A couple of easier universal combos with my Storm/Vergil/Strider team as I was trying to get some decent meter built up so I can actually DHC from the start of the round. These make it easier to pick up with double typhoon (because my execution isn’t that good to get it consistently with the solo and flight routes) and give 1+ bar to DHC if you need to:
First one:
Transcript:
Storm portion:
cr. L, cr. M, cr. H, jc, forward LA, forward LA, down LA, cr. H, jc. j. H, j.S, ADF, j. H, .st. M, st. S, call Strider /\ sj. M, sj. H, (Strider hits), ADD, sj. S, Double Typhoon xx Hailstorm - DHC to Vergil Swords
Vergil portion:
L Teleport, M. Lunar Phase, M Lunar Phase again, cr. H, f+H xx L judgment cut, cr. H xx M Lunar Phase, High time (df+H)… then I threw in a down teleport to L judgement cut for chip damage
Second one (keeps the opponent on the same side, so that you pretty much always end near the corner, but it still works midscreen and you can pick up with M typhoon if that’s the case):
Transcript:
Storm portion:
j.S, st. M, cr. H, jc., j.S xx df LA, down LA, cr. H, jc. , j. H, j.S, ADF, j.H, land, st. M, st. S, call Vergil /\ sj. H, sj. S, (Vergil hits), sj. S, land, Double , call Strider, st. S, (Strider hits), Typhoon xx Hailstorm - DHC to Vergil
Vergil portion:
Hold L, M Lunar Phase, release Round Trip*, immediately M Lunar Phase, cr. H, f+H xx L judgement cut, cr. H xx M Lunar Phase, df. H xx Dimension Slash
*Using the round trip into Lunar Phase is harder on smaller characters, so I’d just omit it and go straight into the Lunar Phase on them. You can wait until just before the Sword super end to do it so you get the extra meter and still have enough to spend another bar at the end if you need to.
Edit: Please excuse the video quality. I didn’t even realize.