The New TN Thread: The Flymike Haters Ball Presented by The Button!

I see some niggas in here are eyeing the Yung Phenom Mr. Alexandersson. Let me make a couple things clear:

The purple energy emitted from his fists serves as the activator that keeps my perm so crispy. Why you think all his moves are named after gun terminology? The bitch Heihachi fucked wasn’t Korean or Japanese or whatever you simple fucks think. That bitch came straight outta Compton like Ice Cube. That ratchet bitch emerged from the Kush cloud surrounding the Shadaloo Boys & Girls Club. So if any of you niggas have business with Lars, you talk to me first, or the wrath of the fuckouttaheres will descend upon you.

For King of Bling, here’s some extra tools for promotion. We need to get the word out EVERYWHERE!

A tinyurl for the Dustloop thread is available at www.tinyurl.com/KingofBling
A tinyurl for the SRK thread is available at http://tinyurl.com/KingofBlingSRK
A tinyurl for the TN thread on Dustloop is also available at www.tinyurl.com/MiddleTennesseeNeedsGaming

This a reddit link that needs all the upvote love and spamming it can get.

For ease of access:
This is the flier provided by Panda: http://i.imgur.com/Ehi8n.jpg
This is the banner provided by Panda: http://i.imgur.com/f5VTt.jpg

Ideas on what to do with these: If you’re in college, you should spam it in the hallways, on bulletin boards, and on that little post that has a bunch of junk on it with little strips of paper you can tear off. At work, I’m sure you can post this in the break room. If you’re still in high school, there’s clubs you could be dropping this at, and on bulletin boards, telling classmates, everyone. I even recommend going around to businesses, especially game stores but not limited to them, and asking if you can leave a flier to post in their break room and for display on their counter. You’ll get turned down often on the counter thing, but there’s always the break room.

Get excited, get enthusiastic, get practiced up, but most importantly get the word out!

NEIN, IHR IST DEUTSCHE! IHR IST SIE WUNDERKIND.

IIRC IHR is the pronoun for their; ER is the pronoun for he. Sie is also the pronoun for them. Technically you dont need anything in front of wunderkind in casual German but if you want something it would be either das or der depending if wunderkind is a male or gender neutral noun.

…is this shit true? I have wanted a kick ass German character to play as in a game forever and sorry grappler people but Hugo is ass.

Just let him have this one. He’s excited.

^ HAHAHAHAA

Good games to everyone at Fight Night last night.

@Woot: I appreciate the ass whooping in Marvel. Game is frustrating, but fun if you just “play it”.
@Rukus: GG’s in TTT2, even tho I had to play solo since I only know one char right now. That stupid chainsaw bitch must die. Good stuff though.
@Dax: <3 as always, and good shit in AE FT5 randomness.

I need another character for TTT2. I’m thinking either like Bryan or a Paul or something. I really don’t know. People that know how I play, who would you suggest?

Good games at fight night in AE to Max, Woot and Squab.

@Max: This guy over playing those JUST DO IT characters. Fuckin Cammy.
@Woot: SHORYUKEN
@Squab: FT5 randoms are always hilarious, good shit. I think we might have broken the Dhalsim curse. For now.
@Orel: QUIT DUCKIN. Don’t make me come over there and body you in your fuckin card games. I don’t even know what you’re playin, I don’t care, I’ll bust up in that shit with a bunch of Uno cards and a holographic Charizard and be like LET’S GO.

On that ttt2, ya done fucked up!

I’m coming for EVERYONE!!! Fear the mixups!!!

no i’m not lol

So I got to play Taken yesterday. I was disappointed that of all the characters in it, none of them was a Jedi master who trained Batman and went Euro to rescue his useless daughter from Lost by force choking a bunch of mofos.

Flymike lied to me.

Neither was there a Lion from Narnia or Zeus.

So what determines team synergy in TTTTTTT2? I assumed that pretty much just anyone could team with anyone and it would be like, whatever. Everyone just continues juggles n’ shit and its all the same. From what I hear, it ain’t. So if I’m playing Larz on point, what determines a good partner? If I’m looking at Bryan, Leo and Hwoaoaorang?

Pretty much you just need to have character( pretty much anyone) that will TA Filler knock them up for Lars to finish with iSW or FF2 F SE3 or SE1

Lars fits well with pretty much anyone as mike said Lars is Sentinel in this game he does well with anyone. Out of the characters you named Leo would be best only because you get Netsu a lot more often but really it doesn’t matter my Lars team doesnt get Netsu for shit but has really good synergy

How big, in Metric Batmans, your nuts are.

What’s the Facebook page for King of Bling?

Graham: You have to space yourself away from most characters…Bob has very quick up/close stuff but the problem is “recognizing” things in the game and knowing what can punish.

EVERYONE has easy mode 1,1 or 1,2 quick stuff. You do the same thing to Bob and get him in a poking sequence, he’s in trouble. You really need to just lern to space away and watch the heavy mid belly stuff and learn to recognize the high/low stuff and block or low parry.

Eventually you’ll need to somehow know what your “fast launcher” is and use that after blocking X move that is less than 15f. Mike can explain it better but him explaining it to me actually means the game makes way more sense now.

