The OFFICIAL Pokemon thread ver 2.5

Ninetales evo go! Fire and dragon, we really need a fire dragon.

Lets go Eevee evo!

…what?

^ You mean a non-Legendary Fire/Dragon since Reshiram is Fire/Dragon

x4 resist against Fire and Grass, resistance to Electric/Bug/Steel- as well an Ice neutrality and Water neutrality.

It’s almost like Fire and Dragon were meant for each other.

Oh Wait!

yo i can tell already the dark/ground crocodile is going to be OU or possibly even uber. that typing is just too good

EQ
stealth rock
stone edge
pursuit/night slash/sucker punch/swords dance (i can see it having swords dance)

in other news, mence is uber now.

I have a feeling they’re going to screw with the crocodile’s stats to make its ability balanced. Ex. low speed with no priority moves or low attack

oh, I actually haven’t bothered to check out the new pokemon yet ;p

they should. stealth rock is total bullshit

Stealth Rock isn’t that bad. I have to admit, it is a pain in the arse in the uber tier. Even though I don’t usually have a Rapid Spinner, I hardly encounter anyone or more like I’ve hardly ever encountered anyone who used it. Maybe it’s just I don’t have many pokemon in my team that are weak to rock. xP

Stealth Rock is very centralizing for the meta-game, and is probably the most common move on any team. That being said, it adds depth. You can choose to pack or not to pack rocks, just as you can bring a spinner or not. Entry Hazards are a part of the game.

Stealth Rock is nowhere near as broken as people make it to be. I would be in favor to nerf the damage on it though.

If you’re not weak to rock type then the damage is negligible. 12.5% is nada.

That’s a big “IF.” And 12.5% can be the difference between a 2HKO and a OHKO for a myriad of now-inferior Pokes. The entire metagame is based on the fact that SR will OHKO so and so Pokemon after this boost or w/e. Just because the move is manageable because smogoners created a lame metagame around it does not make the move balanced.

Any move that requires at least 2-3 turns to counter and based on type, with no drawbacks whatsoever is severely unbalanced. All you have to do is go “ADUUUURRR Stealth Rock” and there it is. At least Spikes require some kind of strategy and skill to initiate 3 times on a good opponent.

Just like Street Fighter, Damage is damage. Stealth Rock has helped me get alot of OHKOs, or as white shadow said, turn 2HKO’s into a OHKO. Especially on the bitch that is Blissey. God bless No Guard Machamp with Dynamicpunch.

LOVE Machamp. I have a shiny near flawless one (Speed IV’d so a Gyro Ball from Bronzong just barely doesn’t take out a sub) with sub, Payback, D Punch and encore.

RE: Stealth Rock… It’s manageable, but it is still lame as hell that you can gimp Charizard, Scyther, etc. with one move that requires absolutely NO THOUGHT to employ.

But it kept Salamence/Zapdos/Scizor/Whatever in check!
LOL those guys already HAD counters… some of which are the same Pokes that can no longer safely switch in because of the pebbles floating around, and the other pseudo counters now lose because what was once a 2-hit KO is now a OHKO.

Stealth Rock…

is too much payoff for virtually no effort (one turn to set up).
gimps Pokemon that were already hard enough to use (poor, poor Scyther).
only provides a minimal check to the already top-tier Pokes (Heatran doesnt give a damn and neither does Tyranitar).
does too much damage ( LOL, 50% just for sending Charizard in).
has a RIDICULOUSLY large learn pool (Seriously, do Infernape and Azelf really need it?)
has no reliable counter (Rapid Spin is only learnable by a few decent Pokes and the opponent only needs one turn to get it back up… lame)

Honestly, I don’t mind the idea behind Stealth Rock, but if you were gonna add a type-based entry hazard, it really should have been Ice-Type… Now tell me, would Sally and Chomp still be Uber-status then?

^^the man speaks the truth. Yea, stealth rocks should be changed to an ice type entry hazard that takes a few turns to set up. Similar to spikes, but increases damage by type

Scizor is neutral to rocks and tiers in which Scyther is played don’t have a problem with rocks anyway.
If SR was ice-flavored it was just give birth to new broken typings. Doesn’t actually balance the game, just gives new pokes the throne imo.

Personally, I think typed moves that cover a wide range of Pokemon can never be balanced, because it allows only the strongest of the strong who can tank through damage to be usable. If there was say, a Steel type or Ghost type SR that could be stacked, it would have it’s uses while not being overbearing on damage and coverage.

Basically, you can hit a wide range of Pokemon, while using it to target specific Pokemon; not just lay down something that can counter half the cast right off the bat.

Imagine if Spikes were type based like Stealth Rock? :rofl:

**Griffard: **You just proved my point by mentioning Scizor.

i’m really confused, all i said is that scizor takes just as much as any other neutral typed poke.

I was merely pointing out that Scizor’s usefulness (other than offensive prowess) is due to his excellent resists and neutralities, most notably to Stealth Rock.