Vector Drains
Vector Drain L (120K damage):
Spoiler
5 frame start up. A lot slower than Vector Drain H, but has pretty good reach considering Morrigan’s size. Not as useful as Vector Drain H, but an example of how I like to use it is when I see a Wolverine try to berserker slash mix up.
Vector Drain M (150K damage):
Spoiler
3 frame start up. No clue on how to use this one. You’ll usually be using VD L or H when trying for it.
Vector Drain H (170K damage):
Spoiler
This is the Vector Drain that matters that most. From what I’ve heard, it’s a one frame start up command grab, and can punish a hell of a lot of stuff. Use it to punish non true blockstrings, or when someone is trying to pressure you after a hard knockdown. You can Shadow Servant off of it, and regain some space, or DHC into someone else to get up to 550K worth of damage (if DHC’d into Storm’s Hail Storm.)
Main Points are: Your main Vector Drain is Vector Drain H, and it’s godlike. It can be used for lots of punishes that standing L can’t beat or just trades with (It’s better to grab then to trade and mash for a combo) and reset the pace of the match if an opponent is dropping assists and mix ups on you (especially when you’re in a hard knockdown state). It can also be used right when an opponent hits the ground. Use Shadow Servant afterwards to gain some space, or DHC to gain a good bit of damage.
Flight Mode (Huge part of Morrigan’s game)
214 + S , 11 frame start up, 1 frame recovery.
Morrigan is a character based around air dominance and versatility and her flight is essential into making her this type of character. In other words, Flight mode and gliding will be the one of the main things you’re doing in a match. She relies on it HEAVILY, and lets her dash in without getting BIONIC AAAAAAAAAAAAAARM-ed in the face. Here are a few things you should probably be doing in her flight mode (Flight cancelling will be its own unique section).
[LIST]
[]Use her flight mode and her soul fists and try to predict where opponents will tech, dive kick, or teleport. If you can line her soul fists up with where they’ll end up, you could end up with two free soul fists on them, and more importantly, they lose their momentum.
[]Learn to glide with Morrigan in her flight mode. Instead of cancelling into flight mode, dashing down, and all that, just glide along the screen with her, and when you reach normal jump height, then you can dash down or whatever you want to do. This movement is huge to her game.
[]Don’t just shoot out soul fist in one spot. Superjump and spray one soul fist at max height, and then fly cancel then glide down+back and launch another soul fist. This gets REALLY annoying if you have a horizontal beam assist that’s covering the ground with those soul fists as well.
[]Use her flight mode to bait out anti airs such as Strider’s Vajra H or Hawkeye’s Gimlet. People know that flight characters can’t block, but morrigan can unfly and block very quickly and let people waste a meter on her, or she can land and use a command grab if low enough to the ground. Just watch out for super jump throws.
[]You can use multiple dashes in her flight mode like every other character. I find that multi-dashing backwards is great when playing keepaway, or multidashing backwards then down helps Morrigan position herself for the high/low game.
[]If dashing in Morrigan’s flight mode, then make sure you know the height limit of her dashes. She cannot dash below her jump height, so if you’re dashing under the height restriction then you’ll just throw out a random J.H.
[/LIST]
Flight cancelling (also huge part of Morrigan’s game)
Flight cancelling is the act of using the special “Fly” to cancel the active frames or even the recovery of certain moves of Morrigan.She can cancel most of her moves besides Vector Drain and her J.S, so it’s pretty useful in making her safe or allowing her to completely ignore the recovery of some of her moves like Soul Fist or J.H. Flight cancelling is essential to Morrigan’s big damage combos, as the recovery of Soul fist can be ignored and she can jump up and use a jump loop combo to continue a combo or even dash in mid combo to extend combos. You can also cancel into her flight during ground combos and use J.S to give yourself a free overhead or even an unblockable if you have a low assist paired up with her.
**PRACTICE FLIGHT CANCELLING SOUL FISTS, SERIOUSLY. **I can’t stress this part enough because Morrigan becomes nearly useless if you can’t. The way I flight cancel is weird, but it might help you out if you’re having trouble.
Super jump, 236 + L, M, or H (soul fist), 63214 + S (fly cancel) right after her soul fist shows up on screen, then 41236 + L, M, or H, and then 63214 + S (flight cancel) until you hit the ground.
You’ll get the hang and rhythm of cancelling soul fists and her other moves if you can do this perfectly. It seems really difficult at first, but once you get the hang of it Morrigan starts becoming a more fun character to play as.
Morrigan’s Hypers
Finishing Shower
Spoiler
(Damage depends on spacing and position of character) – Main combo ender for her combos. Can be controlled to go in the up direction or down direction, and much of the hyper’s damage depends on where the opponent is in front of Morrigan (like, if opponent is above Morrigan, less hits, but if they’re right in front when hyper is activated from M shadow blade, then more hits and damage.) It gets more damage if used right after an OTG, and can allow for a free mix up or if it misses or even a semi-safe tag in depending on the matchup. Gets destroyed by most projectile hypers though, and does count as a projectile. It has a small hitbox on the back of Morrigan, if that helps at all.
Shadow Servant
Spoiler
– Morrigan’s invincible hyper, it almost reaches fullscreen, and causes a good bit of damage. It’s wise to use this hyper as a punish to other hypers as long as they are not completely a full screen away. It OTGs, and can be used right after any of her throws or command throws. It can also be used after Darkness Illusion. It can help with her DHC synergy as well. If your character has a power up super (like the Sparda twins DT, then practice using this hyper and DHCing into their power up super to see if you can hit a combo after it.
