Thanks Vulcan and to others who help contribute to this. Im a complete noob to this all and this has been a nice help
i’m just theory fighting and thinking out load but assuming unblockables still exist i wonder if their is anyway to set up one versus a rolling opponent.
As far as I know, Chun-Li and Juri’s neutral jump HK serve as a good oki tool as they are both split kicks that hit both ways, so there is no more need for jumping backwards when predicting a roll. The only problem one has to do is on how to time the jump as jumping too early might make the opponent guess on what you are trying to do.
Here’s one of my match that has been pretty much all-out oki.
[media=youtube]DZ1daayGwSU[/media]
very good actually, especially when used in jump cancel situations.
Say you’ve used Chun’s(Cl.St.HK) or Juri’s (Cr.Hp) to jump cancel and cross up the opponent. if you find them walking forward or predicting your cross up
Jump canceling with a Neutral jump and coming down with HK can be extremely 50/50 on which way to block.
Huh. Never thought of using it for that (assuming it’d work with Juri’s since they’re pretty similar j.HK’s).
EDIT: Actually, was curious about something. I’ve been working on a reset with Juri/Law, coming from Law’s Shaolin Spin Kicks, tag-canceling into Juri, hitting with cr.HP jump cancelling into j.HP - the J.HP should theoretically hit just a few frames after the last spin kick, but timing seems tight, and I can usually only hit with it once or twice in a match before it gets blocked.
When it hits, provided I don’t drop the combo like I always do for some reason :bluu:… I can get 349+562 for three bars as a punish (252+562 if I confirm Spin Kicks off of a cr.mk in footsies).
The problem of course… is the timing to make the j.HP as ambiguous as possible, though I can switch it up with j.MK for an easier crossup.
I’ll do a video in the near future, but figured I’d put it out there for some feedback, see if it’s too wonky to work as a reset or if there’s one better I’m overlooking for that team.
…sorry for the double post in advance.
Realized I never posted this, just a quick re-stand I did loooooooong ago based on FlyingVe’s work:
[media=youtube]XtuiBvra07E[/media]
Just never could find a way to get that mid-screen.
Found something that I think could be very useful for a lot of characters…
[media=youtube]H8J9D1UHXmk[/media]
sigh… so i know this is completely noob of me but this is the ONE term i dont know, what is “oki”?
Pretty much the part of the game that takes place when one person is knocked down - your “oki” is what you can do to them to eff up their wake-up.
I suck at giving out the proper definition so I’m going to link to the SF wiki now cuz’ I’m all lazy and stuff. :-p
Oki is that bullshit YOU do when you knock people down. Empty jump short and that cheap jump in that hits twice, in particular.
aaa ok so i was doin oki and not even noticing it lol
I’m not sure about Nina’s Rolling Dash tech. It looks too risky to use as when I tried it to a non-rolling opponent in a vs CPU match I just get stuffed, or maybe I’m just too slow. o_O
The other ones are good though. :tup:
You could’ve at least made the effort of reading the opening post because I explained it in simple terms. :lame:
Wake up game is when you are getting up after being knocked down and the things you can do to escape your opponent’s pressure/meaties. And the Oki game is when your opponent is getting up and all the things you can do to limit or counter his escape options and maitain pressure.
EDIT: Added LordWilliam’s vid to OP.
I can’t make videos anymore due to some computer problems so I won’t be adding new stuff to this thread like I originally planned to. Not in a while at least.
Yeah, I don’t really know much about Nina. It might be useful for an unblockable set-up with EX Rolling Dash but you probably have much, much better use for meter (especially since the flash makes it very easy to see coming).
lol well apparantly my main game, i always used oki but i always just called those wake up mixups soo derp my bad
Added UltraDavid’s Zangief option-select (auto-correct green hand) to OP.
He already talked about this a while ago but now it’s finally in video so it’s easier to see how effective it is:
[media=youtube]6M_R90WG4ZA[/media]
Its a Japanese word that translates to wake-up. Don’t let people fool you thinking that Oki translates to Vortex because its not true. This was a common misconception back in vanilla sf4, Vortex CAN be an Oki tactic but Oki is more broad and can refer to any tricks you do on wake up to apply pressure.
[media=youtube]Qk5flKP-kPY[/media]
[media=youtube]lfm3KYeMMs0[/media]
Both of these techniques are applicable to multiple characters i just thought these were good examples (plus i play them which helps).
Edit:
Another oki video, i should be uploading one last video tonight as well.
[media=youtube]p8DaDdeagj0[/media]
Edit2:
And here it is.
[media=youtube]fzqKY6Dw20w[/media]
How effective this reset will be in an actual match? Will a player be able to react in time if I try to pull this off?
[media=youtube]jCRR-JVHLQs[/media]
I wouldn’t risk a straight up dash like that. Then again, I’m not that confident in myself. XD
Still, since it’s a reset that doesn’t start up high, it could just be blocked low. Try alternating between that low kick and her overhead (since it’s so fast). That’d be your best bet.