has anyone played even a decent adon yet? All I’ve gotten online (first offline little get together thingy will be on like wednesday with a bunch of ppl…though I’m not sure how many have been playing super yet) is a bunch of stupid jaguar …walldive? whichever one that is…lol. Which gets SRK on reaction without even trying (i have this feeling it is safe on block because I have yet to find a way to hit these spammers consistently afterwards. I really feel like Adon is WAY more flowchart than ken ever was… the difference is that ken gets punished easily for SRK… adon doesn’t for wall stuff. I’m looking for a better way to punish this though because only getting a SRK worth of damage for that level of spam feels weak. I’m thinking maybe you can dash under and counter from behind? anyone tried that? Obviously FA won’t work cuz its armor break…
T.Hawk’s dive is basically the same situation, except you can c.mk him after that dive. Akuma I have no problem with t.hawk as of right now but again… the competence is severely lacking right now as with most of the new characters so I can’t get much of a feeling for him other than that ppl without a srk have a lot harder time against him than those that do. And its nice that you can cross-tatsu him unlike geif.
As for Hakan… he is a mixed bag now that I finally played a few pretty good hakans. I think the only real problem i have is that i hav3e a hard time simply deciding to not jump anywhere NEAR them on wake-up because normally you get to demon flip palm as a safe jump against ultras and you are okay… but against hakan his oil combination will catch you. Basically any jump and your toast for that damage. Up until he gets his ultra though he is rather free… i’ve yet to play someone that was using his crisco combos with FA though so the fact that in theory he can beat any poke due to the FA properties that might change a lot… but right now hakan is looking to be a easy-ish match-up as long as I can remember to just get my ninja turtle shell on as soon as he gets hit ultra. (note: hakan can’t really get under fb except with his lk slide which has decent range but basically is the equivalent range of a tip of foot hitting jump in. Any range farther than that and you are safe to GROUND fireball. You can jab him out of his command throws and instead of jumping back try to remember to basically always tele backwards because his kick command throw catches ppl in the air).
Ibuki really does kill fireballs very well but you can poke her out of her slide as well as block and punish it. I haven’t played anyone yet that would poke with her efficiently but I have a feeling she gets seriously man-handled by akuma’s top-notch defense (c.hp+srk+c.mk/c.mp+teleport). Not sure which ultra is best for this one but my guess is ultra 1… but I haven’t really tried to teleport towards her to punish an air kunai…so there is that. c.mk seems like its VERY good in this match-up though thanks to its increased duration of hit. If you see her start to slide you can basically stick it out whenever and it will still hit her. Until she gets her first knockdown I really question her ability to get in on akuma if he isn’t throwing fb willy nilly.
Dudley… I’ve no clue right now. I know he is 10000 times better than anything I’ve seen so far. But I will say that his counter kills cross-ups so akuma might have to play him rather gouken-like on wake-up (I’m not sure but palm might beat his non-EX uppercut cuz its priority sucks).
Juri… I don’t know … again there hasn’t been ANYONE I’ve played yet that could use her worth a damn. People don’t know how to poke with her very well yet I have a feeling
As much as bison is suppose to be “a lot better” I haven’t honestly felt like that match-up has really changed any. I didn’t throw fireballs often anyway.
Guile seriously feels stronger… I can’t remember if he could do this before… but I saw his flashkick auto-correct when I was using gouken yesterday… And the charge being sped up makes a HUGE difference to his game. As a side not though you can still FA dash ultra athrough his boom at close range though so I don’t think they tweaked his recovery (although it was always godly). Its hard to say but I wouldn’t put it past calling the match completely even now.
I have yet to see a rog run with ultra 2…lol…that shit is seriously BAD.
Cody is pretty good… his damage output is nice against akuma but his rock just can’t keep up with akuma and is pokes feel slow in comparison… this is the match where I finally realized the c.lk (A button) on my controller was broken because c.lk repeatedly wasn’t coming out and I wasn’t teching throws. Then I went and played fable and I was having a hard time talking to people and I knew something was wrong…lol. Makes lag feel worse than it is when you can’t tech or c.lk after demon flip.
Charge characters receiving buffs? It seems that black guile (dee jay) will be a weird match-up because his command kick does through normals and his AA can catch the back of your foot depending on how you time your crossup (might have just messed up… hasn’t redone the event in training mode). Not to mention is taunts are annoying as fuck…lol
mokoto seems good… but I haven’t played against her while using akuma yet. I have a feeling EX tatsu might beat her rush punch though so if you see her charge you can just EX tatsu (someone want to check that?).
Rose is going to be harder as well. The fact that she now can do some pretty good combo damage output with her new ultra makes the match-up harder… but I never really got to play much against her before cuz she wasn’t highly played in tournaments or online.
I think it will take at least 2 weeks before people will really be able to give more fair assesments of moves and characters though. If just based stuff off NOW… then abel’s beathless would be godly… but its not very hard to see the offensive holes in it (defensively its still good… but abel always had decent anti-air as long as he wasn’t waking up).