The New Fist of the Star/Hokuto no Ken thread

Yup, but the only problem is that Toki hit you once with 2A, his combo almost always put you in the corner:sad: You have to have some plans in corner situation. At least you know what options Toki has against you and how to counter those optioins.

That’s right! Even after Toki did a 70% combo after 214A/B reversal, DO NOT HESITATE when you have a chance to attack because of that. Blocking Toki’s 2A is never fun.

Well for characters other than Raoh, I have seen Japanese players doing wake up 44 to dodge Toki’s 2A okizeme and that works sometimes especially when they get up in the center. I wonder if there is anyway to use a boost to move the character back in and interrupt Toki’s following attacks. Like Shin’s 44 boost 63214A would be ideal.

I’m pretty sure this has been linked before but…
these scans have helped me understand normals and other stuff, so
I highly recommend looking at these babies!

http://www.hokutodestiny.com/merchandise.php?page=sega-sammy_arcade

The scans are near the middle of the page.

Reversal 623CE with Ken is beefy because his DP executes FAST as hell. You can also do 44 623CE but that’s a bit flakey. Ken’s C DP is just great in general though.

For Raoh vs Toki I think you pretty much stick to what I’ve always done, which is jump around with j.B a lot, and be careful of the high parry. If you connect with j.B, you win! If you bait a high parry, you win!

I will be playing this game once I get my copy shipped to me. Quick question, can someone explain to me what all these numbers mean, like 6622ABC etc? Also, how are the arcade controls setup?

thanks

The numbers correspond to the direction you put the stick in. For a reference, just look at the numpad on your keyboard. So for instance, the Fatal KO command. It’s qcf+CD. In number notation that’s 236CD.

The official arcade control setup is this:

ACE
BD

The numbers correspond to your numberpad on your keyboard

1=Down-left
2-Down
3=Down-right
4=Left
5=Neutral
6=Right
7=Up-left
8=Up
9=Up-Right

Some common connotations are 236+Punch

Which is basically Quarter-circle forward+Punch(HADOUKEN!!!)

41236 is half-circle forward

63214 is half-circle back

Etc,etc…

The OST was ripped last summer. There should be a link to it somewhere in this thread.

I’ve been lurking around here too…the next game I also am looking forward to getting into. I tell you guys I believe in giving every game an equal opportunity.

Heh Dark Geese lurks around the whole forum:looney:

Good luck in getting into this game, Toki madness for real!

http://www.geocities.jp/hokutodvd/recipe.html

Kenshiro has a combo named [media=youtube]8HsEZ-uPwqc"[/media]:lovin:

They will release the combo command lists in a few days. It’s going to be MADNESS :looney:

Can’t wait for this game and DVD…

I already know how to play Rei a little bit, so I think I am going to try and pickup Kenshiro or Raoh when the home version gets released.

The Game is releasing in a few day, MADNESS:looney:

Concerning Kubo’s last combo video, are there any comments from the player himself (i.e how he found few stuff like inversed TP on Rei etc …) ?

just ordered the game and sawp magic from ncsx anyone order from ncsx before? are they pretty quick with getting your order out?

NCSX is good, I have ordered from them a few times.

Indeed, NCSX is very good, and very fast.

good lord i haven’t fiended for a game this hard since 2nd impact:looney:

Last game I fiended this hard for was MVC2 for Dreamcast…

[media=youtube]ODxVXPvewRs[/media]

Yuda part of the combo dvd, thanks to mamuuuut.

:lovin: :lovin: :lovin:

Wanna see more:sad: