The Official RUMBLE FISH Strategy Thread!

Orville has some stuff that DESTROYS Viren.
Orville can command throw Viren out of the startup of his Critical Art: as in you see the screen go black, but all that’s happening is Viren getting command thrown… you don’t even see the super flash! Crazy.

Orville’s armor super protects him from sweeps (!), but thankfully it ends immediately from quite a number of things (which I can’t recall right now…), notably throws.

Is it just me, or do throws seem really good in this game?

Orville’s CA is so fucken garbage when it comes to range. Thats embarassing for a grappler. Haven’t had the time to play since I got it, but fuck, Orville has SOME ok things, but lack of chains and less than spectacular range for the command grab, hurt.

How the hell u see the TRF videos in carol?

Well, I got some more playing in, with some of the people who actually are on this board (Goukisan, Ziggurat, and madsoldiersyxs). Well, I relize that game has alot of rushdown in it, which, for me is bad. There is an impact break, but I must be just not reacting well. Everytime I did it againist Boyd, he would still hit me no matter what. And if I sit there and defend, I just take a LOT of damage to my block. And if I do decide to attack during a break, I eat an advance attack.

At any rate, I will try to like the game, but as of right now, I am kinda disapointed in it. Just not what I hoped for in a game.

After I play some World of Warcraft, I will try and post some combos for character and Sheryl stuff for whoever wanted them.

Thats why I was hoping for RF2 rather than 1. I’ve had access to RF since it was released in arc. and having a port of just that bothered me.

Thankfully? Lol, for his sake, I wish they would have given him gief super armor, well…except for the speed reduction. I would argue that Orville needs that shit to compete. And even then, stay in the air… what’s he really going to do? His standalone hammer is too slow to really take you out. That’s why I think he should have gotten an anti-air grab. But until then, just jump over and stay away. All command grapples seem bad in this game save Orville’s HCF. But maybe that is just me eating damage. And for my sake Madsoldier, lay off of start of the match CAs with Orville, they embaress me with such dmg.

On the note of Viren, I take back anything said to try and make his OA seem good. It isn’t. It is just goddamn awful. I mean up there with Orville since the poor guy has to avoid throws. But who cares? Viren makes up with a decent ground game and (unless someone breaks it for me) a mean air command move.

And man, was Boyd rushing shit down. Someone give me some more sunny finger set ups so I can get closer to instakill Boyd. (Xig accidentally did c.SW, DA the other night, I will look into it in the morning)

On Defensive arts: Off the top of my head, three chars have DAs that require no special situation (hit stun, block stun, grounded), Zen, Typhon, and Boyd. Now… any CC move can go in OA and CC, but not the DA. Which means we must link that shit. Tomorrow I will do more experimentation with Boyd and Zen on DA combos (Boyd…because he needs those marks and Zen because I hear there is a combo into DA that goes into his OA ugh). I already know I can hit any combo that ends with an inclose SP and nail a linked DA afterwards for Boyd.

DangerDanger is going to post a Sheryl move FAQ or something tomorrow. I may tinker with her again for I just thought of a knife trap set up haha. Also, if you are playing the game, say something. More strats, more arguments, more fun. I will take another look into the game and post a tier listing tomorrow as well.

Especially when you see the new characters and how cool they are (even though Sheryl has some nearly exactly the same things as Garnet…), it makes me hope that RF2 turns out to be a good game. RF is pretty rough around the edges, but I think it has a lot of promise.

I forgot to mention this about Orville vs Viren:
For Viren’s SP (side-switch hit) move from command run, if Orville blocks it, free command throw for Orville. If it HITS Orville, then Orville can do Reversal command throw and it’ll hit. And I thought that move wasn’t too useful before…

You’ll probably need to update Windows Media Player. I know that they didn’t work in Media Player Classic or Windows Media Player until I updated it to version 9.

I don’t use Windows Media Player for anything except those funky .asx files which nothing else seems to run properly.

