The Old Newbie Thread

Damage Level is 3 iirc. Moved to newbie thread

I thought tournament standard was 2.

i dont’ really play mvc2(very little), but currently the most popular games are alpha2 and mvc2(all other games has been broken forever or doesn’t exist there).

cable is a MUST for me.

i’ve been using spiral, and i like the idea of having her build full bar for cable

the team i’ve been using is Spiral(proj)/cable(AA)/Capcom(AA)

yes i dont’ have any traps with spiral, but most of the players here suck anyway, calling psylocke assist times a billion and i haven’t had the time to learn sent or storm correctly…or been able play a cable without an AA assist

so i was wondering…can spiral work without a trap?
or should i use gradually put in storm or sentinel in?

is there any character that’s sole purpose is fast battery that i can practice with?(and also suits cable well with lockdown(i.e. cable w/ spiral proj)

thanks.

I’m i’d say i’m still at noob status at this game and would like some advice for what order I should put the team in and which members to get peak performance. The 4 I want to choose from are

Omega
Storm
Doom
Spiderman

Any help is appreciated

Well, I say learn Spidey because he’s cool and has neat little random mix ups, but for a solid team from those you listed, Omega/Storm/Doom is a nifty sounding team.

Thanks. If I were to incorperate Spidey into the team what would be the best order.

There is no fancy priority value. Priority is a general term that is used to describe a combination of things, including invincible frames, shape of hitboxes vs. hitable boxes, number of startup frames.

Psylocke’s AAA is “high priority” because she’s invincible for most of it and it has an enormous hitbox (her whole body). So basically whatever you stick out gets beat by Psylocke AAA, Period.

Storm or Magneto’s j.HP are “high priority” because the lightning/energy crap that extends out from their hands have hitboxes but no hittable boxes (hittable boxes only extend to their actual body parts), so very few moves can hit the actual hittable box of Storm/Magneto without getting clipped by the hitbox of the energy crap. Someone made up a name for moves like this. I believe they called it “energy extensions”, since the energy (hitbox) “extends” out past the character’s actual hittable box. Psylocke’s s.HP/Snapback is another good example, along with storm’s s.HK or s.HP/Snapback, Iron Man/WM’s j.HP, etc. Also explains why you should airdash around with Magneto using j.HP instead of j.HK.

A lot of supers have a few invincible frames at the start and gigantic hitboxes. So if you start one super after the other, the first super may have run out of invincible frames while the second one still has some. Thus, the second super wins.


Storm’s Addf HK infinite isn’t done much because its hard to execute and lacks the resets that other infinities have.

Just wondering what the advantage is of having Doom on point in certain matches i’ve seen. I know that he is USUALLY used as 3rd assist aaa but it doesn’t make sense to me why he would be up against the likes of faster characters like Storm and Mags.

P.S. Mad thanks to Higher Jin and everyone who contributed to this Thread. Special thanks to (I forgot his name) the guy with the Iceman av. for making that post, that was long enought to be a guide, it really helped.

Also side-note, shit if I knew that ParryPerson was giving free dc copies I would have gotten that, and I got a DC so I wouldn’t have to buy one. But…since I couldn’t find it:sad: I went and bought it online for the xbox.

I wasen’t “giving free dc copies”. Just showing the way mainly (still free)

If you can change the style of play with Doom against a Storm or Mag fluently and often, as long as it’s safe, you can start Doom against them. Fighting these two is all about controling the pace of the match, and dictating your will on them.

Dooms jab is pretty good at stopping attacks, unfortunately normal photons aren’t as great against mags anymore unless he’s far enough away that your garunteed to recover in time (basically a full screen away).

Doom has a lot of interesting ways to land a hit, throw mixups, air dash tricks, instant photons, etc… If things work out as planned, you’ll build meter, and do something into photons X DHC. Then you’ll be up 50-75% of a lifebar, with a fresh point char, and doom assist on the team.

Usually from there you can chip their point char away and stay in control the rest of the way.

Doom can work fairly well with a good assist and work regardless of who they use. It’s just harder. Learning to use his air/ground throws is also an advantage for many reasons. Just get the hang of controlling space, mixing up attacks, and building meter. Find a good way of organizing all of that and Doom should be good to start out with in certain occasions. Oh yeah, and his j. hk is a good over head. Just thought i’d bring this thread to life again with the continuation of an answer to a previous question.

How do I get around Spiral/Doom trap? I’m playing BH/Doom/CapCom. That trap is pretty ridiculous, there’s always two projectiles on screen.

Sj cancelling? Wouldn’t Commando help you out of that, or you do mean he gets snuffed by the projectiles before he has the chance?

I mean, I’m at one side of the screen, he’s at the other. commando doens’t hit anything when he comes out. If I manage to super jump with doom, he’ll follow with spiral and throw daggers at me in the air. land throw rocks bring back his shield wait for rocks to start finishing jump and throw more daggers land call rocks repeat.

is it ever too late to start playing… from scratch?
(how long will mvc2 live? compared to other games such as 3s?)

i dream of evo =)

– VS (first year college student with infinite time)

Don’t listen to anyone, Marvel is a game anyone can pick up at anytime and learn.

There are many examples of new guys coming in and owning up in Marvel. If it’s fun to you, and you want to learn, of course it’s not to late.

As far as game life, The people that loved Joust back in the day never stopped playing forever, 2-D games have infinite replay value, and thats the truth.

:wgrin: /salute!

Honestly you can start playing in about an hour. Pick a team (preferably a scrub team that requires no work). You’ll pick up the basics in an hour. Using CapCom assist for one is very simple. Learning how to Spiral/Doom trap is a very annoying scrub tactic that will take you 5 minutes to figure out.

Even Mags and Storm don’t require that much work to get started. Learn their easy BnBs (for me it was c LK c. HP /\ sj. LK sj. LK xx hyper grab xx magnetic tempest and c. LK s. HK /\ sj. LP sj. LP Lightning attack xx Lightning Storm). What their gameplan is (rush with magus or run away with storm). How to execute that gameplan (call assist triangle jump mixup with magus or sj. LA air dash spam HP with storm). Trust me getting started doesn’t require a whole lot of work. Once you feel you can engage in a basic game plan start to play people, get your ass whooped and learn from your mistakes. It’s just like any other game.

In fact I didn’t get seriously into this game until about 3 days ago.

I’m bored…so I’m gonna look for all my old posts that would be suitable for this thread. Enjoy!

Hope that helps.

  • Geronimo