The Official Ranting Thread

Seth said in an interview that the netcode will be different than SSF4 and MVC3, because they work so well in Japan, not so much for USA so they reworked it.

To rant a little bit with you fine gentlemen:

I am very, very confused about the fact that in the final build the announcer still says the name of the character you hover over in character selection. I know its in there for a while, but i would have bet money that this was an oversight somewhere in development that would be cleaned out for retail.

WHY WOULD YOU LEAVE THAT IN THERE? WHY WOULD YOU DESIGN IT THIS WAY?

“Asuk…Bis…Gu…Ryu…Hwo…Dhalsim”

Man, that will annoy me to no end.

Q overhead dashpunch, Urien knee drop, Alex stomp, necros cobra kick, necros snake fang, makoto oroshi. i cant think of others off the top of my head. overhead specials arent odd in 3S though.

i’m assuming you’re talking about lynx tail with elena but im not aware of any combos starting with it.

she could be cool in sfxt. certainly her juggles seem like they fit in.

I’m soooo bad at explaining things lol. I meant to say from the cast of SF4. Not many.

Lynx Tail is the leg whip move that break-dancers do. the over head is mallet smash

yeh my bad i never remember the names just what they look like and do.
jwangggggggggggggggg plays her here and there.

The alternate costumes for this game = SF cosplaying TK characters?

Where da fuck is MA RYU BEARD UP IN DIS?!!

I hope for the second version Pandora is longer and that way more flexible.

The music is bland. Hope to put the trailer songs on while I play.

Shin shoryuken reduced to an EX move. Also Im getting tired as hell of seeing Ryu’s super animation for Shinkuu Hadouken. Give us some other angle or something.

Also anyone know if they updated the SF4 render models for the characters AT ALL since SF4?

Ranting thread?

Rolento is broken. Nonsense stuff. I’m calling it after a long session.

  • awesome pokes with huge range an priority (sMk and sHK like Bison but better, a cMK that makes the shoto ones look shitty, a Vega-like slide, and many others)
  • Most awesom rekka moves ever in the patriot circle: piss easy to hitconfirm, and anyways the first is safe (might even be + on block), and even the second (if a thunder stuck your brain so you couldn’t hitconfim the first) is not easy at all to punish, all of them can be tag-cancelled for safety anyways and do a good amount of chip damage. Complete rekka series on hit goes to a juggle state.
  • sMp is actually a* very* good normal for anti-airing (a thing that many character lack in this game)
  • everything does very good damage
  • nasty crossup with jMP and seth-like crossup tricks with the pogo
  • he’s hard to anti-air
  • tons of evasive moves/reversals, if he meter he’s very difficult to pressure

I’m torn apart between hating him and wanting to main him. I don’t know what SFxT technology will look like in a year, but at least in the first months… people will rant about Rolento

So it looks like there is still no player match. An option that was in mvc3 and vanilla SF4, and yet they can’t put in this game. WTF Capcom?

For people who say you can just play endless battle, it’s not quite the same. What was so good about player match in mvc3 is that it works with fight request in training mode. So if you play someone and it’s not good games you can just exit back to training mode and find another match, and crucially if it is good games you can keep hitting rematch to skip the lobby screen->char select faff. In this way I’ve had games that started out as “I’ll play first to 5” and ended up as first to 50. It might sound like small difference between just using 2 person lobbies but in practice doing that in SSF4 was much less convenient than mvc3 player match and finding games took much longer. (To the point where I often end up playing ranked which sucks.)

And in any case I feel like I shouldn’t have to explain why these small differences matter. Because Capcom is a fucking software company. I make software for a living and my company often has meetings where people debate the exact position of a checkbox for half an hour at a time, sometimes the directors attend these things. Because the user experience matters, and I don’t think Capcom gets it. It’s like when someone asked Seth whether umvc3 would allow more than 3 pre-set teams, he was like “well who really uses more than 3 anyway”. If everyone took the attitude that “well I guess the user could get by without this probably” then we’d all still be using windows 95.

Seeing as street dates are a farce in the US anyway, Capcom (and everyone else!) should go ahead and schedule EU release dates 5 days before the US. This time is the worst !

6 long, long days of disgustingly happy people posting about this game … :smiley:

I know combifiend played her in SF3, i wasnt sure about jwong. that’s cool to know

If it makes ya feel any better, I’m in the US and still don’t have it :frowning:

hahah no not jwong.

jwangggg. totally different guy.

With the confirmation of the 12 new characters, They seem to have included every World Warrior in the game except Honda.

Really Capcom? And to think that both series have a sumo wrestler, yet neither one gets put in the roster? That’s disappointing. Would have been funny to see Ganryu’s head on Honda’s model.

They wanted to stick it to Mike Ross.

Elena is the only realistic video game character.

I knew it. The Tekken cast wouldn’t have an answer for that Sumo Headbutt.

Fixed that for you.

She’s definitely close to normal in a series of fireballs, rapid-fast attacks, and fighters leaping 30 feet into the air. She’s on par with most of the Tekken characters in this game in terms of realism.

On the topic of pulling off stuff on pads…looks like there’s no way I’m gonna be able to use a character like King with my fightpad held the standard way, which is how I’ve always played SSF4, cos there’re so many different two and three-button combinations required. So say for King for instance, you’ve got LK + MP (shoulder tackle), and LP + MK (moonsault body press)…How is it possible to hit both of those with one’s thumb at all, let alone without hitting another button by accident? Just made worse by the 1xQCF 3P Super Arts, plus 2button EX attacks, plus obviously LP+LK for throws, then MP+MK for tagging in, then HP+HK for launchers…I think I’m gonna have to learn to play with the pad held so I hit the buttons with my fingers…or get a stick, which I’m keen on but dunno when I’ll be able to afford it. People like my bro who play on standard controllers, I dunno HOW u could do it cos obviously u can’t simultaneously press Y and A on a standard 360 controller with your thumb (right?), but u can’t hold it the other way and use your fingers either because then u cant access the right button and trigger for fierce attacks. I know you can remap and shit but with so many simultaneous button combinations required in so many directions, I dunno what setup could accommodate it all workably on a pad…?

you gotta be fast, use your index finger to hit MP and your thumb to hit LK. And it should be easy to hit LP + MK with your thumb, just put your thumb over both of them as much as you can without being to much on either LK or MP, like in Tekken.

its easier than it sounds

Cheers for that, will try that and keep practicing. Just got a bit deflated when I saw how contortionistic it all seemed. I’m sure I’ll post in here again if I can’t get it down :wink:

Is it just me, or did this thread get de-stickied?