I do it only to punish when they’re a little far and s.B WILL hit but the dash for a DA will let them recover (Haohmaru steps forward a LOT after s.B is cancelled).
You can trick anyone into anything, the thing is being patient enough to do it.
Probably because it takes a lot of bar. Makes for an interesting s.B, AB, db+B mixup deal, though.
DP+AB~C has that juggle hit that annihilates people for absolutely no reason.
Kim is a war of attrition. I just poke him with st.B and hope I don’t die.
It doesn’t break combos, but you can use it as a wake up move if people are RTSDing you.
Oh SEXY.
Interesting. I didn’t know s.D linked into anything at all…
Gives me an idea for the following pressure string:
db+b, db+b, s.b, slide, db+b, db+b, dp+ab~c, cancel into hcb,f+c… hmm.
It’s good for bigger d00dz.
I don’t know about that dashing elbow being very safe all the time… Will use it more and report findings.
That explains it.
I try to not DA with Chonrei for whatever reason. I find that having him on Autocharge 24/7 is a lot more useful than having Haohmaru pumped (he does a fuckton of damage as is). I only do DAs for punishing when I’m GOING to tag out.
Obvious and noted. 
Doesn’t close.C come out WAY faster?