The Official and Only Team Helping Thread

I’m confused about dead state knockdown. You mean launch, sj aircombo, qcf + 2P ( 1 hit) aim down and then have IM tag in and combo? …maybe I’m missing something, but it doesn’t sound right (I would’ve thought they’d fall too quickly and couldn’t get a otg tag)

@ Deathfist - You could do Doom aircombo APA whiff Proton cannon xx whiff Ball super … basiaclly what I do in the vid @ 58 sec mark ( except squeeze in a very fast Frame cancel) … should work
or APA xx Proton cannon xx whiff ball super - and in the corner do j Lk and repulsor blast, j mk, j.HP, j Hk, into whatever
so, basically DHC whiff and get a damage reset.

Without meter I don’t think there’s a way for Doom to combo into an IM tag. I could be wrong

I’ll PM you with my thoughts. I don’t want to fill this thread with conjecture. If it works, feel free to post it. If not, I’ll delete that part on command.

Yeah, I looked it up. That was some good stuff. I have used her Anchor assist before but I didn’t experiment with IM at that time. It works with Charlie but as I saw, it can benefit IM way more. Thanks!

Storm rushing down with sents launcher assist is fucking awesome

@ Deathfist - got your PM - I’ll test a few things. Doom can link an aircombo, sj Hk, airdash + assist ( IM, tron, cable, etc) in the CORNER but midscreen I don’t think it’ll work.

Ruby / IM / Sent is beastly btw. Never played much of it vs non CPU but it 's got alot of potential.
Just need to work on Sent unfly stuff with Ruby anchor.

Bobafetus - hope you stick with Ruby heart and don’t just dabble for a while. She works well with alot of characters.

Forgotten detail: The B-series is the precursor that eventually became the Evolution Championship series, so a win of this is huge. Duc won B-4 with Spiral-a, Cable-b, Cyclops-b. Duc replaced Cyclops-b with Sentinel-y between tourneys. He lost to Justin Wong at B-5 in the championship final.

I edited the post above to include more things that I forgot about this team. Click on the tiny arrow below to see it…

Questions for players:
Bobafetus:
1] Did you read the posts I made about the Spiral-a, Cable-b, Psylocke-a team?

Rictorxix [and anyone else who wants to]:
1] What do you think of my Storm-y, Hulk-b, Jin-b team? BTW, I edited the previous thread,

Everyone:
1]Who should I use with Megaman-Jin?
2]Who should I use with Megaman-a as a team without Jin-b?
-I have some ideas, but I’m more interested in yours.
3]Has anyone tried Cable with the Doom-a[projectile] assist instead of Doom-b [Anti-air/ rocks]?

Yeah, she’s actually one of the characters that I use the most and she’s in a lot more teams.

Yeah, sorry man I’ve been kinda busy so I haven’t really hoped on MvC2 so I haven’t really experimented in more with them. But so far, they’re a pretty good trio.

As for Megaman/Jin; Have you tried CapCom-b[anti-air]? Or BB Hood-a[projectile]? I’ve experimented with Megaman(A)/Guile(A)/CapCom(B) and they were pretty good together, have you tried that?

I’ve completed my experimentation with the teams you mentioned in practice mode, and now understand them fully, or as close to fully as I want at this time. Of all the combinations, the most interesting one is MM-a, Guile-a, Capcom-b. This is the kind of team I’d use to bait people to play me, or when I absolutely do not want to use any of my good or semi-good characters. I’m not saying that it’s a horrible team with no redeeming qualities, it actually has many, it’s just I don’t like the overall damage output. It could definitely work, because aside from susceptibilities to Spiral, and maybe Cable and the firepower problems, it has no glaring weaknesses. I had a massive write-up on all 3 teams, but deemed it too big. I did save it, and will post it on request.

Here are some of my ideas for MM XX Jin-b.

Hulk-b
Mags-a
Storm-a
IM-a
Cable-a/b
Doom-a variety [Doom-a is really rude with MM]
Doom-b
Sent-y

Should I omit Jin-b and strictly keep MM…

MM, Cable-[any assist], Sentinel [The grenade actually works in this setup with Megaman].
MM-b, Cable-b, Doom-a/b
MM-a, Sent-y, Capcom-b/Jin-b

As for Capcom-b, I like him with Team Watts, BH-Cable, Storm-Sent, BH-Sent, and in any team where I have multiple characters that can’t endanger the high air. It adds 10% damage to every air combo in the game. I can’t think of any character that this assist won’t find a use for. Even Magneto who hates assists that send them flying too far wouldn’t mind having this around.

