The New Definitive HDTV Lag FAQ

I didn’t realize my 46" Samsung LCD HD TV had lag until I went to Arcade Infinity last weekend. It was sad… I couldn’t even do my bread & butter. I tried out the Guitar Hero test and it says theres 40 ms lag on my TV, 20 ms lag on my HDMI LG LCD computer monitor, and 0 ms lag on my CRT TV.

Are there any HDMI LCD computer monitors that display 0 ms lag or at least close to it? (Asus?)

Update.

This:

http://forums.shoryuken.com/showpost.php?p=7609484&postcount=1113

Failed.

On my television (detailed in post linked above) I received a ‘mode not supported’ error when using the 1080p VGA output from the upscaler box. Both my laptop AND my desktop connect via VGA at 1080p just fine however suggesting either the VGA box or the PS3 sends an odd VGA signal at 1080p causing the Samsung to ignore it.

Conversely, the VGA box worked just perfectly when connected to other LCD panels (a crappy Dell LCD panel and a Samsung 226BW panel) - it was only my television that failed to render the VGA feed at 1080p. Other resolutions (1600x1200, 1280x1024, etc) displayed just fine. 1080p was the goal though, as that is the native resolution of my television.

I am now considering an Xbox 360 as it has VGA support out of the box AND it allows me to scale to output at 1080p. I’m going to run some comparison tests at home using a buddy’s Xbox to see if the lag difference is better. If so, I’ll move to playing SFIV via Xbox via VGA on my television.

It might be an HDCP issue, Try HDFURY2.

PS3 only send out 1080p signal through HDMI output.

Interesting. Is this possibly something specific to HDCP compliant televisions?

The upscaling process for example from the VGA box works fine on regular desktop LCD panels. It only fails on my television. Would this perhaps be because my desktop panels don’t support HDCP?

I don’t think it’s HDCP. I think it’s more likely that your TV doesn’t accept 1080p through VGA. Your buddy’s 360 can verify that easily enough.

Not the case.

As illustrated in previous posts, my television accepts 1080p signals over VGA from both my desktop and my laptop without any problems. From the PS3 (via the VGA box) it works up to 1600x1200 - as soon as I select 1080p, it says ‘mode not supported.’

My understanding is that 1080p (‘High Def’) signals invoke HDCP protection.

Essentially I have this:

[PS3] -> Component Cable -> [VGA Converter] -> VGA Lead -> [40" LCD Television]

The VGA converter when set to output at 1080p fails to display on the TV. When I replace the TV with an LCD panel, all is fine. When the VGA converter is in any resolution OTHER than 1080p, its displays fine on the TV also.

Like I said the PS3 will only allow 1080p through HDMI.

and you can’t convert HDMI -> VGA without an encoder that will satisfy HDCP. Thats where HDFURY2 comes to play.

the best thing to do is

[PS3] ->HDMI Cable -> [HDFURY2] -> VGA Lead -> [your TV]

almost positive it will solve your problem, its cause of HDCP.

The PS3 supports 1080p output via component also.

Ever since I bought SFIV to my 360 i wondered why the game felt so sluggish and not so responsive compared to other Street Fighter games I had played on my PC.

Stumbled my way to this thread and discovered new lcd tvs have lag. Thought that I should test my Philips 42" Hd Ready TV.
Yesterday I did just that, put my CRT monitor next to my TV, connected bot of my monitors to my PC and ran an online stopwatch. And took pictures of both screens.

Got an average of 45 ms lag.
GodFuckingDamnIt. :wow:

That settled it, I wont play SFIV before my bro brings our HD PC monitor back.

Also my Philips doesn’t have an VGA input, so…

I see, I got confused with what you were doing. I thought you meant you were testing the VGA box against your monitor and then your TV, but rather you are testing the box between PS3/laptop/PC. I assumed that you were managing to get signal 1080p HDCP signal to the monitor and not the TV.

