GGs most definitely I learned quite a bit and was that really 3 hours? Seemed like 1 but I guess that’s 3s for you I think after this though I definitely need to 1. Stop headbutting because that got me screwed over more times than I can count and 2. incorporate a little more offense into my game so people don’t just rush me to the corner and then body me. Also I don’t know if you remember but during one game when I had no life left I did a point-blank Roundhouse Tackle did you react parry that or did you push forward because I tried to do walk forward low Roundhouse and hit the kick to fast.
I’d like to think I reacted because you can see Urien tackles coming but I probably just hit foward parry-fishing for something.
So when you wake up to you usually parry unless you think they will throw just for safety?
Alot of that depends on ranges. Honestly one of the big “break through” moments you will come to in 3s is when you learn to option parry after you wiff things or make mistakes just to cover your ass. Most people, once they see things wiff, they will try and punish. And if you “guess” parry their best option to cover yourself you can actually reverse the situation on them if they weren’t fast enough or timed things too “normally”.
So lets say you are going for a sweep or a poke or something and you wiff or they block and get pushed back… usually there’s no harm in say… tapping down (or forward if out of low range) before doing something else because if they go low to try and punish what you just did you will get a free parry>punish on them.
That’s a really awful example but I think you can get what I mean from it. As Makoto Roy tends to do that alot because she has very little defense… so despite the risk it’s often better for her to try and push openings instead of just blocking after a mistake/wiff whatever.
Some players even get juuuust within punish range of you and wiff a meter building normal that recovers quickly and then option parry just to try and bait you into punishing their wiff. Once you reach that point in the game you have officially hit “level 2” and can start to see where the mind games really are.
The hardest part is to keep yourself from getting over reliant on parries. To keep yourself from formulating plans that require your opponent to actually take a parry or give one. That’s the big thing I learned playing in Cali. I need to stop trying to get jump in parry entrances with Oro so much. It’s way too risk unless you actually have some sort of read or backup plan. Gotta get my basics back in place and start using it re-actively again instead of as an offensive tool. I’m gonna work on Dudley for a while too as I think I might be a more offensive player than I originally thought. Oro might not be my style. Still love that old idiot though.
OK cool I never thought of parrying like that god this game just gets deeper and deeper rubs hands together back to work. Also I was actually just going to tell you that I was screwing around with Gouken in AE and he is kind of the Oro of that game high stun juggles multi-directional fireballs mid-teir he’s even old Dudley cool though if Urien wasn’t so damn fun I would probably play him or Akuma (Why do I like all the hard characters?)
Haha. I know what you mean. I tend to gravitate towards tech characters even though I usually don’t have the execution to handle it.
Yeah I figured my biggest problem with Oro was actually being patient and “getting in”… so why not switch to a character that has no problem getting in and see how that does for me… Just an experiment really but… so far so good. He’s super fun even just in training mode learning his attack strings and mixups. Really satisfying in the same way Oro juggles are for me. Plays a whole lot like Ken actually… just less defensive. Same basic options though… even has the same short,short,super and UOH super setups. c.strong links too. Biggest hurdle so far is understanding stick handling and general combat movement. He’s a bit weird in that regard. Rolly-polly.
Oh! Also a small tip to help you with learning parry timing. This sounds dumb but hear me out. Play against the computer on Arcade mode. No seriously don’t laugh. Play against the computer but here’s the thing. Don’t just rush it down. Don’t even use specific moves that fool it and bug it out. Just “play it’s game”. Play re-actively against the computer. It sounds silly but it’s actually really hard because it tends to cheat and read your stick movements and commands before they actually come out… This is good though. It teaches you a few things about how to parry and how much room you have to get away with it. It teaches you to avoid impossibly fast mixup and things like that. Once you get past the first few brain dead guys anyway. Like when you start hitting Ryu and stuff after the parry training. It actually gets really tough and will teach you alot about finding the opening in an attack series. Also you will learn to parry most characters basic moves. The computer doesn’t exactly use them in the smartest places but hey, you can still learn how to punish them and red parry them that way. It really helps.
Try it!
Just gotta remember: You aren’t trying to beat the computer, you are trying to learn from it.
I think my problem is I get caught pressing buttons. If I just block or be patient my Ken , he wouldn’t get kicked in the face by Sean. Also considering Necro, aka Mr. Crazy Mixups.
That sounds like a really good idea actually I tried the parry training but all the stuff it teaches is near useless except for red parries. I have been having kind of the same feelings about Urien but for me it seems my style for Urien just doesn’t fit the character he needs to be in there and I try to play him away the thing I don’t get is I can play rushdown just not with Urien how do you feel my runaway Urien will do in the long haul?
To Salty: A couple things I noticed playing your Urien last night …
You have good defense and footsies with him, which is important for Urien. It’s how you play without meter. But once you get meter, his game changes to rush down. I noticed you sit on meter a lot. Once you have two stocks of Aegis, it’s time to go kinda nuts with him. And not just combos. Aegis controls space really well, works as an anti-air (ex) into shoulders, and ruins people’s momentum. Use it more, and not just in the corner or with pre-built set ups.
Also, start using EX Headbutt. It’s fast, works in lots of situations, and leads to great damage. It’s one of his best entrances, and you can push people nearly across the entire screen if you land it. Common combo out of it:
Mid: Screen: EX headbutt > mp.fireball > mk.shoulder xx hp.Aegis > hk.shoulder … and if you can do it … dash partition for mid screen unblockable
Corner: EX headbutt > mp.fireball > mk.shoulder > mk.shoulder … This is a knockdown, so if you have it, easy Aegis corner set up
If you block a super say from Ken, EX headbutt is a great punish. It comes out fast enough to punish that.
