[media=youtube]-0lJMp8wKfY[/media]

I’m not sure if this was / has been done in other vids yet but at around 6:07 Mei-fang uses a homing cancel to cancel her attack string all together. Could this prove as another use for HC’s? Or is it nothing to write home about just yet?

I don’t know how new that is, but I think it is useful. It’s just that most people right now tend to continue their direct attack after using a homing cancel.

Most of the time your opponent is just going to keep blocking anyway, so we may see more use of the HC as a way to change one’s avenue of attack. Then again, having your opponent in the corner is nice, and it might well be worth a few stocks of HC to them there.

Also, more matches. Just YouTube, though.

It?s equivalent to RCing in Guilty Gear, or Boosting in Hnk, to avoid getting punished.

[media=youtube]2bYaW1LJfVk[/media]

This is the closest representation we’ve gotten as to the actual height of the arenas in this game. Holy fuck they’re huge. What is it, three screens hight?

Prays that an arcade around here will import this

So any news on a console release? Sorry if it has already been posted.

dude it came out like a week ago

if there’s a console release [more than likely] then it’ll probably be like mid-2007 or later

Let me put it this way then. At this point in the game, with the things discovered so far, Kamui is the best. Until there’s new things figured out, thats the way it appears to be. How does that sound?

And i even said that hopefully someone will prove me wrong, but at this stage of the game, she’s the best.

dunno why youre even trying to argue tiers with random people on the internet

99% of these guys who doubt you are random theory fighters who are not in japan anyway and have no access to the game, save for kaneda and maybe one or two people here and there.

just keep posting solid info about the game/scene out there, that’s all we can appreciate right now besides watching match videos…

ive only watched a handful of match videos so im not sure of this, but im kinda disappointed that theres all that space on the playfield and there is no real type of long distance projectile game. that would make the game a lot more appealing to me…from full screen it looks like you cant do so much and everyone just dashes in for the kill. correct me if im wrong though.

Well, some arcana’s allow for full screen. That’s why i use the Light arcana, so i can get the lazer that goes across the screen instantly. The lightball also goes all the way across the screen, as does the super with three lightballs and the super lazer.

The lightning one shoots wherever the opponent is at, which is useful from far away as well.

I believe its the death arcana that allows you to teleport wherever.

With Time arcana, you can use the 6D crazy dash thing and pretty much go full screen away. Works really well with Kamui in addition to her range.

The water one is good if you’re all the way in the air and your opp is on the ground because the fish only attacks grounded, but its not really expected when your opponent is near the top of the screen.

Then of course, Maori is all about spacing, and Konoha relies on spacing as well what with ninja stars and teleports.

So maybe in the vids, there’s not a lot having to do with spacing, but there’s quite a few long distance things. And Lilica can get in hella fast with 236C236B/C. And yeah, while in general, its a close fighter, having space behind you makes a big difference as opposed to being shoved in a corner. Its the difference between Lilica being able to GC4 214B out of something and the difference in GC4 and hoping to jump their attack and get a low jab in.

But IMO the difference in a good player and a not good player is how well they utilize their arcana as well. Its very important and allows for extra tools, so if people arent using them, then its somewhat of a waste.

Keep in mind, i havent watched any AH vids online, so i dont know the level of play, but i know that those players that beat me all use their Arcana attacks REALLY well. And a lot of wins i’ve got have been due to the lazer and lightball.

[media=youtube]33Hk0ajex8w"[/media] She loses, but she gets a few decent combos in in the second round.
But the other reason you should watch is that it shows a really strong guard cancel technique for Kamui. This is one to keep your eye on.

That shit’s retarded and I’m sure the few that play now in Okinawa will start using her and that. :tdown: Time to be more careful.

Yeah people have been using that guard cancel into super here already. Its the stupidest. Though Lilica can do something similar with her super, but it doesnt have NEARLY that much range.

The Yoriko did some cool stuff. I think it’d be better if they did the dashing move more, crazy good priority, and hella good on block. Maybe its cause she’s playing against a Kamui, though.

Anyways, i found today that if you clash a 2A with someone else, your character wont do another 2A, even if you’re holding it (which is prolly why Lilica will lose to Lisolette, cause Lisolette prolly has a faster punch, clashes, Lilica does a standing punch right ofter Lisolettes head). So if you’re holding 2 and pressing A over and over and your opponent does the same thing, you’ll notice the characters doing a low punch standing punch low punch standing etc. So if you do a 2A 2B with Lilica and you clash with another Lilica doing a 2A 2A, the 2A 2B will win cause the 2B will go right under the standing A.
I also noticed that if you clash like, a flash kick in the air, you can do any other move after it, its as if you never even did the move after you clash. So if you do flash kick clash flash kick, the 2nd flash kick is a whole new one, not part of the three flash kick series. Therefore, if you clash a flash kick in the air, you can do a j.5B or something, and then juggle off of that if it hits because Lilica recovers in the air after the flash kick clashes.

SK: Im not sure if you know, but is Kira’s upwards punch (the one you get the free throw to wall bounce off of) blockable if crouching? I know its unblockable in the air, but i could have sworn i was crouch blocking and got hit. If that’s the case, then there could be a whole set of mixups if all moves like that (namely Lilica’s 3C for me) which are like that.

Not a lot of new stuff today. Mostly i just played against this one guy who used Lilica, a guy who was using Mei Fang, and a textbook Heart player. Nothing special.

