The Official Ranting Thread

yeah man, they can just block a jumpin then dp xx switch when you land and if they guessed right they get a free combo and if they guessed wrong they are mostly safe with a tekken character in your ass… awesome game…

-dime

just watch NCR for instance. even at the top of pools, people are jumping like 7-8 times per round. and its not even rufus

This game is having like a reverse effect with me. Usually when I get a game the more hype it gets over time when I learn things. But with this game I loose more and more interest every day.

I feel sad for the people who complained about fadcs. It’s much worse in this game.

I play Haowrang and Hugo. Today I played an Ibuki that did nothing back jump backward and throw knives in the air.

Needless to say it was the most frustrating match

Goddamn. Cammy is a savior in Rufus matches, but even then you have to be on 100% watch your balls or Rufus will eat her alive. I had much more problems with Ryu though. Jesus fuck man, that pressure.

Shout-Outs to training at UFO arcade though, it was pretty sweet. Even got to play a little Daemon Bride, fucking waaaaay better than Arcana.

7-8? Why are people staying on the ground so much?

:slight_smile:

Seriously, I was watching the ShadyK vs Marn fight at NCR, and Shady was mashing DPs constantly whenever he was under pressure. He’d tag cancel them into either a mix-up or a combo… and the combo would build back most of the meter he spent on the tag cancel.

It was some of the dumbest stuff I’ve seen. You shouldn’t even block them - you have to make them whiff entirely so you aren’t put into a mix-up situation.

It is the only way you should spend your meter.

Most of the DP>Tag’s in this game are nowhere near safe though.

Both Hugo and Hwoarang has tools to deal with that scrubby play. Hugos insane AA grab that jumps fullscreen at lightning speed and Hwoarangs srk h.p -> k that travels forward enough then srks to hit her even when jumping backwards… and if Hwoarang for some reason can’t reach just do another srk p.

This. I was predicting DP tag-outs when the pressure was on my opponent and if you just block and have the right button ready you can get some mean Happy Birthdays. There was cake and presents all over the fucking place when I was done.

Auto combos… I’m 100% sure I don’t need to type anything else.

But I will.

This is the most anti-fighting game fighting game mechanic I’ve ever seen. It is the largest waste of development time and money, and the worst idea in fighting game history, bar none. Someone is going to jokingly quote this and say “capcom fighting jam” or something, but they agree. How is auto combo unable to be turned off? If ANYTHING auto combo should be a gem. That I could see. But as a permanent mechanic? Wtf? It’s not brain dead easy to do a chain combo without wasting a meter?

Granted, impossible stuff like balrogs auto combo are neat. But the mechanic is awful. Disgraceful.

/endrant

Watching NCR really enlightened me a bit more to SFxT’s quirks. We all really need to stop playing this like SF with Tekken cameos, it’s not SF. I think the commentators mentioned most of the prime points that I’m going to rework into my training:

-This is a multi-level poking game: I noticed this when I started playing Cammy less as a TKCS rushdown and more as a MKxxHK poker. As people have pointed out, AA’s are pretty garbage and very difficult to time now. In SF, this is against the grain of our expectation. If you jump, you’re taught to be punished for being greedy. In SFxT, you have a new 50-50… “are they going to poke or jump?”. A jump-in bnb is gonna deal a lot of damage, but a poke into auto launch into bnb is also a lot of damage. It’s a new thing to learn and understand.

-Frames aren’t everything: This is my biggest flaw, currently. I’m so used to knowing my frame advantage that I expect to punish everything just by picking the faster normal. In SFxT, you can be -6 and safe… Even saw a post in the Poison GD thread about the weird reversals and supers that hit/miss her on a 2nd blocked rekka (massive negative frames). Pushing a button, expecting to punish, is pretty devastating right now. Until we really know what we can punish, and with what, best to just not expect an easy SF copy-paste punish in the same situation.

-Jab pressure is stupid, but there are ways out: I saw a lot of top players doing the jab pressure, even being pointed out Steve has a 3 frame jab with +4 advantage >>. Still, back dash, reversal, or alpha counters were doing their job. It seems like many players already evolved into doing a few jabs and backing off, hopefully we’ll follow suit with a little more experience.

-Throws are so bad they’re almost good: Since we’re learning to ease up on the crouch techs and the constant fear of a tick throw, getting thrown now psyches you back out. You almost forget the game still has throws, and when that happens, you get thrown = p. I’d still like a *little *more range on the throws, just a tiny little bit, but for now they are still in your bag of offense. Again, commentary pointed out how funny it is whiffing a throw, then punishing because so many players will whiff throw back.

-The timer is still dumb: If that doesn’t get fixed or we evolve to some godly tech to end matches faster, that’s a whole new can of worms to learn. Playing defensively or zoning is gonna be much more secondary than rushing down; life bar management is going to be key to winning; understanding how dynamically the match changes at 20-30sec (running away/throwing a hail mary). Still not a fan of this. I’d rather see smart play and comebacks than desperate attempts to get a lead or moon walking to victory.

-Gems and Pandora still on back-burner: With gems banned and pandora still nearly useless, a lot of the community seems to have abandoned their tech for the time being. If a dial gem system is made, and gems become a part of tournies, it’s probably best to already have some tech up your sleeve. Pandora still needs to be explored too, even if it is crappy.

So yeah, I don’t know, there are just a lot of things I’ve been thinking about during NCR. Maybe there’s still hope for SFxT…

Urgh, Im just gonna stop playing ranked until shit gets fixed and maybe if the big R’s are balanced a bit more. (Why did they propitiously make Ryu S tier, they knew he was going to be the most played guy in the game, so why make him S tier!?)

The More You Know™

I figured Akuma’s would be safe/safer because of the multihits. Do you have a shortlist of what’s safe vs. unsafe?

That’s called getting punished for jumping.

And it goes a little something like this:

Akuma: Relatively safe because of the just snail speed block stun of his 3-hit Fierce DP. Maybe punishable but not by anything character I had out when he did it.

Ryu and Ken: Even with Ken’s fierce I would just poke out their incoming character and as soon as Ken’s touched down he was dragged along the screen for the beating. Ryu has even less luck in this, but both have a chance of getting lucky and falling out if they use fierce DP and your character’s punish moves the incoming character forward.

Everyone Else: I’m pretty sure they’re all donezo status if they try to DP switch, but from playing Sagat and playing against Hwo I know that both of their DP Switches are no good.

The common safe ones are:

Ken’s Fierce DP
Akuma’s Fierce DP
Ryu’s EX DP

There are lots of other invulnerable EX moves out there too, especially among the Tekken cast. But they all have their own weaknesses, usually jumping. For example, Law has a ver stupid EX fist rush, but it has no AA qualities at all, (and the character has sketchy AA), you you can jump all over him to both bait, and scare him from using it.

Edit: I’m not sure if you could still punish with the Hyper fast moves like Hoyrkusen, Mountain Rush, Jinrai, or Final Atomic Buster. You’ll have to test those, my characters have shitty reversals, so I’ve never really had that crutch lol.

Sorry if this doesn’t count as a DP but is it possible to punish a cannon spike switch? It looks somewhat safe from where she lands but so far I haven’t ran into anybody who is experienced enough to actually try to punish it.

So how does matchmaking work for people in ranked? Are you fighting people your skill level? Above or below? Even thought I search same skill I never fight anyone with less than 1000BP more than me (I have 700)