i’m surprised that 236A, C+D autoboost / wallslam works sometimes; since the opponent is juggled & airborne, i would expect that to never work. (could it be similar to juda’s throw, c+d?)
from a few tries, it seems to depend on timing (kinda late) and distance (can’t be too far), but i’m not sure if there’s more to it.
Yeah… I’m pretty hype over HnK this year, even more so that GG which is my main game! The game was become so insane that anything could happen this year.
For the Nth time : NO, I am not attending SBO this year. Quit asking via PMs please.
I am not interested in entering Tougeki '08 now that they allowed dribbles/basketball/bounce bugs etc …
does anyone have the notations for the French Dribble on all? I can’t seem to tell when I should be boosting the air cross.
Also on the kenshiro french dribble, where they do st.d, jupm cancel, j.d air dash, j.c, cr.C, I can’t get more than like 4 crouching c’s they keep popping down to fast… is their some trick to it? Also does this only work in the p1 corner?