At last! Diamond Launchers!

I envy you.

the last challenge that took forever was the destroy an enemy aircraft with an RPG. What a bitch and a half to do! I just got lucky taking down a stealth chopper with one. Might go for diamond LMGs…MAYBE Snipers/Shotguns since they won’t take forever (maybe). I have gold MK48 and LSAT but having to work with the HAMR is painful.

BIG update just went live. I’ll post the changes here and bold the CRAZY stuff:

New Features & Feature Improvements
[LIST]
[LIST]
[]Added support for Live Streaming in all Public Match playlists.
[
]Added League Best from Season 1 to Player Card.
[LIST]
[]If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The League Best will span all seasons. If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
[/LIST]
[
]Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
[]Added 2 new pages to the Combat Record (the Combat Summary and Medals).
[
]Implemented sorting of Medals in the After Action Report.
[]Lowered HUD threshold for the “low health” overlay to increase player’s awareness of low health.
[
]Added a “Go to Top” button for the League Leaderboard.
[/LIST]
[/LIST]

Issues Addressed
[LIST]
[LIST]
[]Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”.
[
]Addressed an issue where the UAV would not trigger if called in while aiming down sight.
[]Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
[
]Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
[]Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
[
]Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
[]Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed an issue where these classes were appearing as missing in game.
[
]Corrected mode description message displayed on YouTube when Live Streaming Public Match Core game modes.
[]Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
[
]Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
[]Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
[
]Improved turret tracking to eliminate false positives when checking line of sight.
[]Turrets now have smoother tracking when targeting players.
[
]Improved bot pathing on multiple maps.
[]Current League Info is now getting updated properly in the Player Identity.
[
]Manual sorting on League Teams removed as the results are now returned correctly.
[]Improved the Scoreboard to make friend Playercard information more accessible.
[
]Addressed multiple UI issues.
[]Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
[
]Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
[]Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
[
]Fixed UI errors when linking Live Stream.
[]Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
[
]Improved image alignment when Stereoscopic 3D is enabled.
[]Addressed an issue where players were able to plant numerous Assault Shields.
[
]Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
[]Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
[
]Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
[]Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
[
]A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
[*]Various minor map fixes were made across multiple maps.
[/LIST]
[/LIST]

Gameplay Balancing

Scorestreaks:
[LIST]
[LIST]
[]Death Machine: 3 hit kill range increased.
[
]Dragonfire: health increased, gun spread reduced.
[]AGR: ground speed increased, reduced machine gun close range damage.
[
]Warthog: reduced missile delay.
[]Lodestar: reduced missile speed and AOE radius.
[
]Swarm: drone re-spawn delay increased.
[/LIST]
[/LIST]

Perks:
[LIST]
[LIST]
[*]Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.
[/LIST]
[/LIST]

Equipment:
[LIST]
[LIST]
[*]Trophy System: increased range.
[/LIST]
[/LIST]

SMGs:
[LIST]
[LIST]
[*]All + Silencers: reduced range.
[/LIST]
[/LIST]

Assault Rifles:
[LIST]
[LIST]
[]All: reduced idle sway.
[
]M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
[]Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
[
]SCAR: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
[]SIG556: penetration increased from medium to large, increased maximum number of bullets to kill at long distance and reduced burst delay.
[
]TAR21: increased 3-hit kill range.
[]SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
[
]FAL OSW + Select Fire: increased recoil.
[*]FAL OSW: increased hip spread.
[/LIST]
[/LIST]

LMGs:
[LIST]
[LIST]
[*]All: ADS in and out time reduced.
[/LIST]
[/LIST]

Shotguns:
[LIST]
[LIST]
[*]SRM1216: slightly increased short range damage.
[/LIST]
[/LIST]

Pistols:
[LIST]
[LIST]
[*]Executioner: increased medium range damage.
[/LIST]
[/LIST]

Those bold changes I made are BIG. If the range increase of the M27 is enough, it can become the new OP gun of the game. Also, faster AGR, better Dragonfire, and Death Machine ranges are huge.

Also reduced range on SMG+silencers are fair.

Yeah, if that M27 change is really that good…hello new ACR.

snipers and stun grenades untouched, no mention of lag or theatre mode… :wtf:

The only thing I welcome is the dragon fire buff.

I was using the M27 as of late. and It’s a really, really good gun. You need to keep distance with it.

I’m ok with that.

Not sure how I feel about other changes. Like the hard wired bonus though not what I thought of for a buff. Still no love for awareness or grip changes.

Sent from my Care Package via Air Drop

I hope the LodeStar didnt get nerfed into the Reaper from MW3. I’m getting a glitch that blurs my screen when I try to call a Lighting strike or stealth chopper. It’s not a counter uav doing it. I had to drop all of my strikes and choppers blind today.

I was using the M27 before I prestiged. My KD with it is 1.80. It was a hitmarker machine though. I’ll try it again once I unlock it. Currently getting the type 25 gold.

Loadster doesn’t seem to have changed

I played mostly with the default M27 class (the Mercenary class) for a couple of hours since I prestiged for Double XP weekend.

I was kicking ass with it. I can’t really give comparison since I didn’t play M27 pre-patch but as it is now the only reason I wasn’t doing more damage to people was because Mercenary class doesn’t have an actual secondary. I was raping with it. Redic accuracy, hits like a laser, 4 hit killing from a good range, solid hipfire, AND a quick reload (for AR’s at least). This is definitely my go to AR now.

instead they added in live streaming for public matches so there could be more lag haha.

So with the sway reduced on AR’s now they becomed powerful on this game, I was raping with the FAL without Select Fire, MTAR, Type-25, M27. Every AR got more accurate. The MTAR becomed a 3 hit kill medium distance killing machine, the M27 becomed the ACR, the FAL is still good with or without SF. And now if you want to be good with the SMGs you need Long Barrel, silencer nerfs your effective range into oblivion, guessing a 30/35%.

What’s u guys preferred scope for the FAL?

None Fal and select fire is all you need.

FAL + Select Fire + Stock + Silencer = People crying.

No. The Reaper wasn’t even cool looking like the Lodestar. Oh no! A giant UAV is shooting Predator missiles!

“Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.”

No more ADS delay guys.

Also, In Depth, SWAT with all the fixes, and now it’s an amazing gun.

[media=youtube]QCOXYIBsdt8[/media]

I’d sub to Drift0r if would JUST do In Depth vids and not become another C0D commentator outside of it.

Also if he would stop blabbing about lame giveaways in the middle of fucking videos -_-