Most of people saying “Oh no! This is awful, overpowered comeback mechanic! Dissapear!”, so don’t worry xD
You’re delirious to think SRK has any influence on game balancing over Capcom.
I honestly don’t think Pandora will be that much of a threat to deal with. That 10 seconds goes by REEEEEEAAALLLYYY fast and the damage boost is barely noticeable (so far). Outside of some ex moves, I wouldn’t be too afraid of infinite meter. Some of the EX versions of moves having a little more animation and Anyone with a brain won’t be using their Super Arts since most, if not all of them, go into a long cinematic.
The best way to use this will probably be to activate it when the opponent does something unsafe, then hit them with a Super, doing like 50% damage. Or maybe an EX move cancelled to a super.
If you get hit by a SA in Pandora, I think it would outright kill you…
Nah, it isn’t THAT much of a damage buff. But it should deal quite a bit of damage.
Zangief’s Pandora piledriver didn’t do that much damage to Lili, normal already did quite alot and Pandora wasn’t that much more
You’d be surprised.
Which is why I like it. Just activating Pandora out of desperation will have the same result as X-Factor in MvC3…the opponent will run away until it wears off and you die. But use if off a whiffed move and combo into a Max Bar Hyper, and you can steal victory in an instant.
It might not be used a lot when the game first comes out, but I predict a lot of serious game planning around Pandora and how it can be used to make epic comebacks.
I believe this is what most folks DO NOT WANT TO HAPPEN. The metagame should never revolve around a fucking comeback mechanic.
Who says it does? Besides, there are two main factors that’ll keep that from happening rampantly online.
- This is a game where you just have to knock out one fighter to win, not both.
- A fighter has to sacrifice him/herself to activate it for his/her partner. Do you know gamers willingly open to admit they’ll do that?
If people start figuring out reliable ways to combo into it for guaranteed wins, then yes it will happen. Offline, where this shizz matters.
There’s some truth to that, but still; Pandora requires your teammate’s sacrifice. That automatically takes away the ability to extend combos. Unless the opponent is under 40% health, they should still be standing after a Pandora combo, and able to tag out.
Depends, with unlimited meter, who knows what people will be able to string?
Does getting hit reduce your Pandora timer at all? I saw the life bar turn red, but there wasn’t any damage being taken by the Pandora person so that’s a key issue for me.
Right now, as it’s constructed, it would only be useful for chipping someone out? The risk is much too great and the reward certainly isn’t worth seven seconds to death.
Seth just mentioned in one of the Gamespot vids that there is “not any way to combo” into Pandora.
He also said there wasn’t going to be any comeback mechanics in the game as well… =/
Eitherway we won’t know for sure until someone really gets down and dirty with the game to find out.
Possibly he never saw Pandora as a comeback mechanic. What other game you know with comeback mechanics had a heavy penalty if you fail to make it count?
Seth says he “doesn’t consider this a traditional comeback mechanic”.
Which suggests that he still thinks of it as a comeback mechanic, just not a traditional one, since there’s a price to pay not only to activate but also once it’s activated too.
He tries to coin it as a “high stakes unholy gamble”, but a comeback mechanic is still a comeback mechanic despite having a price to pay or not. The fact that you can only use it when you have less than 25% health just pushes it across the line into comeback mechanic territory imo.
The funniest shit in the world would be if both players activated Pandora on the exact same frame, and had the same amount of time, AND neither of them could get any damage in, AND IT’S THE BOTTOM OF THE FINAL ROUND. Double KO, you both lose, lawl lawl lawl.
Edit: and it’s the last match of the grand final of EVO 2012.