The Problem with Guard Crush

If SF5 is going back to basics, there would be less guaranteed safe jump setups off of a fucking throw. That’s what disappointed a lot of players in SF4 is whoever got knocked down was left in an extremely disadvantageous position where reversals didn’t work, backdash isn’t reliable because of OS, crouch tech isn’t a very good idea because of frame traps; all in all, nothing works because everything is broken. You have to be good at blocking to be good at SF4. That’s the game in a nutshell.

Also let’s just stop pretending that any characters except for Chun-Li, Ken, and Ryu are going to be making it back in for 5. I feel like Sean and Q are more likely candidates to make it into 5 than Vega is.

Lastly, guard break alone isn’t an indicator of parries also being in the game, but that Ryu has denjin hadouken. Supposing stun is also in SF5, that’d be dirty cheap if his denjin hadouken is unblockable and applies a lot of stun on hit. It’d force the player on defense to have to mash out some super or special just to counter it, but that’d end up making the game bland, and the application of denjin less useful.

GGPO

I think I’d like GB if they removed stun, stun has always been such a shitty mechanic. At least with GB you’d have a metre to see how much you can defend by but with stun only SF3 had stun metres.

We have no confirmation on exactly how Denjin’s mechanics are going work and if it will be 3s Denjin or more akin to SF4 Denjin. It could easily be changed to drain a large amount of guard metre on block and even more when charged for a psudo-unblockable that encourages set ups.

I liked the stun in 3S because it didn’t go away in just a couple seconds if you didn’t get hit like how it is in 4. Makes it more satisfactory when you have to earn that stun.

And I believe only Gouken had “denjin” in 4, but he had enough ways of comboing into denjin that it wasn’t necessary to be unblockable, and it would’ve been very broken in 4 if it was unblockable.