I forgot to mention guard-breaking in the massive common knowledge info dump earlier, so I’m doing it here.

Guard Breaking
They fall in, you attack, they block, you land and wait, they leave block stun, you hit them for free. Hypers can be done even after getting guard-broken, Spiral can teleport away making it fail [as can Dhalsim], and double jumping resets your move counter. You can also get guard broken if you tech hit a throw.

[media=youtube]FAaoEG5TU40[/media]
[media=youtube]Yr83xb5IEv4[/media]

The guard cancel is a concept that I still can’t execute.
From what I recall, you pushblock during a block string, return the stick to neutral, and then attack; is this correct?
This would be great so I can beat Doom much easier. Why does the video make it so easy? o_O

1]Yes. You don’t have to leave the stick in neutral, that just makes it 10 times easier.
2]They either had tons of practice, or were using save-states, or using TAS.

Guard Canceling is something I’m not very good at. I can escape HSF with it, but I can’t punish it with AHVB. My advice?

Method 1:
-Use Firefox, and either the Flash Video Downloader, or Video Downloadhelper add-ons to take the highest quality video from Youtube for this. Then, use VLC Media Player and watch the video at 1/60th speed. When you see the cloud, back up [2 or 3]/60ths of a second, and freeze it where you can’t see the cloud. Now you know exactly when to push the buttons.

Methond 2:
-Download the original from ZachD and use VLC Media Player at 1/60th speed. About [2-3]/60ths of a second before you see the guardpush on screen is when you guard push.

Final Note: Size of the characters executing the guard push plays a heavy role in when the guard-push is to be used as everyone’s guaranteed guard frames are different. The more GGFs you have, the harder it is to escape.


I need a Dreamcast Emulator with the ability to do TAS, and save-state replay. This isn’t an illegal request since I actually have a fully functioning Dreamcast, and an official copy of this game. This way, I can more effectively help you guys in this regard. It’ll give me the ability to do the work myself without the intervention of another player [; Something I don’t have access to…]. Anyone who has this, PM me with your suggestions, and how to set it up. This way I won’t tempt those who may misuse this info for illegal purposes. Thanks in advance.

Always helping out, you’re the man Deathfist :tup:

Edited in information into the following team:

====================================================================================================
=Megaman-a [or Jin-b on point]
Dlk, dhk, engage triple team hyper vs assists.
-Assists can’t roll, so they get otg’d for 143 pts on an average stamina character and die
-Jin can also do this to the same effect vs assists

=Jin-b
Dlk,dhk, engage [Assists only]
-Does 143 damage to an average stamina assists as a combo. Since assists can’t roll away from otgs, they usually die.

May post more later…

Can someone detail the IM + Ruby Heart Anchor combo?

I am going anything into flight > j.:lp: + :a1: > j.:mp: > j.:hp: xx deactivate flight > land

From there I am lost and don’t know how to get the infinite. Are there any consistent solo infinite setups after launcher that don’t require j.:hp: (because it would cause fly screen).

@Augmint
Also, how do you setup the infinite using the cr.:lk:>cr.:mp:>flight combo in your video? You use it with Sublimination assist, but with Anchor it seems inconsistent depending on the characters.

After launching you can use up + HP and it won’t cause flying screen (even after multi hit jump ins) So after you land you launch, sj Up HP, df airdash, jab, up HP, land, and start his infinite from there. Its basically a way to do air to ground stuff without having unfly, not an easy infinite set up.
You have to use up Hp, and dash after his launcher to land his infinite. Sorry.

I’ll practice the crouching mp, fly LK and anchor set ups … from what i remember you have to do it quickly.

Say, who best completes the Anakaris/Dhalsim/X team? I also use Cammy and Blackheart, but I have little knowledge of anything else. I think Cyclops or Captain Commando would be really good there, but I think it would help to get some outside opinions.

I’d say Son Son she put’s the opponent at a good height to combo off of but that’s going off BeatsofDevil footage. I only tear marvel 2 apart by poking the memory.

Cyclops.

I don’t need a assist for Anakaris combos; Sim already gives him a braindead infinite. I’m just unsure if I should be going for a lockdown or a reversal assist.