I don’t understand why people don’t like the button (click for spoiler) thing. I love it. It makes it so i don’t have to scroll so much.
I have a couple of questions for differents match up:
-Do I have time to punish with a solar plexus strike a blocked Blanka rainbow ball ?
-What do you think is the best range to fight Balrog ?
-How do you avoid the cheap damage vs Guile when he use tons of Ex sonic Boom ?
-Are all the versions of Cannon Drill of Cammy punishable on block ? Do I have time to punish with c.hp xx special or c.mp, c.hp xx special ?
Those are my ‘problem’ on my mind right now, thx for your input
You should…sounds like a good idea. Blanka shouldn’t use that ball to often, though. You can also focus the hit and release when he lands.
I usually throw lots of my own. If you can keep destroying his sonic booms before they reach midscreen, you can usually neutral jump or block the ex booms.
No. Lk drill from near max range is safe on block. The others are punishable. If you block both hits, you should be able to hit c.mp, c.hp xx special, but if they do it from farther away and you only block the second hit, sometimes she won’t be close enough to connect the link.
You can’t punish a horizontal Blanka ball with a f.hp. He bounces too far back. Also, horizontal balls break focus.
I think you misred the post we are talking about punishing a ‘rainbow ball’ and not an horizontal ball with Solar Plexus.
So focusing it and releasing a Focus Level 3 seem to work or blocking, moving foward and Sps.
I also set the Dummy to Cross up with his rainbow ball, I found it hard to punish with a Solar Plexus because it come back at a weird angle.
Any advice on the right procedure to punish Cross up rainbow ball with Sps both after block or Focusing it ?
thx.
Couple of questions about match up :
-Can you punish Vegas ultra with you own ultra ? and without metter whats the best damage you can get . I dont play this match up very often but usually I just end up
blocking it and dont try anything after.
-Vs Abel , when he is pressuring me with a blockstring up close what are my options if I know he like to use a Tornado Throw at some point ?
-Vs Ryu miror match vs a Tatsu I know Srk does 160 damage but I have seen in the Alex valle video he likes to reset his opponent with cmp, what do you think of that ?
Thats all for now,
thx for your input
Vega - Yes, you can punish bloody high claw with metsuhado. And if you can land it, sps->c.hp->f.dp seems to be the most. And the recovery of his wall dives should allow this I believe. (My memory is fuzzy. And I generally rather sweep him instead.)
Abel: VS TT, backdash or jump. Sometimes I’ll just hold up to jump if they appear to be trying to tick->TT me. But able has tools to punish both of those getaway attempts. It’s really a bad situation and essentially is why abel is scary at that range with momentum. Other options are dp, to beat regular TT, or counter throw to beat ex TT. Both of those depend on good timing and not being at too much frame disadvantage.
Ryu: Resetting allows him to avoid giving the opponent a break in pressure that would otherwise happen with the longer pop-up-> techable knockdown of the connected srk. Valle’s play style is almost all about the pressure he can inflict when his opponent does not have momentum. (He’s good enough to apply pressure when neither character has momentum, because most players rather be careful than attempt to apply the same kind of pressure in return.) The idea is to give the other player so much to think about and react too rapidly in sequence that they make a mistake which makes them more vulnerable to greater pressure and more mistakes.
Thx for the answers,
When you say counter throw vs Ex TT what does it mean exactly ?
This ,Sps, Chp xx Srk I realise is a** MUST** for Ryu player, its not really optional if you want to be a very strong player. Its not really that hard people make you beleive it is. Sometimes I can hit 15 in a row without missing but sometimes I miss 5 in a row. To my knowledge it does better damage than FA, Ultra !!!
I think I will go to the Dojo practice my punish vs every character ultra. I am very good at punishing the common character like Ryu, Blanka, Bison etc but when a Fei long or less common character hit his Ultra I dont even know when is animation will end …lol
I dont understand why we dont have a Stick post that gives all those answers… I think its pretty ‘basic’ to know for all Ryu players.
The startup of Tornado Throw is unthrowable, but he can be hit. The startup of EX Tornado Throw is invincible(like a dp), but he can be thrown. Think that’s how it works, anyway. Don’t play vs. Abel to much.
