Not all moves confer juggle properties. Using K’ as an example, you can hit someone with his air Minutes Spike since it has absolute juggle, even after certain moves that don’t give juggle properties. However, the Minute Spike doesn’t cause a juggle state afterwards, so unless you use another move that has absolute juggle potential, you won’t hit them. Second Shell causes a juggle state when it hits, so you can hit with pretty much anything you want afterwards, including Chain Drive.
BTW, K’s Chain Drive does NOT have absolute juggle potential in NGBC. Just FYI.
Speaking of Ultimate Juggles, I remember seeing a list of all the UJ moves in NGBC sometime back but now I can’t find it.
I don’t remember exactly where I found the link…could’ve been here, the Wiki, the Orochinagi forums or somewhere else. Does anybody know what I’m talking about?
Nope. Chonrei and Genjuro I remember have ZERO UJ’s.
I’ve wasted about an hour looking for that damn list. I think I might have even linked to it earlier in an older topic. If anybody can find it, post it again so that it can be added to the archives. :sad:
FYI, we here at Family Fun Arcade got really bored of Hokuto no Ken and swapped it out with a Neo Geo Battle Coliseum. If anyone is local to FFA in So.Cal, there are actually people playing it (and running out of time and losing to mizuchi or whatever his name is)