The Ongoing Tier Thread

A-blanka is best. ching for 8000+ with tons of setups is too good. sure, low jump is nice, lots of random supers in K-groove is useful, and counter roll in N-groove helps vs A-sak and other GC strings, but the custom overrides them all.

this shouldn’t even be a huge topic of discussion. i used to argue that N-blanka is theoretically the best because of all his options (RC, low jump, run, counter roll, etc etc etc), but he needs a charge to do big damage, plain and simple.

peace

Which version of Saggat is the best after C? What about Guile and Honda?

sagat -> c > n/k > s > p/a
guile -> c > a > n > p/k/s
honda -> c > n/a > p/k/s

No sagat is better than K-Sagat

how is a guile better than n guile?? his custom isnt good and it has no setups. N guile can at least keep c.mk xx hurricane as a threat and build the big n groove meter with ease. not that im saying n guile is all that hot, but a-guile certainly isnt that hot either.

I like repeatedly pressing hk though :xeye:

BTW, did the appearance of A-Vice’s corner CC get her any higher on the tier list? Or is she still stuck in the middle?

isn’t it…

C-guile > P-guile > doesn’t matter from this point on…

i guess you could put n > a, but guile’s dash is pro. lots of a characters don’t have guaranteed setups (sakura?). either way, guile barely needs meter, and he’s a charge character so, when he does break stock it’s almost impossible for him to land a super

RC guile is a guardbreaking machine, but lvl2 cancel > custom > lvl3, so that’s how i put em down

There’s no way K Gief is low-tier…

Unless of course no one uses him. K-Gief belongs in high-tier!

K gief is so good. Rock on AA JD -> spd. :karate:

i could say the same about A-haoh :frowning:

C-Sagat is overrated!
K Sagat is the best Sagat!

K-Nako isn’t playable unless you’re an expert at this game (at both strategy and execution) in my opinion. Just doing a basic combo with her is a very unorthodoxed joystick motion and your cancel timing has to be perfect for everything too.

Aside from sweep, she lacks a really dominate move in her ground game as well. The thing that annoys me the absolute most (and what made me quit trying to learn her) is that her far s.LP only gives +5. It’s impossible to combo a sweep on normal hit and even on the counter hit, sweeping after is a still an unpractical one-frame link. The answer should be that you’re able to easily combo four-frame far standing strongs after a counter hit far s.LP, but Capcom made it so far standing strongs are a slower, uncomboable six-frame startup instead.

Even with her fast walk speed, walking into range to use her close s.LP is still not as good as if her far s.LP only gave more frame advantage for her to hit confirm afterwards.

Ground slash needs to hit faster too. s.LP, s.LP xx ground slash doesn’t combo unless you start from point blank range and that’s not good.

If you ever get into range, Nako’s low short is one of the best in the game. Aside from sweep, low jump attacks, df+HP (gives frame advantage), and j.HK, Nako is just lacking too many useful tools she should have though. j.LK is good, but is mainly gimmicky tool to abuse on weaker players. Four-frame startup low strong should be an awesome attack, but I really wish it had more range.

K-Maki is better for beginners as far as I’m concerned. Both K-Maki and K-Nako require the same amount of execution skills, but Maki is just the stronger competitive character I think. Maki has standing forward and longer ranged throw to work on the ground with, while Nako has me losing because I don’t know what I can do other than try for a jump-in.


There’s no possible way for her to beat Vega I think, but K-Vice is also probably better choice than K-Nako is also. You get plenty of level 3 supers to burn in K-groove, Vice’s grab super is so awesome, and you get to learn how to consistently combo off low shorts too. Far standing strong and standing forward are also very nice to work with. Vice’s low jab is also possibly one of the best in the game. It has far range and gives big frame advantage. You can easily link a knockdown sweep after every single running low jab that you successfull get a counter hit on. Nako has some wimpy short ranged low jab and a low short that you’ll never get into range to use unless you get sucessful jump in or knockdown first.

(Whoever can prove my opinion wrong and argue that K-Nako IS a good character, please do so by the way. For all the reasons I’ve stated, I stand by my opinion that this character is a waste of time. I do like to stay open minded though so if anybody can show me how to make this character useful, I’m all ears.)

I’m not here to prove you wrong but OTK seems to do just fine with K-Nak. I doubt he’d seriously give her a run against other top players in a tourny so we’ll never know how feasible her matchups are at high level, but as far as execution goes he seems to have it beyond down.

you didn’t prove him wrong, you proved his point.

I know :rolleyes:. The entire reason I wrote that part in was so I didn’t get some reply saying LOLOL YOU PROVED HIS POINT NOT PROVED HIM WRONG LOLOL!

Just wanted to point out to any Nak fanboys out there that there is at least one person (or other lifeform perhaps?) that has had success with K-Nak.

actually, otaku was fucking up all kinds of shit execution wise at TS5 when i was WATCHING HIM PLAY. sweep xx super after huge openings for example. and one of the big reasons he was really having any success is because people simply haven’t seen a competent K-nako player. for example, and i think this seals the deal and proves my point perfectly. OTK is raged, the other dude is running away, so at about 3/4 screen away, OTK does the heal super…

AND THE DUDE WATCHES HIM GET ALL HIS LIFE BACK. i was yelling to jump in and attack, but he just watched. OTK is japanese and a top player, but jesus H.

kcxj is right though. K-nako is pretty much only good for casual play and the occasional wtf factor against weaker players. bring that shit around somebody with a clue, and you’re done.

my tier list by jeff sharick

now i have to disagree with mr tooth on some things. i have my own tier list and its liek this:

Top Tier:

Sagat – he has a hecka good jumping r2 amd crouching r2. i can combo them sometimes. but not all the time. its fucking annoying when i try to do a crouching roundhouse and i do a tiger uppercut

“several different flavors of Blanka” – im not really a fan of blanka. unless he tastes like chicken, fuckin LOVE chicken! not really a fan of blanka trhoughnb

Guile – guile s fucking awesome!! im hecka good with him. i use his croching r2 a lot and i hit a lot of my friends with it its really good imo

Honda – i drive a ford lol

Rock - rocks is hella fuckin cool i have a jhacket like him so me and him are like dogs

Kyo - kyo is hecka good but im not that good with him. im prett good but not that good. i can do the ray k ken thing and it hits my friends sometimes but then i axeidently do the super and i get pissed off because i no i didnt press that button

Vega - vega has a hecka good r23 in the air and on the ground sometimes. his snake is why i like him though. the snakes fukng awesome.

Ken - i like ken but i hate him because i only do hadewkins with him and jumping r2. i can almost do his custom in s groove but i fuck it up a lot lol. i saw a guy paint the fence with ken before and it was so cool it made me want to use ken more so i did. not because my friends did. i wasnt copyhign them or anything.

Eagle - I FUCKING HATE EAGLE EVEN MORE THAN I HATE BLANKA AND I FUCKING haaaaaaaaaaaate EAGLE FUCKIN SWEAR TO GOD HES FUCKING ANNOY9ING i get fucking thrown by him all the fucking time and he trips me when i jump in at him and he hits me and im blocking down back and shit DOESNT HOLDING DOWN BACK DO ANYTHING!?!??!!?
Akuma - fuckin love akuma =)

Raiden - lol this guy is hella random

and thats my list. i like sagatr and blanka and ken and kyo they all have really good r2s in the air and on the ground but i dont really like blanka or sagat to much.

wowie wowie wow wow wow

Top Tier:
Punching

Low Tier:
Rest