Well, sorry for the delay for Sheryl, got sleepy last night. Beofre I start, where is this carol site? I kinda want some of these vids.

Anyways here we go

Sheryl FAQ
For now, I am just going to go over all her command moves and specials and the such. Don’t really feel like doing everything (like LP, SP, LK, SP, c.LP…) stuff like that.

f+SP, Overhead- 2 hits, cancelable on both hits

QCF+LP, Short String Shot- Shoots a string that goes about 1/4 screen length. Hits for 1 hit when it comes in and one when it comes back. pulls back on second, to continue pressure. Super Cancelable

QCF+SP, Long String Shot- Same as above, but shoots about half screen length. Also has 2 extentions after the 1st hit now. By this mean mean just the frame of the 1st hit, 1st hit does not have to connect to do extentions
LP after 1st hit, Anti Air Shot- String goes at a 45 degree angle upwards. Decent far-away anti-air.
LK after 1st hit, Low Shot- String goes at a 45 degree angle downward. Low hit and knock down.

s./j.QCB+LP, SP, Traps- This is what Sheryl is all about. Doing this command releases a crosshair with the number 1-4 near it. You can place it wherever you want it. LP places one at her feet, SP at the head, and can be done anytime in the air. Can place up to 4 at one time. This leads to…

F,D,DF+P Trap Trigger- Activates all the traps on the screen in order from 1 to 4. The 1st hit shoots one from you to the first one, so if the opponnet is in front of trap 1, the string will hit them as well. Then it just follows in order. Dependant on how you set up your traps, may pop up during or after getting hit by the traps.

B,D,DB+P Rain Shot- Shoots a string into the air, then the string falls back down. If it connects, it will drag the enemy into the air, then Sheryl will follow up with a kick. SP rains down 3 strings.

F,D,DF+K Air Swing- Sheryl goes up into the air, sitting on a string. Has many follow ups. Also hits on the way up.
P, Overhead Slam- Comes striat down with a axe kick. Knocks down.
LK, Dive Kick I- Comes down at an angle with a dive kick. Can combo off of it.
SK, Dive Kick II- Same as above, but knocks down. Also bounces back on hit or block, allowing another air command afterwards.
D, Flip Out- Filps backwards out of Air Swing, can do any air command afterwards.

O.Art
QCFx2 Rapid Stinger- Shoots an string shot 3/4 across the screen. If it connects. Sherly then shoots 5 or so string shots into the enemy.

D.Art
B,HCB+K String Fame
- Creates a frame around Sheryl, if the enemy hits her, she instantly counters and pops up the enemy for a free combo.

C.Art
QCF, HCB+P
Whip Around Beam- Same start up as Rapid Stinger, after she connects, she does a crazy string combo ending with a beam right onto the enemy.

Trap Situation
The trap can be done in alot of safe situations. Here are some
-After s.SP, s.SK combo
-After c.SK
-After any Long String Shot if it connects
-After Dive Kick II or Flip Out
-After String Frame
-After C. or O.Art

The Trap Trigger, for me, is safe to use after a s.SP, s.SK combo. Good pressure if you have a good trap set up.

Anyways, that is all for now, I will post some combos and the such much later for Sheryl and the rest of the cast.

rumble fish is beautiful, but should be called ‘don’t jump, the game: part 2’. any character with a chaining lp can kill someone the instant they jump. simply dash in and mash it like crazy. you’ll get about 3 hits in, then you have enough time to dash back in and hit another 3 times before you need to dash again. rinse, lather, repeat. (i’ve gotten this to a 20 hit combo with viren before i screwed it up)

Xig and I are going to knock off a tier list tonight, but ahhh crag? did you consider air recovery? or well…anything logical? Hell, to give you the benefit of the doubt I will try it out myself. And osrry I posted nothing today, I played a little, then practiced in 3S.

Normal throws seem awfully awfully good in this game… it seems so easy to grab people out of normals, plus the damage seems too high. I wish more games would adopt the 3S approach to normal throws: not very high damage, but utterly essential to gameplay.

