Well I was talking about the Traptrix Archetype in general, not just Nightmare but honestly until now it wasn’t used terribly much. But with the advent of Wiretap what was the preferred trap over it, Black Horn of Heaven, got ridiculously marginalized. The one thing it had over Nightmare was being a Counter Trap, which Wiretap has made irrelevant. Now Nightmare is the superior card and it just happens to coincide with the Traptrix Archetype hitting Tier 1 courtesy of Dionaea and Artifacts which sends Nightmare through the roof of demand.
Well Traptrix monsters coming back is alright with me. It’s not the worst thing to become tier one in my book.
Has anybody figured out something broken with pot of dichotomy? That card is almost Avarice levels of broken imo(the no battle phase thing hurts quite a bit).
No, because no matter how much value you get out of Dichotomy, its restrictions hold it back. People may say what they will, losing a Battle Phase hurts. Soul Charge is one of the few cards to get away with it because you can afford to lose one Battle Phase if it means unbeatable field control. But Dichotomy being so restrictive on the Battle Phase, on the Type Restriction AND having to be used in the beginning of Main Phase 1 which means it can’t even be a backup plan…it just hurts. Way too overhyped of a card and I saw through that shit right away.
I wonder if I should just mod my Cyber Dragons a bit, since they seem to be the natural enemy of Geargia thanks to Chimeratech Fortress.
Played in free tourny at ACEN, got 3rd, only got beat by 1st place. Everyone was surprised I did so well with Harpies without Dracosack and Lightning Chidori. Best game was when I brought out Zerofyne on Noble Knights, negated everything, and made him lose 5 cards with one attack.
If geargia player goes first, 99% of the time it’s set armor and back row then you have to deal with that. If you go first you really can’t do much except set protection and negation.
And geargia otks out the ass so unless you can stop the swarm, chimera isn’t coming out.
Geargia will never leave themselves open to a big Fortress play unless they’re pushing for game. Otherwise they grind advantage with Armor and Gigant and won’t leave many Machines out unless absolutely necessary.
And they can always replace the monster advantage they have lost.
It is, however I find automated systems make people complacent. Half the battle is knowing what card interactions you can do and where you can place them, and an automated system just does all of that itself.
And I hate to do a Cena quote, but it actually fits the current state of the format.