The Power of U2: SSF4 Rose Match-up Thread

I play Ibuki a lot and didn’t find any way to block the setup yet. Sometimes you can ‘feel’ it, but usually I’m just taking a guess and sticking with it. She can end the round just outguessing you, but usually it means that a hard knockdown for her gives her one free combo and then you’re out.
Even if I activate U2 I sometimes guess wrong, although I have ages to check which direction to block. It’s that hard to spot and time.

Only use U1 against Blanka. Against Boxer the U2 kills his free safe jumps.

I find focusing works for Kunai setups.

I’m unsure about that as good vortexes have the knife as a meatie while they crossup or not, which requires a focus on the first frame possible. I dont think there is any window for focus like reversals have

Yes focus attack has a reversal buffer window just like special attacks, unlike normal moves. Backdash also has it.

The kunai is easyish to block once you learn to watch where ibuki throws the kunai from…that is what determines where it hits

No, she can throw it at you from non-crossup and have the kunai hit crossup. It matters where Ibuki is relative to the opponent. You block away from the character, not the projectile.

That’s true…forgot about that tidbit…might explain y I was getting blown up on wake up last night

Its never easy otherwise it isnt a vortex. By defintion a vortex makes you guess, if you can spot the difference it’s just a cross-up (or not). A vortex is like an ambiguous crossup (one that you also shoudlnt be able to react to) but with even more options.

If she throws it too early or late then it becomes easy, but then you have a fail-ibuki :slight_smile:

In all honesty ibuki’s kunai are the least of your oki game worries with her…her ambiguous j.lk and j.mk are that much harder for me to read

U1 can really work on anyone. But Blanka, Adon, Balrog are 3 matches that generally U1 can work. Guy is also another since you can catch him out of bushin flip with it (or rather any jump in). I personally like U2 on Ibuki since it limits her jumping all about freely.

The counter to Guy’s command air throw is to not jump. You don’t need to jump towards Guy at all considering he can’t approach you from the ground without putting himself at risk against your better normals.

The Ibuki crossup you have to actually pay attention where Ibuki goes. Block where Ibuki goes, not the kunai.

if ur talking about the command air grab, u have no reason to be in the air, so he shouldnt be spamming it

if ur referring to the bushin flip, crouch…it doesnt grab crouched opponents…if he spams it on wake up, there is a 1-frame window where ur character DOES stand up and he can grab u out of it, but im sure u can either mash cr.lp, or use one of ur EX reversals and be just fine

No of course I’m not talking about his air grab lol.

I seriously had no idea it doesn’t hit crouching opponents… I never even thought of that, thanks!

@Shin Oni and Acku, thanks as well for the advice :smile:

vs Honda
Tier Lists - (5-5)
My opinion - (6-4 Rose)

Rose’s main tools in the match:

  1. Sparks
  2. st. mk, cr. mp, cr. hp
  3. Dashes
  4. Illusion Spark
  5. Throws

The main gameplan of Honda is sweet and simple. He tries to get in and do his damage before you can get the lead. Our main gameplan is to get the lead and keep the lead, slowly, but surely.

Tool 1 – Sparks
Sparks are huge. Throw Honda off with the different speed fireballs. Honda has a huge hitbox, a slow floaty jump and a hard time getting over the fireballs. LP Fireball from full screen helps you walk in with it and get in a cr. fierce if he jumps, otherwise he is forced to take the chip damage. The HP Spark gets you the traps that you need. (and it’s fun to see Honda jump and take damage, see Illusion Spark). He has no choice but to jump over these, focus absorb these, block these, or sumo slam over these, which are all pretty bad choices against Rose, (except blocking) where are all bad choices against Rose because she chips you away or she can walk anti-air everything, or when the time is right, Illusion Spark. (do something about the Focus Absorb, Rose has slides, throws, decent foot speed, spirals, etc.) Just don’t spark at the obvious positions.

