I still have no idea what mashable/unmashable means. The way I see you guys using the word is like “That combo is mashable because Capcom is able to mash out of it, I know an unmashable combo though…” so does mashable mean tech roll or something?
mashing is the action you do to escape moves like the hyper grav, and is also used to get more damage out of some supers (think ryu’s shinkuu hadouken)
basically u just mash the keys while going left/right. this is a skill, so timing when to mash is also important. really love the looks on the magneto players when i mash out of every hypergrav XX mag tempest.
need help in beating a extremely cheapskate player
im just an average player but in my arcade theres this guy whos extremely cheapskate with his team of cable,bh and capcom.
all he ever do is just call bh jump upwards throw a nade.i block the inferno but i have no time to escape when the nade hit.so he just repeat this pattern all day
when i get in close he call capcom jump back and turtle again.and he build his meter faster than me.i keep blocking all day longer,cant build enough meters to ahvb his assist.
im using cable,doom and cyclops.problem is i cant even get close to him and im taking chip damage like crazy.any help to kill this cheapass is greatly appreciated
push block the inferno, xx ahvb as soon as you block the nade. fuck his blackheart up, and he’ll learn.
btw, you’re a fucking scrub. go away
You got Cyclops on your team. He better be AA and you have a Doom who also should be AA. How come you can’t keep him down when you have those 2 assists. Something is wrong with your gameplay : /
IMO, Doom be the 1st char. then if BH sj, u have to do same sj as BH did but with the up or up/fwd or up/bk airdash then do the photon toss as many as u want (do only in air) … or if BH sj w/o calling assist, u have dash under then cross up and sj again photon toss… Doom will be your battery for Cable…
Doom: sj.fierce XX ad. up/fwd photon toss (3x)
the reason is while ur in d air tossing some pink shit on the screen, BH can’t sj.fp or sj.rh on u, but be careful of AAA…
if u want to tag Cable, the best way to do is DHC
Doom: sj. photon array XX Cable’s Time flip
I hope this work…for u…maybe
when he start the game,he just call capcom jump back turtle.doom does a little bit of ground control but he always superjump upwards and throw nade and my cyclops cant hit him when hes across the screen.and whenver my doom does those air pink shit on him,he call capcom throws a inferno + hod.
hey i pushblock already when i wanna jump/dash out i got hit by the nade.if thats the only tactic u have,then forget it
The only reason why he is able to use his assist again is because you have the ability to get out. Pushblocking at the right time will get you out, but if he just jumps with the assist, dash under by tapping down+PP, it cancels your first dash then does another to make it quicker. I suggest you switch doom with storm or sentinel, they’re not that hard to play. Cable should creamate Blackheart, due to awesome firepower. There is a pause after the inferno hits, the grenade doesnt strike right after. you have time to tiger knee a nade where he is landing. do down, down back, back, up back+hard kick. Now you have the upperhand so if you do have doom, it’ll murder capcom, rush him down. As for blackheart, well, if he is jumping, you go along too. With cable, sj. hpxxlight punch viper beam. If that connects you can viper beam xx AHVB. You can also stop BH from going up by doing a c.hp if timed right. There are more tactics with sentinel and storm if you want me to post them if you decide to use them.
thanks for yr effort,very much appreciated.i have no problems with his bh and capcom on point,the only trouble is his cable+bh assist.and if u can,may i have the tactics of storm and sent too?thx
Sure, what makes sentinel so good and a mag killer, is that he has range. His j.lk, and his j.hp for midscreen, and j.lp, and j.hk for opponents underneath you. Storm is pretty quick and basically god of the air if used right.
Sentinel against cable, is very hard. The key to victory here is patience. I didn’t have much of that at first but it just takes lots of games to understand that. This also goes for any game, defense could be victory. What you would want to do, if you are in midscreen, is just sj. towards cable and corner him. But its not that easy with a capcom in your face. Since sentinel has range, you don’t want cable jumping over you so yu wont have to start all over again. Since sentinel takes damage so good, take a hit by a stationed nade, BH’s inferno or a capcom AA. This will give you unfly, the ability to attack after you cancel a fly. This should be used wisely and not be wasted, because you are limited to the amount you can unfly. Save it for the corner or make good use of it midscreen. If cable jumps back with a hp+capcom assist, dont be afraid to dash with the tapping down+PP technique, since you can cancel a dash by blocking at any time. Cable is known to kill assists with one mistake so use your assists wisely. Protect it by doing sj. lk (hit, cable is in blockstun) unfly lk, c.lk, fly, unfly. There are ways out of traps, but all of this goes slowly. Cable and bh AA traps are common, figure out the pattern, then dash out. You’d mostly wanna sj. most the time. So when you do get him on the corner, Stomp away. IF, by any chance you DONT have unfly, do fly, hk, unfly,(very quickly) fly hk repeat. Doom is a good assist in this situation because he has amazing chip. Throw a little spit fly unfly sometimes.
