From my understanding, Garchomp was actually pretty popular in Shoddy up until stall became more prominent. But I’m just getting into ubers, so don’t take my word to heart. And, right now, Scizor is an absolutely amazing check for Tyranitar. It just cannot stay in on it.
Hmm. I don’t know how I can explain this any better. I used to do this same error but it wasn’t until I got stumped by a problem in stats and came up with more than 100% chance of winning that I figured out what I was doing wrong.
Here’s a thinker for you
[details=Spoiler]Say you’re in a room and there are two doors in front of you. One door leads outside. The other door leads you to another room, this time with ten doors. In this second room, nine of the doors lead outside, the tenth is a dead end. You can only open two doors, all of the doors are one way, their order is randomized, and you have no way of telling which door goes where without walking through them.
Winning condition: You choose a door that takes you outside.
Losing condition: You choose the one door that traps you inside forever.
What’s the probability of you winning?
You’ve got a 50% chance of choosing the right door the first time, and a 90% chance of choosing the right door the second time. You can’t just add these two percentages together as-is to get your chances of survival, that would give you 140% chance of success, which is impossible.
You only deal with the second room if you fail to pick the right door in the first room. This is important. If you pick the right door in the first room (which you have a 50% chance of doing), then you completely skip the second room. You’ve already won.
That means you only deal with the second room 50% of the time, and that means all probabilities calculated in that second room are halved. There is only a 10% chance of picking the wrong door in the second room and being trapped forever. However, since you only deal with the second room half of the time, that ends up working out as only a 5% of failure. Your total chances of survival are 95%, not 90%.
First room:
50% chance of success
50% chance of going to second room
Second room: (occurs only 50% of the time)
90% chance of success
10% chance of failure
Chance of success = 50% + 50%*90% = 95%
Chance of failure = 5% (sometimes it is easier to calculate for chance of failure, and then subtract that from 100%)
To illustrate, let’s take forty people and put them all in the same scenario as a group. We’ll also assume the 40 people have no way of communicating with each other once they’ve gone through a door.
In the first room, twenty people take one room and twenty people take the other. Twenty of them make it outside. The other twenty are in the second room.
We’ve got twenty people in the second room. Two people go into each of the ten doors. Only one set of two is unfortunate enough to be trapped forever, the other eighteen get outside.
Of our original group of 40, 20+18 (95%) survived and only 2 (5%) died.
So how does this apply to the Pokewalker problem?
The scenarios are actually very similar. You have a 1/6th chance of randomly guessing correctly where the item is. If that happens, you win. You get the item. There is nothing else to calculate.
However, the other 5/6th of the time, you do not guess correctly, and there are more calculations to do. The douser either tells you that the item is near or that it is far away. There are five spots left where the item could possibly be.
If the item is in the spot nearest to you, the douser will tell you and you will get the item - this has a 1/5 chance of occuring.
If the item isn’t in the spot nearest to you (this has a 4/5 chance of occuring), then the douser will tell you. You’ll know then that the item is in one of those four spots furthest from you, so you have a 1/4 chance of guessing correctly where the item is.
See how it parallels the example I gave earlier? You only deal with the douser’s info and the second scenario if you fail to guess where the item is the first time. If you do guess correctly where it is on your first try (which you have a 1/6 chance of doing), then you completely skip the second part. You’ve already won. That means you only deal with the second part 5/6 of the time, and that means all probabilities calculated in that second part are multiplied by 5/6.
First guess:
1/6 chance of success (success)
5/6 chance of failing and getting info from douser
Douser’s info (only occurs 5/6 of the time):
1/5 chance the douser tells you the item is near (success)
4/5 chance the douser tells you the item is far
If item is far (only occurs 4/5 * 5/6 of the time):
1/4 chance of success
3/4 chance of failure (failure)
For another example of why you can’t just add the 1/5 as-is, suppose the douser worked a little differently and continued to give you info and let you keep trying until you get the item. Your chance of success should be 100%, because they’ll let you keep picking until you get the item.
If you calculate the chance of success that way, you’d get 1/6 + 1/5 + 1/4 + 1/3 + 1/2 + 1/1 = 243.75% chance of success[/details]
Naw they aren’t from breeding. The Suicune is the one you chase around all game in HGSS. The Dratini is the one you get from the elder in the Dragon’s den. That why it has Extreme Speed lol. I forgot to make it male tho so it cant pass on the move by breeding .
You wouldn’t happen to have a legit moive Arceus, Pikachu colored Pichu, or gamestop jirachi? I missed the event on all of them and it sucks. Especially Arecus. If you don’t its ok, and I will prob still give you one.
I was trying to catch Suicune legit earlier and I got it to 1 hp (paralyzed) and I threw over 50 balls and it still wouldn’t go in. Then I just said fuck it and used my masterball to keep checking its nature/IVs but they all sucked.
the best check for tyranitar EVER is hariyama imo. no set can threaten it because hariyama is resistant to all of its attacks and t-tar won’t do any damage with the special sets either thanks to thick fat. surprisingly sturdy pokemon too, sitting at a giant base 144 HP.
scizor is a good counter but it can’t really switch in on a stab’d CB crunch or stone edge if it’s taken any prior damage and stealth rock damage whilst coming in. crunch does anywhere from 60-75% and stone edge does anywhere from 80-92%. both moves are probably clean k.o’s if scizor is already damaged.
Yeah, there’s always that ONE pokemon that can counter yours-- except for Garchomp, I don’t know what could possibly switch in and threaten him without dying a horrible death…
Unless you have a Focus Sash on (which doesn’t work if Rocks are out), and even then, you might get Sand Veil haxed… I wonder if Porygon2 has the bulk to take a SD’d Outrage and kill with Ice Beam… it could also Trace the cheap-ass Sand Veil and use it against Chompy…hmm…
What I did was called RNG abuse. Im not very good at explaining but here goes…
I used something called RNG reporter to give me a “Seed”
On a certain Year month day hour minute second millisecond there will always be the same “seed”. You reset your DS clock to the date and use a stopwatch or something to try to reset my game at a certain time so I can hit the “seed”. The seed is generated when you press A to continue on the game/new game/pokewalker/mystery gift ect. screen.
On a certain seed there can be flawless “spreads” like the 31/31/31/17/31/31 one that dratini has. To get to those spreads once you hit your “seed” you need to advance the “frame”. Random things advance the frame like NPC(non-player character)moving, calling people, walking, battles. Doing actions.
Now i was saved infront of the elder in the Dragons den. I reset my DS clock a minute before my seed will happen and use a stopwatch to try and hit the seed(the hard part…). There are no NPC moving or anything of the above in the dragons den so the frame isnt being advanced(its calm). So once i hit my seed after trying ~15 times I knew the “spread” i needed to hit was on frame 40. Calling youngster joey when he doesnt want a battle advances the frame by 2. So I did 20 calls to joey then talked to Elder with the dratini.
31/31/31/17/31/31 ES dratini was born. Same with suicune.
^ for more infomation, but warning its not for the faint of heart. It is very difficult indeed…
@ everyone else
jdm714 can clone and will have copys of these beasts… Im sure if you ask nicely or something he may give you one lol.
Looks fake because the design elements are too similar and the words are in english instead of romanized Japanese or kanji, although I’m quite impressed by the creator’s eye for design and how he managed to make all the evolutions congruous and logical.
Some designs look retarded though, like some real Pokemon designs. lol