The Official and Only Team Helping Thread

Re read your post. Realised you were asking for variations on sentinel. Doom rocks are the next best option to drones. Spiral / Cable /Doom is good in that Cable comes in with plenty of meter, Spiral Circle of swords with rock chips well in the corner and rocks have a better spread than drones. It’s the best spiral non-sent team but there’s alot missing. You don’t get the DHC damage that drones gives you (Hp and drones, qcf + 2P xx HVB xx HSF will pretty much kill most characters).

Never played Spiral / BH … most people played that team with cable but it relies way to heavily on him and BH doesn’t benefit from those assists when on point. You still have good set ups with BH infinite tag in cable AHVB but they are hard to land.

I think you read the question right the first time.

Spiral / ? / Sentinel

It’s hard not to put Cable there. Spiral is such a good battery for Cable, and full meter Cable is Death. Plus you have the anti-air assist.

But I’m not the most progressive team builder. :slight_smile:

Fail for my reading comprehension. :frowning:

Is it the reading or is it the writing… :#

haha no worries, I actually didn’t make myself too clear, but I was basically saying “I want to play Spiral and Sentinel and I’m wondering about the 3rd character”. Because obviously Cable is the superior option, but I’ve seen people use Commando or Blackheart along Sentinel too.

I’d watched some matches of vidness on youtube a few days ago using Spiral / BH / Son son so when you said BH I assumed you were after more team variations.

Never seen anyone use BH with Spiral / Sent but I’ve used cyclops and even venom to mess around with. But team Duc is the play to win team.

I remember Duc Do picking Spiral / Sentinel / Commando sometimes. Look for those videos if you want to check the team out.

i wanna get my psylocke leveled up, so im aimin to play her on point way more but havin a tough time tryin to figure out a solid team built around her. storm typhoon assist seems like by far her best assist, but i wanna make a mid/hi-mid tier team just for psy to play with. doom rocks seem good and sphere flame dhc’s nicely after butterfly super, but i dunno. any good teams or suggestions?

Here’s my take:
Spiral, XX Sentinel.

-Spiral fights using her 2 traps, runaway, and with what some of my friends discovered, rushdown. The idea is to build 2-4 additional bars of meter while chipping you out. Eventually, you have the 3-4 bars and Cable can blast you to death if you throw a bad assist, or Spiral tags him in. Your goal is to use the aerial knife traps to set up the hp knife trap, drive them into the corner. and block damage them to death.
-Spiral when she has 6 knives can fire 2 knives, tag, and before she has left mash for more knives while waiting for her leaving animation to complete so they act as cover fire for the tag-in of Cable. If you eat a knife, the tag will combo, and Cable shoots you to death. If you block, Cable has a small amount of initiative.

Random things I don’t see people do that they should:
=Find ways to safely sneak in point-blank tiger-knee quick-drops. The best ways are while they’re getting up, or are pinned by Sentinel Drones. Knives work too, just remember that it’s recommended to keep at least 4 so you have the option of using the metamorphosis air combo. Here are some examples…

-SJ
SJ, quickdrop, Call Sentinel, Teleport to the ground standing behind the opponent. If attacked, they’ll eat the drones. If they block the drones, TK quickdrop.
-Back to wall:
Call Sentinel, or TK quickdrop, Call Sentinel, and teleport behind them to the ground. While they’re blocking drones, TK Quick Drop.
-Opponent pinned in Corner
Fire 2 knives, dash, Quickdrop. You’re gambling that they won’t notice you’ve changed your knife pattern and not used a hp so you can sneak this.
-Off Knockdowns and in trap, Call Sentinel and Teleport when it will best provide cover, and TK Quick Drop.

Why TK Quick Drop?
-If they stand, you wait, and dlk them upon landing. If they don’t stand, you lp them on the way down. Either way, they’re at risk of getting hit, and that speeds their demise.