Backdashing is good against Abel’s pressure sometimes, but more often than not, he shouldn’t be rushing you down. The best way to avoid his mix up is to just not get close altogether and DP every jump in and watch out for that f+mk.
Yeah. 3 frame dp can beat 5 frame throw invincible TT. 3 frame throw can beat 5 frame hit invincible EX TT.
I think that abel’s dash cancelled blocked f+mk gives him +1 frame disadvantage. jabbing or grabbing right after block stun can beat, or at least trade, with a lot of his options because his normals and specials are slow. But the timing for that… Probably not very viable to attempt unless you’ve entirely run out of options.
Abel does have difficulty getting out of pressure sometimes. But once he gets going with his own…
What are my options vs Blanka when I get an unteckable knockdown ?
If I attempted anything his reversal beat me all the time, cross up or not.
If I bait his reversal and block , I can punish with my Super but what does it give if I dont have Super ?
Is the safe jump best option ? The problem is I dont really understand it even after reading many threads on it.
Same as other characters, really.
The only way Ryu has to punish blanka ball or vertical ball without super is to push Blanka to the corner. Once you have him cornered, it won’t let him bounce off of you as far. Depending on how close to the corner you are, you get a lot more punish options. You can ultra or walk up sweep. Probably even combo if you get him far enough in(though i doubt they’ll blanka ball that close tot he corner).
Pretty sure he can vertical ball or ultra your safe jump.
What confuse me againt Blanka is that baiting his reversal has no great reward. So he can reverse all day long and be safe .
How can I pressure him at wake up , it seems there nothing to look for unless, like you mentionned he is cornered or you have Super.
Blanka has a safe reversal that doesn’t use meter?
If he wastes meter for some damage and a getaway, that’s not the worst that can happen.
Blanka doesn’t have anything up close that comes out faster than 4 frames, other than throw. So he can’t right out defeat a perfect safe-jump. But because he gets up 2 frames later than other characters, getting a perfect one isn’t easy.
His invincibility options are lacking. So jumping at him on wakeup isn’t the worst thing you can do, as long as you don’t constantly do it too late anyway. And if you do it too early, be prepared to throw tech.
Thx for clearing it up,
So basically If my Safe jump is well time, theres no way his reversal can hit me.
If I use Safe jump OS with Srk does it hit his reversal ? ( without ex)
Is there a trick to the timing of Safe jump vs Blanka ?
Almost all of Blanka’s invincible reversals are 4 and 5 frame. (EX backstep rolling is the exception with a startup of 28. But I don’t see that as a reasonable reversal.) This means that the best you can do is safe jump attack to block in case of reversal. OS DP would not be possible. The reversals would connect before any buffered move could come out.
I’m not aware of an easy trick for blanka. I’m still trying to figure out a lot of these safe jump setups myself. Given the distribution of total frames for ryu’s various moves, it seems like it should be possible to find SOMETHING off one of his throws at least. Unfortunately, I’ve had very little time to dedicate to the training room lately.
Edit: Also… I didn’t make it clear, but his reversal options include super and ultra, at 5 and 4 frames respectively. So if he has those, jumping in on wake-up is very risky unless you’re confident that you won’t be too late.
What propriety make OS shoryuken beat a character reversal. I was on the impression that a Safe jump, OS srk would beat or trade with any reversal that is 4 frames or more. Does it beat Sagat reversal ?
Does it have to do with how the invincibilty frame of a move last and how they are distribuated.
Thx for clearing the confusion.
OS SRK only comes out if your attack whiffs, and will only beat moves that have a 6+ startup frame and invincibility will run out before your SRK comes out, there probably isn’t any or too many reversals like that. The point of OS SRK is to beat characters with a weak backdash, or even strong backdash if you EX SRK.
Now a question about FA for theli, since i’ve noticed that OS don’t work if somebody FA then backdash, does that mean hitting a player with backdash puts you, the attacker, into block/hitstun? I’ve been assuming that it does but haven’t tested it, hopefully someone knows the answer already. Also, Why isn’t FA->Backdash used on wakeup at all rather than just a backdash, or atleast i haven’t seen it used so far. As FA->Backdash should prevent OSes coming out.
Hitting a focus isn’t the same as whiffing. It won’t push you away, but you get the same hit-pause hitting a focus as you would making contact.