My teammate didn’t like my g-slide so he decided to hit me out of the map :looney:

Me and the girl picked this up finally…dont know why I said I was done with COD…she wanted to play though (she hasnt played since BO2 and I dabbed in Advanced Warfare cuz I got it for free but didnt like it much) so I guess my questions are…
What COD does it play like the most?
What weapons should we be looking at? I take a more methodical approach between AR controlling areas and aggressive rushing (Some of my favorite guns of all the cods series are famas,acr,ak47 from mw2\pre patch famas in black ops along with the commando kiparis and the mp5k, theres some others i cant think of atm but ya. Spas of course…cant think of what I used in AW cuz I didnt play it long enough lol
Also whats up with the characters or I guess abilities you pick now? Were gonna be diving in later today or tomrrow. I’m sure were gonna be pickings for every one who knows the maps and have had the game since last year lol
Honestly all the guns are good if you know how to use them. There are a few that are a tad underwhelming but there are no truly BAD guns so pick what ever you want. I can recommend the Kuda the first smg that is unlocked its somewhat a hybrid smg/ar of sorts. You probably wont be sniping people but its godlike at that mid/midlong range and up real close its got a nice 3sk. The specialists are also all very good (wepons, abilities kinda all suck and are a tad underwhelming but you can still use them well enough.)
In all honesty the game is so well balanced compared to other cods atm that it really doesnt matter to much what your setup is, odds are it can wreck.
If you liked the MP5k and the AK of course you’ll find your staples of them here. The Kuda will serve you well as well as the KN 44. Both are available from the start
True but to me at least none of the guns oustide the last Sniper Rifle you unlock really feel special or fun either. They just all feel samey and generic as hell. The problem with Treyarch is they want to do a regression to the mean but when you do that nothing stands out and everything feels kinda meh.
accept my inv
We got a Mr. Plinkett in here with that anal-ysis
Mr plunkett easy the worst part of redlettermedia
Who are you and why are you quoting an ancient post of mine?
So now Fast Hands+Gung-Ho is the way to go on Shotguns.
Fast Hands is no Dexterity =/
Double XP this weekend. Can’t post the link cause I’m on mobile.
Double XP is on right now.
So now Fast Hands+Gung-Ho is the way to go on Shotguns.
I don’t understand why anyone would not automatically be using both of these with shotguns in the first place.
Only reason you wouldn’t is if you’re going stealth.
Dinosaur Satan playing Call of Duty: Black Ops III
Double XP weekend in a nutshell. Kind of regretting using an unlock token on the Black hat though.
New patch out for PS4. It’s a 9.324 GB patch.
Important shit from the new patch:
MULTIPLAYER:
General
Addressed an issue allowing Players to infinitely vote for the previous map.
FreeRun, Nightmares & Dead Ops Arcade 2 are now accessible from the Bonus Menu on the Main Screen.
Balance pass to improve XP earn rate consistency across game modes.
Resolved issue where Specialist’s showcase weapons showed both base attachment models and Player selected attachment models.
Resolved issue where Players were unable to freely scroll through taunts in the Taunts menu if a new taunt was recently acquired.
Added missing rotation prompt icon in Gunsmith “Custom Variant” and Gunsmith “Snapshot.”
Addressed issue where Leaderboards were not properly being reset after a Player used a Prestige Token.
Resolved issue where the Create-a-Class would not update immediately after the purchase of the Extra Slot Pack.
Added additional anti-cheat support.
General GameplayFixed an exploit that allowed Players to move faster by sliding just before landing from a jump.
Fixed an issue where moving while crouching or ADS did not properly reduce your audio footprint.
Addressed issues that affected Cryptokey earn rate consistency across game modes.
In Hardcore, AI-controlled Scorestreaks will no longer count towards the kick limit.
Cerberus – AI-controlled
Talon – AI-controlled
Wraith
RAPS Drones
GI Unit
Resolved issue where Specialist weapon progression was not tracking in round-based game modes.
Fixed an exploit where Players were being awarded Cryptokeys when not participating in matches.
Teammates can no longer damage friendly Scorestreaks in Hardcore.