The last character should be a character that can use the meter or a character that helps Spiral deal with aerial threats. A character that would help Spiral would be someone like Cammy anti-air or Capcom Beta. A charcter that could use the meter built would be Cable.

If you choose a helper, move the helper to the back row. If you choose the meter user, you should put him in the middle.

Thanks for the responses, btw I’ve seen this team of Mags Cable Sentinel and, I’m no mvc2 expert, but how legit is that team in comparison to the other big teams like Santhrax, MSS or MSP?

Team Row is a top team. Check the list of figured out teams here: http://wiki.shoryuken.com/Marvel_vs_Capcom_2/Tiers

Oh I see, because I was talking to a friend and he said Row loses to storm/commando or lockdown teams so I was wondering.

That’s theory stuff. In reality, if you look at what people have done with team Row, it’s up there with the other top teams. Just below the big 3 (Thrax, MSP, Scrub).
Ofcourse you’re giving up a top assist on your team.

For the specifics on vs Storm/Commando and lockdown, someone else can probably answer that better than me.

how come Row players typically start magneto and not sentinel, besides the obvious opening option of one frame down short? i understand starting magneto against other magneto teams, but sent backed with em disruptor and an aaa is super scary

Magneto gives you double snapback options or even snap in assist in the first few seconds. That assist won’t have 2 meters to DHC out and will die quick on point to 5 fierce combo, mix up after knock down. Starting magneto is the more offensive option although vs MSP using Sentinel first is a good option.

On match ups, team Row loses to MSP with mag/psy having the higher chance for first hit. Strider/Doom does well too, although cable gets alot of meter to play with.

ive been practicing magneto storm war machine, and i was wondering if there were any obvious perks to using war machine over IM apart from WM having midscreen AND corner dhc options for storm. do their repulsor blasts do equal damage? ive not seen a mag/storm/IM team but seems like they should be kinda viable together + i do just a lil better with IM (maybe a mental thing)

Had nostalgy about a team I played …

What about this Row mutant :slight_smile:

Magneto (A) / Cable (B) / Juggernaut (Y)
-> dddamage , nice mixups with Magneto & Jugg assist, AHVBs of Jugg assist, counters & DHCs into headcrush, even THC is nice

Anyone else ever messed with this team?

Magneto-Storm-Cyclops … is this a good team? or what about magneto-sent-cyclops

can anyone gameshare mvc2 via psn for me plz

Yes. It’s almost as good as MSP. Cyclops-b loses to Psylocke-a, but Cyc is a better character IMO overall. Cyclops has more pinning power allowing you to sneak back on offence more easily off guard-pushes. Resets and unmashable tempests are harder or different with Cyclops, but exist and are doable. If they get hit by Cyclops, dash up and superjump instead. If hit by Psylocke, you down hp, or sj right away. I don’t see much to complain about here. I’m not going to recommend Psylocke over Cyclops too hard here.

Magneto has drones, but no Storm assist. Beware of Spiral. The whole team is now susceptable to her since Storm’s missing. Anyways, Sentinel can get benefit from Cyclops. Cyc assist loses to Capcom IMO simply because of range and damage output, but Capcom has no invincibility and can be aborted with ducking lk. They both benefit from Cyclops IMO. Sentinel can unblockable of Cyclops easily, and can dash up for air combos easier than you think off it.

For this one, I’d substitute Cyclops for Storm or Ironman in the middle. If you fall behind, Storm comes in, and someone dies in your favour next hit. If you have Ironman, build 5 meters, Magneto’s damage output skyrockets hard, and the opponent is powerless to do anything on paper. If they move out of holding back, you can tempest whiff cancel proton cannon them and they won’t be able to block it [since they weren’t holding back before the flash occured]. You can then DHC in Sentinel. It’s expensive meter-wise, I know, but they couldn’t do anything about it, so who cares.

Nobody wants to be near a Magneto anyways, so it reduces the need for an anti-air assist somewhat.