Are these dribble infinites done with no recovery?
[media=youtube]W3UX27_o0t8[/media]
In this combo do you really need that last boost? Would this not work?
2B, D, C+D6, C, 2C, 9B, 236D, 66B, s.C, IAD A, s.C, IAD C, s.C, IAD D, E~C+D, E~A, C, 623A, 236C, 9C, s.C, 623A, 236C, 9C, s.A, 236236A+E, 2B x n
It appears to me that the only reason he needed to use that last boost was because 5A, 5C pushed him too far back. I don’t know about the damage from the super, but without that last 5C Kenshiro looks just the right height to set up the infinite, plus the hit counter is already at 27 so there is no problem there. The only problems I would see from preserving that last boost are damage, height and push back. What might help though is that 236236A+E costs no boost and makes the start up instant, as for some reson it cancels any buffer time left off of the previous move. So you may be able to retain Kenshiro’s height and Rei’s position by using it, and still be able to get 7 or 8 hits off the 2B infinite. I’m not 100% sure that it will work as I haven’t tried the combo, but if it does it may make it a combo worth using.