The Next Fist of the North Star/Hokuto no Ken thread

Ken has mixups outsideof 6p? like wut?

Iad B…

I’ll look into it some more then Dan, thanks anyway.

:3

how so? where do you mix it up from? aren’t the other air normals better by comparison, or does JB eat almost every ground attack?

Tian it’s actually something a little different … I think you do IAD j.B j.A in order to get it all to connect properly … but I might have those backwards (I was always bad with that). You can additionally mixup with it by using his dive punch after the j.A in the air (which is very good). Ken also has good frame traps with 2B, and has all of the tricky mixups with boosted 6B. His throw is also quite good because you get free combos off it.

Best thing is actually dash throw. Kenshiro throw you in the corner you might as well as dead. You stand attack then you will lose to Kenshiro 2D > AC > 236D > loop. You crouch, Ken has like Dan said JB > JA > air 214A > ~ Not to mention Kenshiro has good answers against opp who attack too much:)

I have a few questions… Firstly, how do you jump cancel Rei’s 8236C to continue his B&B? Also, could someone go into a little detail on how to set up and maintain the bounce infinites?

Just in case ppl doesn’t know. No matter you play Shin or not , read the Shin faq I wrote!!!

Just in case ppl confused by too much info in my Shin faq, from dustloop:

Step by step
Step one: click http://www.gamefaqs.com/coinop/arcade/file/928547/47402
Step two: ctrl + F
Step three: type “M2” for In depth move analysis of Special moves
Step four: scroll down you will see
"Nanto Ryuhashidan: 236+A (tap repeatedly) Stars: 0/1
Big dizzy power(FAINT sign’s color indicates how much your opponent is getting
dizzy), no damage, unblockable fireballs. "

I believe you mean 2D AC, D 236D … I don’t think it works without that f.D in there.

And yeah, Ken’s DP is GREAT. Insanely fast startup, combo off it for massive hilarity.

Rei’s air 236C is jump cancelable, you can use a ‘Normal Jump Cancel’ off it to make him fall instead of jump when you follow up. I’m not entirely sure if that’s a real NJC or not but I’ll find out once I get the game.

Random question. Any PA players around here. Probably not but ill ask anyway

Ah, good shit, dan and tian. Haven’t seen a lot of mixup Kenshiros on YT sadly. I’ll keep that in mind for practice tonight.

I can’t seem to find the timing…

what? You can’t even jump after air 236C?

Sry im a little late. Is that button setup correct? Looks awkward.

Souther’s a good start for beginers. He just takes damage like Akuma.

I have managed to get him to drop a few times but I can’t get him to jump GGXX style, it’s been pretty random.

heh history mode is cute

You’re doing it wrong, then. It has to be a forward jump imput so he can jump cancel out of the hcf+hk. If you can’t do that, practice, I guess.

After watching some matches with Kenshiro I think I’m gonna try to learn him again.

Air Fatal KO FTW!

Ahh, so it’s not qcf + hp in his B&B, but qcb + hk?

In the Atomiswave version, was there any differences between the left and right corner? Because I’m experiencing some here. With Rei against Thouther doing c.lk, c.hk jc/iad hp in the right corner keeps Rei facing that direction. However, in the left corner there’s some pretty random cross ups going on. I haven’t tried it with anyone else yet because I’m still practicing his B&B, but I will do shortly.

Also, has Raoh always that wierd hit box?