For blackheart against sentinel, its pretty hard to fly, but no worries because you’ll never get damaged that bad at all. Its a lot more easier than cable, sentinel can fly above BH, so this gives an advantage. Also, while flying, if you see BH is ready to do an infernoxxHOD, hjold foward, and when your near, lk, mp, rocket punch. Going up foward will slow you down causing you to get hit, so just dash in straight. Drones, RP’s, lasers all work, but a good blackheart stands a chance against sentinel so dont get too comfident.
For storm against cable, storm pretty much has everything on cable but you need to watch out for your assist still. If you are going to assist, just right after you hit the button. So if cable tries to punish your assist, you can throw is a vertical typhoon, then do a LA (lightning attack)xx LS (lightning storm). LIMIT YOUR HAILSTORM! You can be AHVB anytim when doing a HS so make sure cable is in blockstun. Rushing cable down (tri jumping, sj.xx ad f[across the other side] hp are useful) is another way to kill cable, same way mag does. Though its safer to fly and block since a good person will time their AAA right.
storm against BH, well, is harder than you think. Down fly has much here, so play storm like you would with mags. Wait for him to come down, then rush the hell out of him. Dont let him get back up. Hail storming is good if timed right. Jumping along with blackheart and catching him with a LAxxLS is also good. I recommend SANTHRAX (Storm sentinel capcom) for starters although cable is also good.
reason i acted like a douche is because… look at the boldface words. only scrubs say “cheap” unless you’re talking about svc chaos which just sucks balls
pushblock the inferno, dash forward, (aka guard cancel) now ahvb him as he’s falling and you’ll get both cable and blackheart. i play many people who use cable and blackheart on the same team, and that’s how you get around that strategy. just remember… that’s THAT strategy… there are many strats that can derive from it. if he catches on he can viperbeam you instead and keep you back in the corner. try to plant a nade so blackheart can’t come in, and then move in. get him with chip, and reverse the trap from his cable/bh to your cable/doom
He SJs and throws grenades…
Block BH, dash and call Doom when he is falling. Keep the pressure going… When you get close to him you shoul usually call Doom if he is not blocking anything. Domm wil beat either obne of BH and Commando and you can dash and mix it up from below if he sjs or just AHVB the assist and even Cable himself if he jumps/press buttons… I hope it helps
you should be able to do damage with just doom as aa, if cyke is set to projectile…smh
if he SJ’s then it’s easier because he can’t call BH then throw a nade. so you should have more time. just dashing should work.
this is so simple
bh takes a while to come out and the guy super jumps leaving his bh unprotected.
depending on when he super jumps you can simply punish his bh … ALOT.
First learn how to “Tiger Knee” a air viper beam if you don’t already.
basically the command is down, df, foward, uf, up (wait a split second or less) 2 punches. with cable.
He should do his air viper beam a inch off the ground and it’s very useful to punish 90% of the moves in the game that have nearly any lag after they are peformed but it’s also great to punish assists.
All you have to do is air hyper viper beam black heart everytime he super jumps, if you’ve built up meter before then you can kill him, if not you can simply keep punishing black heart whenever you have meter until he dies/stops calling him in. (edit: if the grenade is hitting you try to get into the angle where the beam would nullify it, if you can’t (which means it reaches you all the way on the other side of the screen) dash foward then air hyper viper beam and avoid it completely, aim it up so when he’s landing he’ll be pinned down aswell i should also mention you can link up to 3 of these air hyper viper beams)
But even more than that you should know that black heart comes out really slow, if you are on top of the other guy’s cable and have cyclops/psy or even commando you should be able to beat out blackheart’s aaa with relative ease and still keep pressure on your opponent’s cable (keeping your assist safe) remember if necessary try to jump/super jump over your opponent to keep your assist safe from his AHVB.
that’s all you really need to know, that and if you have storm just try random (qcf + k) typhoon xxx hail storm (qcb + 2 punches)
edit: A much easier way to kill black heart is simply pick juggernaut, do the power up (down, foward, down, foward, 2 punches) tag out without doing anything else, then get him back in, he’ll do 150% damage and it is a glitch, whenever he calls black heart, do a head crush (down foward (qcf) 2 punches) and black heart should be dead by the second one, and if you mash it beofre he reaches black heart he should die on the first one)
sentinel’s lk owns blackheart
Tri-jump
how do you do the tri-jump?
vandelay.corp
try it out with storm first, its easier. Super jump (or jump) then ad df (air dash down foward) and then any button, preferrably the hp. A square jump is the same thing, but just air dashing foward
SJ, dont jump, if you just jump i believe that you wont be able to do any move after the airdash. If youre trijumping with storm use lk or hk…you should goto the storm section and look up for a thread about <trijumping lk vs. trijumping hk.>.