Addressed issue where Players were able to place turrets underwater after using Rejack.
Fixed exploit whereby Players were able to obtain the Hellstorm Scorestreaks repeatedly without earning them.
Addressed bug where Players were able to pick up a turret while controlling the HC-XD.
Fixed an issue in Free-for-All where the Mothership could not be locked onto by Launchers.
Adjusted the spawn logic for Lightning Strike to better match the blast radius.
Adjusted spawn logic in TDM and Kill Confirmed to increase the chance of spawning with your team.
Black MarketPlayers are now able to equip Taunts, Gestures, and Specialist themes from the Black Market results screen for Specialists that are unlocked.
Updated Black Market purchase animations and FX.
Addressed audio issues with Black Market when accessing it during matchmaking.
TheaterFixed an issue where attempting to view a merged clip in a Highlight Reel would kick the Player back to the Theater menu.
StoreFixed issue with the Extra Slots purchase confirmation to ensure the store icon updates immediately.
Corrected visual layout bug that occurred after purchasing COD Points.
Combat RecordPlayers can now view other Player’s Combat Record by selecting the player and choosing “View Combat Record” from the “Player Details” menu.
Players can now compare stats with Friends in the Combat Record.
SpecialistsNomad
Increased Rejack stand up speed.
Reaper
Equalized footstep audio volume to the same audibility of other Specialists.
Spectre
Reduced leftover Specialist Power available if Player died while activating the Ripper.
Create-A-ClassGeneral
Fine-tuned Rapid Fire effectiveness across all weapons.
Submachine Guns
General
Reduced sprint out speed
VMP
Fixed issue where Player would occasionally not show on the radar when firing.
Assault Rifles
XR-2
Increased ADS aim stability.
Increased recoil control.
ICR
Increased ADS aim stability.
SHEIVA
Increased ADS aim stability.
Shotguns
Argus
Increased lethal damage range.
KRM-262
Increased lethal damage range.
Light Machine Guns
All LMGs
Increased ADS aim stability.
Sniper Rifles
Locus
Increased ADS aim stability.
Special
Brass Knuckles
Added spark effect to Brass Knuckles taunt.
Attachments
FMJ
No longer deals increased damage to the robot in Safeguard.
No longer ignores the armor provided to Satellite Drone carriers in Uplink.
Awareness Perk
Reduced audible range bonus.
ScorestreaksCerberus
Increased health of dropship
Increased AI targeting speed
Increased AI accuracy
Increased AI damage
Increased missile accuracy
Increased missile projectile speed
Hellstorm
Increased damage radius.
Increased projectile speed of bomblets.
Increased targeting radius.
Mothership
Increased health.
R.A.P.S. Deploy Ship
Increased health.
Rolling Thunder
Fixed issue where Rolling Thunder drone pushed through geo, inflicting damage on Players inside buildings.
Talon
Addressed issue where the Hellstorm vision set would show in a Talon’s final Killcam.
G.I. Unit
Increased G.I. Unit Drop Ship flares by two.
Increased health of dropship
Increased duration to 90 seconds
H.A.T.R
Corrected issue where the H.A.T.R. no longer displayed enemies after the owner died.
MapsBreach
Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.
Combine
Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.
Hunted
Addressed an issue where AI scorestreaks were able to track Players through lodge walls.
Nuk3town
Fine-tuned G.I. Unit traversals around the map.
Updated blue car profile to reduce poor engagements.
Tweaked unique Domination and Demolition cover objects to reduce poor engagements.
Infection
Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.
Redwood
Fixed an issue where Players were able to leave the play space near southern gate.
Arena
The Argus is getting ridiculous but I’m ok with another buff. Maxed it out to prestige 2 already.
Never had any range problems with how I was using it, but I’ve always liked it so I can’t complain about buffs.
Honestly the KRM may be catching up to the Remington if they keep buffing it like this.
http://xboxdvr.com/gamer/Dinosaur%20Satan/video/14387231
Double XP weekend in a nutshell. Kind of regretting using an unlock token on the Black hat though.
I use it mixed in with a launcher. Thinking about unlocking next engineer or Razorback.