Unfortunately I still don’t have a good “mid or low” make up to combo character like the Kazuya/Jin/Bob madness out there but I guess with my gameplay style poking it is.

Sorry I haven’t gotten around to answering all questions. I’ve had an UNUSUALLY hectic and long work week. So much so that I’ve been unable to even touch the game.

@ Arson: What Josh said. By you playing Lars, you completely remove yourself from any predicament of an odd pairing. Which no one should be worried about if they are playing who they actually like. You can make anyone work. With you playing Lars on point, you can pick up whoever. Few decent players truely like Lars as a character, they just run him as secondary because it’s like a Dr. Doom assist.

@ Graham: If you remember that Feng stuff I told you, it still applies though he’s way better. Three new moves:
1+4: (quick low spin to mid. Natural combo. Great move. It’s unseeable so they made the low launch punishable. Does good fast damage.)
3,3,4: (high, high, low string. The two highs are NC but the low can be blocked. Low knockdowns on hit, face down feet away.)
Qcf+2: (they changed his old qcf+2 “mini deathfist” and made it a class 5 launcher that’s taggable. Now he has even bigger payoff from monk dash(qcf) by having his mid be a huge launcher. Dunno how punishable it is, but I haven’t had it punished at all yet.

About Bob, you need to understand that Bob is one of those characters that you can never be “straight on”. Because he has everything. Even his “nerfs” in this game balance out because of new shit. So he’s still great, just SLIGHTLY not as aggravating as in T6. So to answer your question, there’s nothing you’ll be able to do unless you know how to punish the character. Idk how Richard plays or what he has been doing but, yea. It’s not hard to establish even a simple offense or pressure with him. If you’re catching strings and such I suggest you take the chara to practice mode and become familiar with stuff, or at least the junk that you know you are losing to. Sorry man, no easy answer. If you stop a Bob player from Bob shenanigans, if they are decent they can still just solid up. And then it’s just about outplaying them.

@ Jason: Zaf has all the tools, but she doesn’t possess generic stuff so some of it is either 1 frame slower than most or stance based. But her range and crushing ability, coupled with her movement and hitbox gives the tradeoff. Nina has probably THE MOST launchers in the damn game, but no true low launcher that gives full combo. But she is THE poking character of the game. Once you become accustomed to SS cancels, swaying, and dashing, she will effectively rush people down with just df+1s, jabs, and peck lows, picking when she wants to throw out launchers or even chain grabs. She’s well endowed with tools but her punishment game doesn’t include knockdowns except heavy moves. And this is only because she has always been designed as a pokey pressure character with options. If they gave her fast knockdowns too she’d be more broken than she was in older games.

Get used to staying inside with her, that’s what she was built for. If you’re ever just outside of range or hovering around, that’s where her launchers excel. With many of them even advancing her quickly and people are launched before they can react. That’s the typical, and preferred, Nina style. It won’t be uncommon to kill someone with only 2 or less knockdowns the entire round. That shit kills even more in TTT2, the damage from single strikes. And if you get the jab cancels down, you’ll be stuck on someone’s ass like glue unless they are familiar with the character. Basically safe pressure until YOU want to risk it, they escape, or die.

You are playing a poking pair, instead of a “launch happy” bunch(who although still need to turtle this game). But by you playing Nina/Zaf, you’ll learn the actual system and it’s fundamentals way more quicker than others. The neutral game is the most important thing. Certain characters force you to acquire the basics and get pretty sharp if you don’t want to die. Other charas can get you by for a bit, until it’s time to be solid and the over-reliance and comfort of certain go-to things, (which are now being blocked, punished, stepped, or crushed) makes it hella hard to adapt or recover. Stick with them. I’ll try to find some good korean vids of the pair if I dont go to sleep.

I havnt received my copy yet, any significant differences in the laws?

Why are there 2?

Sent from my SPH-D700 using Tapatalk 2

One’s “regular” Law, the other one is covered in armor head to toe. He’s called “Armor Law” and is a powerhouse. If you remember the saying “speak softly and carry a big stick” Regular Law would be the speak softly part, and Armor Law would be the law of gravity crushing down with the force of 9 backflips per second, which is 1.06 times the speed of light. Kind of like that unwritten law where you should look both ways before the law of the jungle comes in and rams you with a 2-ton metal truck beating you over the head with a stop sign. Even though Armor Law is strong, like a police officer has a gun, he is also slow, like a law enforcer stereotypically enjoys his/her donuts. This is where Regular Law shines, with his arms out to the side, running in a field with a no trespassing sign, trying to generate just enough lift to stay airborne and bust out some Bernoulli’s Law. When he transforms into this state, BL lays down the law on his opponents, who are helpless to the sheer speed of flight. So Bernoulli’s Law, after having transformed, swoops down and picks up Armor Law with a line of crepon, takes him to the next temperate zone where they’re able to beat down the french with LAW Rocket Launchers, together, under the clearest of blue skies.

So it’s kind of a checks and balances kind of thing. They’re in the game to give the player a choice of one, the other, or both.

Um that was kind of beautiful.

Anyone played any heihachi? Really wanting to match him with feng but I’m not too sure where to start. All I’ve done so far is try to get EWGF’s to work