Random CPU idiocy:
Try this against CPU Viren (difficulty 7 or so… too low and he just sits there…) for hilarious and easy wins.
Pick Garnet (works with others, but Garnet’s throw is especially good for this), and throw Viren. As he’s getting up, dash backwards. If you timed it right (it’s VERY lenient), 99% of the time Viren will do a Reversal command run at you, no matter what meters he has. Show him a throw for his run. Lather, rinse, repeat.

TatatatataTIER!

High:
Garnet
Aran
Typhon (toppity top top in this order, I feel only garnet can really stop a good typhon, but then again, I took Zig’s typhon with Zen, and believe me, Zig is a keepaway player at heart. Aran is just so simple he’s good)

Mid:
Hikari
Zen (both in my opinion high mid)

Kaya (IMO Mid…mid)

Boyd
Viren (IMO Low Mid)

Low:
Orville (sighs)

I kept going on with the “IMO” because I don’t know if Zig wants anything to do with my separation of the mids. We didn’t include Sheryl due to the fact that, much alike most arcade to console ports, tournaments probably won’t run off of the console specific characters. I am going to include Greed in the banning because he is the boss for christ’s sake and I think Rugal is the only tourney legal boss I can think of 5 in the morning and no one plays him anyway haha.

If I did inculde Sheryl though, I would personally place her at High Mid for her Knife Traps and great specials.

I openly ask people debate on these tiers, so we can all maybe learn something.

i have wmp10 and i only see like still pictures of the game. how ca n you see it without stopping constantly?

yes, i have considered them. unless it’s vs garnet, you’re nearly guaranteed to counter punch them out of anything they throw out after recovery. at least in my experience. maybe everybody i played was just a blind retarded monkey. who knows?

Greed is handicapped and he’s selectable in the arcade so I don’t see why you shouldn’t include the guy in a tier list. He’s got BS but he’s nowhere near as bad as ST Akuma or the like.

Viren is pretty one-dimensional, so he’s pretty low.
Garnet and Aran actually feel complete, unlike others… like, say, Viren. DPs with long invulnerability are nice.

Haven’t played a good Typhon, but I see him being annoying. Metered Garnet can punish long-range proj’s with her OA. Ugh.

Hikari has some nice stuff, but I see Zen being a lot more reliable… unless there’s some crazy tricks that I don’t know about.

From my little play of this game, I’m pretty much in agreement with you… though I remember Orville being touted as a powerhouse in the beta tests? Well… Q was said to be really good when 3S was coming out…

any feed back on this techincal problem would be greatly appreciated

ok so i bought rumble fish as an import ps2 game.
recieved it yesterday.
got home put in my magic slide ver 2.0.
put in the import after it booted up
and…

nothing!

so i tryed it a few more time and still…

nothing!

so i tryed a different import game that is ntsc/j same as the new game i just recieved and it worked!

so i tryed the cd version of my magic slide and my ps2 didnt even read the disc but i have never tryed my cd ver. of magic slide before.

so my conclusions are as follows

my ps2 is being extremely selective and i need a new one.
there is no data on the import disc i have recieved.
or i need a new ver. of magic slide.

like i said i really would appreciate the feedback as i would like to resolve this problem asap.

thanks in advance PiXeL

There some info about that problem on gamefaqs TRF PS2 boards. TRF1 doesnt work with magic slide ver 2.0. You need Magic Slide 3.0 or even higher to play the game.

Hello. I ordered my copy of the Rumble Fish from Lik-Sang last sunday, so I’m expecting it to come either saturday or tomorrow, and I don’t have a Magic Slide or whatever… Which version should I buy; should I buy the version that corresponds to the country i want to change the region to, or the country that region that I’m in.(Like USA version or Japan Version…etc.) Thanks for anyone that answers. I can’t wait to get my copy! :rock:

I’ll post up my impressions for the tiers after I get my copy.