BTW speaking of freezing the game, Sunday, when i was playing against that Kamui player, i activated my arcana, and then he activated his (i was using Light, he was using water, dunno if that has anything to do with it) and then suddenly the screen went white and froze. Wierd.

But yeah, not a lot for today. More of the usual.

Anyone have vids of the ‘Rozen Maiden’ chick yet?

And hurt me for thinking this but Kamui actually looks a litttle fun to play.

D:

She’s a little fun in the way that using 3S Chun is a little fun at first. Then you start to feel dirty.
D:

Nana- 2B is blockable in any way on the ground. You really have no reason to crouch block against her since her only low is 2C, which is fucking retarded because more than half the cast has 2As or 2Bs that hit low. I could understand if they had to sacrifice 2B by giving it a different command, but damn.

And as of lately all my game has consisted of me getting random 2BxxRocket Launch(dash or homing) 5B6C5B6C(wall)5B6C(wall)… Till they tech above me where I can Rocket again, iFKSD/iSFKSD, 2BxxRocket->repeat. Nice and frustrating because they HAVE to waste at least one Homing stock to stop me from doing 33%+, and 2 if I manage to keep them there. Some will eat a rep or 3 before they get smart. =D That’s when I start Grenading them.

I’ve always had a thing for chicks with swords (kinda maybe I dunno) but I’m really just liking everyone in this game. Personally I’d love to play (in order of wanting most) Mei-Fang, Saki, Lilica (is that the puppet girl?), Yoriko.

:open_mouth:

Lilica is the girl in Woofs avatar that says “Lilica”

The puppet girl is Lisolette, and to get technical, it’s not a puppet, it’s a doll. She’s not techincally controlling it, its kinda alive on its own. Pretty creepy and it has wierd screeching sound effects when it comes out of the suitcase, but i guess goth 10 year old girls are into that, so whatever. Anyways, there’s no vids of her, but she’s deadly in the right hands, and thankfully, my best competitor here uses her as opposed to a boring character like Kamui.

Oh yeah i forgot to mention that i was there when nobody else was playing so i tried Maori in single player. Pretty much, all i have for combos are:
ABC 623C 9HC j.A j.B j.C
ABC (using plant arcana) 236236D

Aside from that, yeah, not much else i could find. She seems like she could do stuff if i had the right arcana and knew the right tricks, but im too lazy to figure that out with her, and i’d rather focus my efforts on figuring out more Lilica tricks than anything. I figured since Maori is the only character i havent seen in competent hands, that i’d try her out myself, but she seems like a bit too much work for my liking. The setups are cool and i can see how they’de be strong, but man, too much work for me. Characters like that require too much thought, and i dont quite have the “think 3 steps above your opponent” mindset.

Oh yeah, another use for the Ice arcana is that the little ice things can sometimes act as shields. If youre getting hit and then the opponent hits the ice thing, the hit ONLY registers to the ice block and will probably give you a chance to tech away safely. Not that it’s worth using more than the other ones, but just A use. Light arcana ftw.

BTW i love how Lilica refers to herself as Lilica-chan. Too cute. She’s so awesome. There’s nothing better than liking the character you use as a main the best.

My game is mainly doing a lot of instant air dashes and quick ground hits to get the bread and butter. Once i hit with that, i try to find a way to hit with either air jabs or to pressure them on the ground again. If i’m far away, i can lazer or light ball. I poke a lot with 2B to keep the opponent on their toes. If i’m close enough, i can still do 2C after that and get my juggle, if i’m really far away (since 2B has longer range than 2C, and 2B pushes the opponent back a little, naturally) i can still hit it and then use that to gain offensive momentum. Then i mix up with throws and such. Pretty basic compared to what it looks like Kaneda is doing, but it’s kind of hard to explain cause a lot of it is running around and air dashing and canceling to get those few hits in to get the main juggles and such. Wish i could show vids, though if i make it to semifinals this weekend, maybe they’ll put the vids up on their website like they do with Soul Calibur III. But as of this point, i’m just hoping not to get last. I figure without really knowing what the “real” competition is like, it’s a safe bet that i could go out first round very easily. My hope is to not, and then from there, once i establish the good competition, i can set my goals a bit different. Of course, with single elim, one match, 2 rounds most likely, anything can happen.

Liselotte is the goth-loli, aka rozen maiden girl, aka puppet girl.
And if you think Kamui should get banned, fine, but otherwise I don’t really know why you’d say people shouldn’t play her.

There’s at least one video of a match with Lieselotte. It’s nothing advanced, but there you go.

There’re also three [media=youtube]Dor_vdKzOZQ"]YouTube matches [url=“http://www.youtube.com/watch?v=cYPiXOBuxEI”[/media].

The same way i think someone should play not-Chun in 3S or not Jin in T4. Obviously at high level, it’s gonna happen, but to those starting off with the game, i feel all the other characters offer far more variety. Most Kamui playing involves turtling, j.B over and over, 5B 5C etc. And its just our suggestion, we’re not holding a gun to anyones head saying “dont play Kamui” we’re just saying that there’s a lot of them and she’s not that exciting of a character. And nobody said anything about banning her. We just said that we really dont like her.

I believe that Kamui has plenty of variety and skill to offer. It’s not that turtling and jumping B are her only strategies, it’s just that for Kamui, those are actually pretty good. I didn’t say that you wanted her to be banned. But I think it’s a little odd to tell people not to play her if you think she is a mostly balanced character.