In any other FG, this would be dumb and you would be right. In SFxTK however, obviously jumpins aren’t all that good against someone who can tag cancel a DP. We’re all just going to have to play around it.
Whether it’s good or bad or dumb or whatever isn’t the point. In the game you’re playing, jumping in against Ryu is pretty much a bad idea.
Tag cancels aren’t always safe. We’re going to have to learn when we can punish them and just how hard we can punish them.
dime i think that if your opp is blocking your jump ins you can do 2 basic things: empty jump into low/throw/nothing or hit them deeper, just like in the sf2 series, gief can grab any jump in that hits in his head while blocking, but he can´t grab those that hit in the chest or deeper.
in sfxtk hitting deeper allows you to block that mashed srk or alphacounters/m2c
really i have no rants. the game is what i expected. it runs well online which is good.
the general sf4 style safety of everything is boring though. there’s very little need to expose yourself and do something dangerous. since everything can start off jab and there’s really no way to ‘counter’ a jab. it’s just not that interesting. poke, poke, poke, jab links into chain tag cancel combo etc.
not footsies related, but ok.
what I meant was jab sets up basically all offense. it’s such an effective move that there isn’t a whole lot of variety as soon as someone gets in and looks to build offense. it’s just not that exciting is all. everything is very safe in the game. which is neither here nor there, just not a part of the game I enjoy. my rant would be ‘jab jab jab’ being so pervasive and important in the game.
you already have your mind made up dude. why bother? I can admit I don’t understand SF4 or SFxT well and defer to anyone who has the experience and play-time enough to understand things deeply.
I can do that with 3S too. But I know and/or play with some of the best players in the US. So I’m going to take my own feelings and their words over someone who just parrots the same tired comments about 3S on SRK. Yes parry beats everything. The game is about jump ins and baiting parries. Reversals are useless. Chun dominates everyone. It’s terribly unbalanced. Fireballs are useless, etc. I think I covered almost everything.
some things have truth to them. it’s not a game designed around balance. some characters are just stronger. but the stuff people say about fireballs, reversals, parry, and jump ins are largely wrong. bits of truth sure, but most of the statements made are just hyperbole and not very honest.
if you’re actually interested you should look around the 3S section.
Yeah I eventually found a way to deal with it, it was just really annoying.
Also, is it just me or are crossups harder to block in this game? They were never really a problem for me in 3rd Strike and SF4 but for some reason I get hit with them a lot more often. Maybe I’m just bad at this game…
I have been trying to get this down in training mode and with every character I tried, it’s **extremely **difficult to hit them low enough to create enough block stun to allow your fastest follow up to be reversal-safe. From what I can tell you’ve got to hit their knees, which for some characters just isn’t possible.
They way I’ve tried getting around this is just empty jumping into whatever standing/crouching normal I feel like, they all have immense block stun. You’ve just got to wait a fraction of a second after landing before starting your block string incase they’re mashing. If they’re doing it all the time, chances are they’re not reacting to anything and are on autopilot, meaning they will not AA you if you empty jump. You might even be able to catch them with a fast crouching normal after you land when they do the DF part of DF/DB/DF for their DP. Also, even Ken’s fierce DP is punishable after a tag cancel. Go into training mode and choose Ken VS Ken. Set the dummy to fierce DP and immediately tag cancel (the earlier you tag cancel, the safer), then with your Ken mash fierce DP the moment you start blocking. You’ll hit whoever’s coming in as they come in. Now you’ve just got to find which of your character’s moves is fast enough and has enough range to hit them as they’re coming in.
Grown women like Chun-Li, Cammy and Nina having the same health as those dainty little brats is unacceptable (jking I love you Lili). Chun-Li’s thighs should have gotten her that extra 50 health.
Seriously though, with Raven around with his 1000 health, I don’t think some of the 900 health gang deserve what they got (pretty much the three above + Juri (she’s almost a grown woman -_-)).