PS3 doesn’t use HDCP on component cables, and whether component does 1080p is irrelevant. While playing SFIV, those cables are outputting 720p.

This sounds dumb, but were you testing from the dash set to 1080p or in game while it’s 720p? That’s all I can think of. :xeye:

Obvious: Part of that might just be SFIV compared to other games in the series. It does feel weird compared to the others when starting out. Your 3 frame of lag is probably the main culprit though. :slight_smile:

Ya, tried tinkering both in and out of game. No dice. Very annoying. Its as if this VGA box does something odd to the 1080p VGA signal that somehow invalidates how the TV interprets it. The resolutions from the VGA box:

  • 1280x1024
  • 1024x768
  • 1600x1200

work fine on the TV. Switch the VGA scaler to 1920x1080 and the TV drops the image and says ‘mode not supported.’ If I hotswap the leads into a LCD monitor, a 1920x1080 image displays immediately.

The problem is evidently with my TV. I even took my PS3 into work and tried it on an LCD television identical to mine at work to rule out my VGA port perhaps being faulty - EXACT same problem there also. The annoying thing is that my laptop and desktop both output via the VGA port at 1080p just fine - the TV has no issue with their VGA signal.

So I just did a bunch of tests:

Street Fighter IV -> PS3 -> HDMI -> Samsung XL2370: 6 frames
Soul Calibur 4 -> PS3 -> HDMI -> Samsung XL2370: 3-4 frames
Super Street Fighter 2 Turbo: HDR -> PS3 -> HDMI -> Samsung XL2370: 2 frames

Street Fighter IV -> PC -> DVI-A/VGA -> Samsung XL2370: 10 frames

Street Fighter IV -> PC -> DVI-D -> LG Flatron W2361V: 6 frames

Street Fighter IV -> PC -> Alienware M17x 1920x1200 LCD: 6 frames

Street Fighter IV -> PS3 -> composite -> Standard definition CRT TV: 6 frames
Soul Calibur 4 -> PS3 -> composite -> Standard definition CRT TV: 3 frames
Street Fighter 2 Anniversary -> PS2 -> composite -> Standard definition CRT TV: 0 frames


Might be of interest.

How are you getting these results?

60 fps camera, counting frames.

Whats the procedure?

How did you test input lag in a specific game?

The same way NKI did it for CCC2. Get a 60 fps camera, arrange it such that you get both your controller and the game in frame, then hit the button fast and count frames until it connects.

For fighting games, use known frame data and you get input lag.

Ryu’s close LP took 9 frames to connect. It’s rated at 3 frames, so 9-3 = 6 frames of input lag. I tested a lot of moves from different characters and it came out the same.

In SC4, Taki’s A was 13-14 frames and her B was 19, they’re normally rated at 10 and 15 respectively.

The test is repeatable and gives the same results, +/- 1 frame depending on synchronization between the camera and the screen/game.

Made a video of a couple of my tests, but not all of them since they weren’t all worth showing / the time it takes to make the video.

[media=youtube]gmfL2DRzOM4[/media]

WHAAT!!!

Thanks KoshTheKoala!!!

I wasn’t aware of this type of test!

This might be actually more accurate than the stopwatch crt vs LCD test…i think…plus its game specific!!!

Is there any remote I can buy for this monitor? I dont feel like getting up all the time to put it down or something.

Is there an ongoing up to date list of HD TV lag? There’s a lot of info out there spread around but I never seems to be condensed into one post or list anywhere. There’s a list on avsforum that I saw but it didn’t seem entirely up to date.

Right now it seems the LG XXLH30 and the Panasonic XXLZ800 are/were some of the best out there. I see that there has been testing done in this thread on various sets, but at 53 pages it’s a bit spread out.

I’m not averse to doing research but honestly I don’t know what sets to even begin with without an updated list. I would think that someone somewhere would have put on together by now, and I just may not be finding it.