And a good partition to practice is out of throws. Have the dummy on quick recover and put them in the corner. You start charging when he’s bringing their body down for the slam – so at the top of the arc. Charge until you can move, then dash and do d.lk > lk.shoulder xx lp.Aegis. That’s the easiest one to start with. But he also has dash > mp > mk.shoulder xx lp.Aegis. Most of Urien’s most useful partitions come from knockdowns. So an anti-air hp, a sweep or a throw. Get those partitions beat into your hands and he becomes much more aggressive.
And just for fun, here’s Kuroda’s Urien: http://www.youtube.com/watch?v=92s7Ne6Yxsw
But yeah. Urien is a tough character to learn. Really steep on the execution front. Probably the hardest in the game. I’m gonna get back into him again at some point. But I’m still kinda floating around on character choices and getting my fundamentals more solid. When I even have free time to play, which isn’t often lately. Been doing a lot of Ken just to tighten up on hit confirms and parry > low forward xx super.
That’s a great post on Urien.
@Shel
IMO you are still at the point where you need to be training execution on basic damage combos. You tend to just mash in pressure situations. Which is fine I’m not dissing that or anything. If it works for you in an actual match go for it… playing a match is when you put aside all your training and go with what your hands want to do (so you can actually pay attention to the match and not worry about what you are doing with the stick/buttons)… but when you are trying to learn while running a set with someone or playing against the CPU or in training mode you need to focus more on clean single hits and actually responding to the situation as it happens and not in advance through block stun and stuff. If you can start to do that you’ll stop getting caught hitting buttons. Generally in 3s you only hit a button for a very specific purpose. You never just press something randomly. Even though sometimes it looks like players are doing that generally what’s actually happening is either meter building, option removal, bad reads/wiffs, or baiting.
Sit in training mode for a couple hours a day listening to some podcasts or music or whatever and just doing these Ken combos:
c.MKxxSAIII (only at max range!)
c.LK,c.LKxxSAIII (when in close)
s.MPxxSAIII/c.MPxxSAIII (both only at max range)
Target(MPxxHP)xxLPfireballxxSAIII (generally only useful as a punish or after a deep parry situation)
back.MK>SAIII (late link only on crouching characters… any range)
UOH>SAIII (only on crouching and requires late link with proper spacing)
For the proper spacing on the Universal OverHead link you can use either short,jab,short then UOH>super or just c.LK,c.MP then UOH>super. Learn that range and then you can do it on the fly without the short,jab,short/low.short,low.strong setup. This will take a couple months.
Also small things like learning dash forward tick into throw is a really good thing to have in your arsenal. Eventually you want to add in stuff like c.MK>jab.DP. target>jab.dp>(kara)jab.dp stuff like that.
Also any time you catch any character in the corner with an LP.SRK(jab.dp) make sure to follow it up with another ASAP. It will link and you will do huge damage. Eventually this tactic will lead to bigger damage than any link to super. Yep. Ken can get nuts even without meter.
Once this is all in your hands you play against the CPU to learn the max range of all his normals. Only use them at max range. SERIOUSLY. Then you start working on successfully executing the cancels you’ve been practicing… then from there you move to what To Salty is on… the parry stuff… This will probably take like 3-4 months to get smoothly in matches…at least… It’s rough stuff.
If you don’t have the time for that but still want to play the game casually then I would highly recommend picking up Chun-Li. Seriously. There’s nothing wrong with that. We need practice against her anyway. Yi’s Chun blew me up big time.
All you have to learn with her is her c.MKxxSuper and then her normal spacing and max ranges… possibly UOH link to Super if you have time. Once you have that you can really play her pretty competently and give people a real hard time if not win outright. She has some advanced stuff which you can slowly build into your game over time but really just the c.MK and the UOH links are all you would need to be a real threat.
P.S. Sorry the notation jumps around so much I’m packing up at work and running out of time.
One thing I would like to add to Birds post in regards to Chun learn her kara-grab ASAP otherwise people will just down back and react to the UOH if I’m not mistaken her kara-grab is MK + throw.
About EXP con, I want to enter in the BB:CS2 tournament, but I don’t have a PS3 stick. Do I have to bring in my own PS3 controller or can I loan or borrow someone’s stick?
I think its BYOC, but you should be able to borrow someone’s stick.
I’m online by the way so if anyone wants to play AE or 3S
I’ll be online in 30 minutes will you still be on?
Shit I’ll hop on for a bit. Aren’t there casuals tonight at some Thai place?
Yeah Im on.
Casuals at TKO Thai Hut @ 8 . Roy’s going,
Who is iggy noche? Get em to Salty!
Good games tonight. Sorry I left in such a hurry. My gaming hours are usually 6-8 Tuesday through Thursday and whenever on Friday.
GG I had fun and learned a few things also my avatar finally fits my character Dudleys low roundhouse is OP.
Couldn’t get Roy’s xbox to work and join you guys game. It just kept trying to “sync stats” and never actually finished. I even tried restarting it several times. Sweeeeet. Whoever coded the online lobbies and shit in this game should be ashamed of themselves.
Stopped by the Thai place for a bit. Drove out with Roy. Played some 3s and then Bear, Jack and myself had to take off early… Right when Xav and Jason showed up too! I wish I had Wednesdays off that place looks like the best spot. Karaoke, Thai food, Outdoor Fighting games. It’s like a dream. You can be loud as shit. Fun stuff. Keep it up Tyger.
See you guys next week. Out again.