Tool 2 – Our normals
st. mk on his wake up without meter is pretty fool proof. It leaves us at neutral and neutral is a fairly advantageous position against Honda. cr. mp is helpful in this match for when you fireball and you need to stop because he’s walking forward. cr. mp beats Honda’s cr. jab. Protip: Honda has no charge while he’s walking forward. :wink: cr. fierce is your main anti air. LP spark and follow the spark. if he jumps do cr. fierce. If he doesn’t jump, let him block the spark and go back. It puts you in that position of advantage whether he jumps or not. Also, it’s better to use cr. fierce as an anti-air against Honda, since slide gets stuffed by Honda’s j. mp cleanly.

**Tool 3 – Dashes **
The dashes are essential in every match up. Including this one. Be wary though. If he’s walking forward, you can go for a forward dash throw. If he’s charging back feel free to backdash, but his HP Headbutt is a force. Dashes combined with walking forward and backward for spacing are of course essential. Probably wasted my time typing this section up.

Tool 4 – Illusion Spark
People always disagree with me. This is the move that makes Honda v Rose 6-4. Rose’s Illusion Spark catches headbutts as you see them on reaction. Honda has to do something about the fireball if he doesn’t want to take chip all day, therefore, he can either sumo slam or jump, both punishable by Illusion Spark. cr. jab xx hands is something you can be afraid of but if you have a mindset where you can predict Oicho or headbutt or a cr. jab after it (anything that isn’t block) you will grab him out of it. Hell, mix it up a bit. I know a lot of you don’t believe in wake-up illusions, but honda is a character that can’t safely cr. jab Rose so say “try this on for size, and you will buy it” to him.

Tool 5 – Throws
It’s Rose!

Things to watch out for
cr. jab xx hands - Probably his main weapon against Rose. cr. jab xx hands won’t completely hit on a standing Rose. (or was it crouching). You shouldn’t ever be in a position where he would be able to do this to you. You have all the tools to zone him out and keep him @ bay. If he were to do it to you. Just block and do a move accordingly to their follow up (whether it be oicho, jab or headbutt). Backdashing out of it is an okay choice because I doubt anyone really is going to headbutt after jab hands lol. Jumping isn’t a bad choice either, but this is the tool you have to watch out for.
Headbutts - Getting hit hurts, 200 damage per? Rose can take 5 of these, but Rose has tools to stop headbutts, such as fireballs, soul throw, soul spark, soul spiral, blocking and then EX Spiraling the HP Headbutts.
EX Headbutt - Safe jump it. Don’t take the risk. Rose is a low risk - low reward character. Ex headbutt makes Rose a high risk - low reward character. So just be wary if you see it.
j. strong - be fooled by it and slide in and you’ll eat 50%. Slide gets c. hit clean and cr. fierce trades or beats it. Just watch out for it. main problem will be cr. jab xx hands.

The last thing you have to look out for against Honda is his damage output. That’s what Honda is, big damage in no time. Honda’s enemy since the beginning of time is fireballs, and Rose has a good one to stop character like Honda.

Goodluck on your Honda match up.

Wow thanks for this, it’s really helpful!

Do you really think Honda vs Rose is 5-5 ? :o
Luffy doesn’t stop complaining about this one, it’s 7-3 in Honda’s favour in his opinion ! I would like to know how Sabin feels against Honda though

It’s 6-4 Honda if you use U2 imo.

I used to think it’s 6-4 Honda all around, but I practiced the match up.

Honda can’t get in. Mr. SNK kept beating me and then he was like “you want to know a secret. U1 kills Honda”. and I was like “hm”.

And then I started winning matches against Mr. SNK Honda. So I was like ;].

Honda can’t get in. Only reason keeping it not a 7-3 in Rose’s is because Honda can kill Rose REALLY fast. It’s the same deal with Abel. Abel has a hard time getting started so it’s a 6-4 in Rose’s favor, but when he does get started and scores his knockdown, he probably won the match.

I predict a 7-3 in Rose’s favor against Honda in AE though.

Honda can kill rose only with clp hands lol. And reacting to close range doskoi is hard :frowning:

It’s really hard for Honda to get in, that’s the point >.>

New video:

Shoryuken - Various move changes in Super Street Fighter 4 Arcade Edition

She can’t block right away after U2 anymore.

Thats just ridiculous…
It’s just like…c’mon son…really?