https://youtu.be/rUHg1F1G7Bc
https://youtu.be/14J9Sket5T0
Didn’t know this place existed, I’ve been uploading all the rage quitting a-holes I’ve come across lately. Have some vids
https://youtu.be/rUHg1F1G7Bc
https://youtu.be/14J9Sket5T0
Didn’t know this place existed, I’ve been uploading all the rage quitting a-holes I’ve come across lately. Have some vids
I’ve only been able to finish 2 matches without losing connection, for what it’s worth.
Beautiful ragequit by YoungThug. Classic form & perfect execution 10/10
also yeah I know I need a new graphics card
Better than ragequitting is ragewinning, where you beat someones ass really bad then when they’re at like 5% life in the 2nd round…you just leave.
I don’t mind if my opponent disconnects when it’s a laggy match up. =/
We are an angry bunch…
https://www.youtube.com/watch?v=_caRgcbj2jg
was this a ragequit? if so, then why??? it’s not like i got a revenge stun, finished the round by shooting him into the bus, and then taunted him…wtf???
how come everytime i lose they take ponts away from me (as to be expected) but when i win it says failed to send results to server? seriously? maybe i should start rage quitting…
I’m terrible at fighting games even though I love them.
But it really sucks when you rarely win matches but when your about to somebody just quits on you.
I stopped playing killer instinct because everybody raged quit in that game.
According to Capcom they are aware of how many are disconnecting and they’re and working on a fix… Hopefully it’ll be implemented soon.
In the meantime:
I just hope ragequitters get fucked retroactively.
These pieces of shit need ranked bans and their points reset.
I still get good laughs out of these wankers anyways.
I only managed to record 2 ragequits but I got a lot more :
https://www.youtube.com/watch?v=tNT2BvgLuDM
This match was lagging as hell, every time I tried to do cr.MK to Legs, I got uf HK :
I actually D/C’d at the beginning of rnd 2 twice yesterday, because of obvious lag switchers. A Chun Li with “Warp” in their name, that was literally warping all over the stage, and a Ken that was popping around just doing uppercuts that kept hitting me through rollbacks.
This issue is just as bad as the ragequitting, because Capcom’s current netcode is alot more susceptible to lagswitching, I noticed since the betas. Something has to be done about this just as much as the ragequitting. I don’t want to feel the need to D/C when someone is obviously lagswitching and I have a great winstreak going. It was nowhere near as bad on SFIV. It’s ridiculous on SFV though.
I’m on PC, and I’ve never once ragequit. And frankly, I’m not even sure how it’s done aside from literally just pulling the internet cable out of the console/PC. If that’s how it’s done, then that seems awfully inconvenient for the ragequitter.
Regardless…it’s just a freaking video game. Yes, it’s nice to have the shiny record, but c’mon…99% of the players online are NEVER going to be competitive enough to participate in tournaments where actual money might ever be involved (I’m sure not). Our culture has become so damn averse to failing in any way whatsoever that this is what a freakin’ game has become.
The times I’ve been ragequit on (in both SFIV and SFV) have been at the beginning of round 2 after I beat the ever-living crap out of them in round 1. Doesn’t make it right, but at least it wasn’t a good, close, competitive match and then they ragequit (like so many of the videos posted here).
Capcom does indeed need to figure out a proper punishment system. However, it needs to be in a way that does not penalize genuine loss of connections via connectivity problems. Maybe something like monitoring the connection latency and if it’s below a certain acceptable threshold then any disconnect is punished severely. Laggy matches happen, and are quite irritating, as is the warping around (I thought it was just me that was seeing this anomaly), so if there was a way to monitor for those and enable legitimate disconnects with penalty that would be ideal. But since Capcom can’t even seem to get their crap together with the netcode in general, it seems unlikely that anything like what has been proposed will ever be realized.
If you quit out of a very laggy match, early on, is that still classified as a rage quit?
I would personally say no. If the match is laggy, then it’s laggy on both ends, yes (I’m no network expert)? So if there’s lag and it doesn’t clear up in the first round then someone quits (or if you yourself decide to), then I think that’s perfectly reasonable.
Good shit everybody, keep defaming these people. Here’s my humble contribution:
This was a heartbreaker because I had just lost to him… Fadecy, come on… (skip to 2:08 if you just want the fight)
Considering they were on an 8 win streak, seems like he’s one of those people who just ragequits every match he’s on track to lose to artificially boost his rank. That’s probably the only reason he’s 3k+ LP. I really don’t understand the logic behind this behaviour, because surely the whole point is that your rank is a measure of your skill? It’s meaningless if you act like this guy and quit all the time. Eventually he’s gonna get to a high enough rank that he just gets bodied by everyone.