fastest normal also can’t punish coup, even on IB. She’s also the only character(to my knowledge?) that can punish the qcb+A/B overhead, by using 5A into coup.

vs. Aegis, I think it’s more of a damage issue…once Aegis gets started, SLab can do almost nothing about the pressure. Whatever damage Aegis took, she can more than easily make up for it in one combo. Yeah, SLab has tools against Aegis projectiles(gatling, mssiles, bombs) but those aren’t the core of her gameplay anyway.

vs. Elizabeth, what can Shadow Lab do about mashed 5C? Even if you take a card away, she can actually do another 5C immediately to punish you. I’ve been looking for a good counter for this and the best one I found was that if you get the opportunity to hit Thanatos with like crouch A or stand A, you cancel to sweep to slide along the floor and hit him again if she does it…but based on random spacing, this sometimes doesn’t work.

So anybody figured out the glitches/bugs rumored for SLab yet?

Well I think the main one was just posted on SRK front page yesterday…

I tried it out, it definitely works.