I use the gorgon for medium to long range encounters and the argus whenever i go indoors
hashtag team one to two bullitz
I use the gorgon for medium to long range encounters and the argus whenever i go indoors
hashtag team one to two bullitz
Apparently, LB sucks on anything that’s NOT an Assault Rifle lol. AR’s get DOUBLE the range ROFLAMO.
Their range is already stupid good. Treyarch will be tweaking things bet it. So far seems like a lot of attachments are sub par
Yep, long barrel with rapid fire and the other basics of quickdraw and stock is just too good.
Does fast hands make you aim after your regular sprint or are they talking about like when you slide?
edit: nevermind I think the answer is both.
It’s a less extreme version of Dexterity from BO2. It’s nowhere near as fast with switching weapons/using equipment though. It’s useful for SMG users, I’m trying to train myself NOT to sprint all over the place though.
Word, I took that off and took off blast suppressor, holy shit I felt like I was moving as fast as Stephen Hawkins. Fuck that, especially coming from AW, I gotta be able to move from point to point like LIGHTNING!!!
They need to remove these ficking revenge spawns… The fact that i can kill 5 guys and still be surounded by 3 guys in a 6v6 is fucking bullshit
Amazing_Funbags:
angelpalm:
Yep, long barrel with rapid fire and the other basics of quickdraw and stock is just too good.
Does fast hands make you aim after your regular sprint or are they talking about like when you slide?
It’s a less extreme version of Dexterity from BO2. It’s nowhere near as fast with switching weapons/using equipment though. It’s useful for SMG users, I’m trying to train myself NOT to sprint all over the place though.
Word, I took that off and took off blast suppressor, holy shit I felt like I was moving as fast as Stephen Hawkins. Fuck that, especially coming from AW, I gotta be able to move from point to point like LIGHTNING!!!
Good luck. The only guy who can move Supa fast is Ruin.
angelpalm:
Amazing_Funbags:
angelpalm:
Yep, long barrel with rapid fire and the other basics of quickdraw and stock is just too good.
Does fast hands make you aim after your regular sprint or are they talking about like when you slide?
It’s a less extreme version of Dexterity from BO2. It’s nowhere near as fast with switching weapons/using equipment though. It’s useful for SMG users, I’m trying to train myself NOT to sprint all over the place though.
Word, I took that off and took off blast suppressor, holy shit I felt like I was moving as fast as Stephen Hawkins. Fuck that, especially coming from AW, I gotta be able to move from point to point like LIGHTNING!!!
Good luck. The only guy who can move Supa fast is Ruin.
Exclusive pro tip : you can move much faster by basically wave dashing, slide and jump before the slide ends and slide again. This will move you along infinitly if you have afterburner. And gets you around mich faster than on foot.
You can also backdash and side dash by boosting in the respective direction and holding slide as you land. I dont think many people know about this stuff.
Amazing_Funbags:
angelpalm:
Amazing_Funbags:
angelpalm:
Yep, long barrel with rapid fire and the other basics of quickdraw and stock is just too good.
Does fast hands make you aim after your regular sprint or are they talking about like when you slide?
It’s a less extreme version of Dexterity from BO2. It’s nowhere near as fast with switching weapons/using equipment though. It’s useful for SMG users, I’m trying to train myself NOT to sprint all over the place though.
Word, I took that off and took off blast suppressor, holy shit I felt like I was moving as fast as Stephen Hawkins. Fuck that, especially coming from AW, I gotta be able to move from point to point like LIGHTNING!!!
Good luck. The only guy who can move Supa fast is Ruin.
Exclusive pro tip : you can move much faster by basically wave dashing, slide and jump before the slide ends and slide again. This will move you along infinitly if you have afterburner. And gets you around mich faster than on foot.
You can also backdash and side dash by boosting in the respective direction and holding slide as you land. I dont think many people know about this stuff.
The back and side dashing I never found to be helpful in this game so far.
Hollowblade:
Amazing_Funbags:
angelpalm:
Amazing_Funbags:
angelpalm:
Yep, long barrel with rapid fire and the other basics of quickdraw and stock is just too good.
Does fast hands make you aim after your regular sprint or are they talking about like when you slide?
It’s a less extreme version of Dexterity from BO2. It’s nowhere near as fast with switching weapons/using equipment though. It’s useful for SMG users, I’m trying to train myself NOT to sprint all over the place though.
Word, I took that off and took off blast suppressor, holy shit I felt like I was moving as fast as Stephen Hawkins. Fuck that, especially coming from AW, I gotta be able to move from point to point like LIGHTNING!!!
Good luck. The only guy who can move Supa fast is Ruin.
Exclusive pro tip : you can move much faster by basically wave dashing, slide and jump before the slide ends and slide again. This will move you along infinitly if you have afterburner. And gets you around mich faster than on foot.
