3rd STrike had shit fireball and zoning game because their fireball game sucked. Period.
Parrying helps get around it, but it doesn’t nullify it. Heck, Remy had a decent fireball zoning game against certain characters, but again, not because of parry at all, it just lacked options and power so even with the proper punish Remy just did very little damage.
Its the biggest problem when people think about Parry. They don’t know jack shit about 3rd Strike and don’t understand that the game was so out-there in every way about its design that a lot of what it is is not just about parrying.
Believe it or not, slapping parrying on SF4 does not affect the game the way people believe. I know, because I modded the fucking thing.
I mean, yes it changes it, and yes zoning becomes less effective. People can’t be locked down as easily and they can guess things out, particularly out of the air.
Parrying adds an incredible amount of variety and options to a match, and makes the general game far more interesting, particularly the air game.
I don’t even consider that debatable. The fact that 3rd Strike had a thousand other differences has nothing to do with that. Heck, the game even had a character like Oro. The most non-sense character design I’ve ever seen.
My point, everyone blames parrying because they don’t understand a damn thing about it or 3rd Strike. It doesn’T even need to be as strong as in 3rd Strike, particularily in how lenient the timing was and how long the parry freeze was.
People just bash parrying because they don’t like 3rd strike, because they don’t understand anything about it, and just blame parrying becaues its the “big feature” of the game. But that forever will be a clueless, wasted opinion.