You can also backdash and side dash by boosting in the respective direction and holding slide as you land. I dont think many people know about this stuff.The back and side dashing I never found to be helpful in this game so far.
Well lol me neither but the infinite dashing is super useful i can get across maps super fast without wallrunning all over the place.
Did they nerf gorgon? It seems weak a couple days ago. And what do you guys mean by side and back dashing, unless it’s different than from AW, I can’t do them with the inputs. EDIT: Ok so I youtube searched and from this one video:
https://youtu.be/60fmS9haDic
This isn’t technically dashing, this is just jumping into slides
They did indeed
A new patch for Call of Duty: Black Ops 3 is now live on PS4 and Xbox One. Patch update size varies by platform and region. The patch includes Lobby Leaderboards, bug fixes, and more. Patch Notes: MULTIPLAYER: General Leaderboards enabled in the...
Really weird that Treyarch just said they were going to buff/nerf shit then release patch notes a week later:
General
Leaderboards enabled in the Barracks.
Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.
Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.
Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.
Addressed a UI error in Fileshare when selecting an empty tab.
Addressed an issue where hosts were able to leave as soon as the game began.
Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.
General GameplayAddressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.
Fixed an issue where Players could have attachments which should be locked after prestiging weapons.
Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.
Addressed a case where Players were able to spawn in after the match time expired.
Search & Destroy kill elimination has been changed from 250 XP to 500 XP.
The Cerebus Scorestreak can no longer be destroyed by a friendly teammate’s Power Core Scorestreak.
The Mothership Scorestreak will no longer count toward the “Hard Counter” challenge.
Fixed an issue where Players were randomly receiving online error messages while in matches or in menus.
SpecialistsGeneral
Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.
Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.
Outrider
Vision Pulse ability recharge speed has been slightly reduced.
Nomad
Fixed an issue with the unlock requirements for the 9th helmet.
Rejack ability recharge speed has been slightly increased.
H.I.V.E. trigger radius slightly reduced.
Reaper
Scythe has had its ammo reduced from 200 to 160.
Firebreak
Heat Wave ability recharge speed has been slightly increased.
WeaponsGeneral
Longshot distance settings updated for each weapon class.
Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.
Fixed Launchers not earning weapon XP for destroying vehicles.
Quickdraw ADS speed bonus for LMG’s slightly reduced.
Submachine Guns
VMP
ADS time slightly increased to match other SMG’s.
Hip fire spread slightly increased to match other SMG’s.
Pharo
Close damage range slightly reduced.
Razorback
Damage range increased.
Assault Rifles
KN-44
Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.
XR-2
Hip fire spread increased to match other Assault Rifles.
Minor tweak to the fire rate.
HVK-30
Increased ability to control recoil.
ICR-1
Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.
M8A7
Fire rate increased.
Fixed an issue with the ironsights when the Kill Counter was attached.
Shotguns
KRM-262
Increased lethal range.
Haymaker 12
Fire rate and damage range slightly reduced.
Argus
ADS time increased.
Close range damage increased.
Light Machine Guns
BRM
ADS speed slightly reduced.
Dingo
Increased ability to control recoil.
Gorgon
Clip size reduced from 50 to 40.
ADS time has been slowed down.
No longer deals extra damage to vehicles without FMJ.
Increased recoil.
Increased hip-fire spread.
48 Dredge
Fixed magazine count on Extended Mag. This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.
Slightly increased the ADS time.
Pistols
L-CAR 9
Close damage range slightly reduced.
Equipment
Thermite
Damage rate reduced. Now takes longer to be killed by Thermite.
M8’s RoF got increased ROFL
As long as they leave my gogon and argus alone
Prestiged with the M8A7 taken over. I regret nothing
Oooh I like the Cryptokey change, I don’t know if it was in the prior patch they did last week but it looks like you get around a 10% increase every game you stay in. I assume it caps out though, it’d be nice if it didn’t. Sitting at 239 keys right now haven’t used one yet:P
I burn off cryptokeys once I finish playing for the night. Usually hit about 50 ish. I got for 2 reg drops and a rare drop.
I still like the XR2 but the M8 is easily superior. Seems like that nerf post-beta means nothing since they just buffed it back to god status again =/
Gorgon + Quickdraw & Stock is still a beast but it isn’t as autopilot as it was pre-patch. Was fun having an LMG is one of the best guns in the game, but guess 3arc wants the game to remain an AR/SMG-fest.
I burn off cryptokeys once I finish playing for the night. Usually hit about 50 ish. I got for 2 reg drops and a rare drop.
Holy crap, how do you get so many? Does completing challenges give you more? I always thought that you get one per game, I can’t imagine you’re playing 50+ games a session unless you got time to kill.