Astral Vision
Spoiler
– This hyper will create a clone of Morrigan and have her clone so everything she does. The clone can shoot soul fist, which will be one of the main uses of this hyper. It helps with heavy zoning teams, and can kind of mix up opponents who aren’t familiar with the match up. You still gain meter in this mode as well. It’s best to start using this hyper when Morri has X-factor LVL2 or LVL3, or when she’s being heavily zoned out. It helps with her one on one match ups, but use it wisely. It only lasts for about 590 frames, which roughly translates to 10 seconds it won’t stay with her if she’s tagged out or if she activates another hyper…
Darkness Illusion
Spoiler
– Morrigan’s Level 3, and her hardest hitting hyper. Does about 405K damage, and has a decent amount of startup invincibility frames. Extremely easy to cancel into from shadow blades M and H, and can be followed up with a Shadow Servant.
Morrigan Combos
Combo tips:
Okay, so are you having trouble learning how to do soul fist combos? Don’t know how to do 'em?
Here’s the first thing you should know about soul fist combos:
Each one of her “segments” ( your jump loops after her F.H or Soul Fist) has its own rhythm. It’s got a beat to it that once you get down, it’s pretty hard to forget. Let’s look at this combo so I can explain what I’m trying to say.
J.:s:, St.:l:, Cr.
, Cr.:h:, Foward + ****:h:, J.
, J.
, J.:h:, :qcf:
, :qcb::s:, :d:+:atk::atk:, J.****
, J.****:h:, :qcf:****:h:, :qcb::s:, :f: (Walk forward for like half a second), ****:s:, SJ, J.
,J.****
, J.****:h:, :qcf:****
, :qcb::s:, :d:+:atk::atk:, J.****:s:.
Alright, so the segment that I’m referring to is this one
** Foward + :h:**, **J.
, J.
, J.:h:, :qcf:
, :qcb::s:**, :d:+:atk::atk:, **J.
, J.****:h:, :qcf:****:h:, :qcb::s:**, :f: (Walk forward for like half a second), ****:s:,
This is the part of the combo where the soul fist and the fly cancels and unfly cancels are at. The hard part for those new to Morrigan. So, I’m gonna try to explain step by step how to accomplish this part of the combo, because a lot of Morrigan fundamentals are used and learned by just doing a combo like this. But remember, RHYTHM is the thing you gotta listen for to master these combos.
**Let’s start with the steps: **
Once you’re comfortable with her ground chain (her regular :l:
:h:), you need to move on to using Forward**:h:** into the rest of her combo. So here goes:
[LIST=1]
[]Press Forward :h:***, and hold :uf:. (Roll your stick to up-forward if it makes it easier for you).
[]Now right before you reach her max jump height, mash out her first J.
***. This makes it so that it’s easier to link moves from her ** :d:+:atk::atk:.**
[]**Go into her ** **J.
, J.:h:. She should be at max height by now.**
[]**Now here’s the soul fist. Launch her ** **:qcf:
. Once you’re done with the ** :qcf: part, you should already be inputting ** :qcb:. You should press
right when you reach the end of the quarter circle forward ( :qcf:, (**This part “:f:” **), **but you should also be buffering the input for her :qcb::s:. So it’ll look like this.:qcf: +
into :hcb: :s:. This is the cancelling of the soul fist. You should be cancelling it RIGHT after the fireball has come out. (Morrigan should only say “SOUL --” when you’re cancelling it, or at least when she’s in Japanese audio she should be.)
[]Good, now you should be in flight mode! This is where the rhythm is essential to listen to. Dash downwards ( :d:+:atk::atk:) and wait till you reach the bottom of her arc. Your opponent should be right in front of Morrigan preventing her from going up when dashing down. Now, go into her ** J.***
, J.****:h:. Keep trying it, and you’ll eventually hit the right rhythm. Experiment with your button pressing tempo and timing to get that rhythm down.
[]Once you’ve got that part down, go into ** :qcf:***:h:, :qcb::s:. It’s the same exact motion as in Step 4. So, it’s basically: ** :qcf: + :h: into ** :hcb: :s:. You should cancel it with the unfly ( :qcb::s:) right when she lets the fireball loose. Same stuff as Step 4.
[]**Once you’ve hit the ground after your unfly, you want to hold forward for half a second, and press ** :s:***.
[/LIST]
Now you can go into your air series, and finish off the combo with ** J.
, J.
, J.****:h: XX ****:qcf::atk::atk: or go into J.
, J.
, J.:h:, ****:qcf: ****
, :qcb::s:. **:d:+:atk::atk:, J.****:s:.
The key to getting this Morrigan combo is learning how to cancel that soul fist with the half circle back motion, and learning the rhythm of it. Trust me on the rhythm part. It helps a lot especially when you get into learning Morrigan combos with like 4-6 Soul Fists.
**Intermediate main BnB **
J.H, Cr.H, F+H, jump up forward, J.M, J.M, J.H, Soul Fist M xx fly, dash down, j.m, j.h, soul fist H, unfly, walk forward, S, super jump, J.M, J.H, M shadow blade, Finishing Shower (590K – 610K midscreen, 562 -570K w/o follow up shadow blade H, 604-610K in corner with.)
Vereth’s combo (High Damage Combo)
J.H, Cr.H, F+H, soul fist H xx fly, J.H, Soul Fist H, land, jump up forward, j.m, J.m ,j.h, soul fist M xx fly, dash down, J.H, Soul Fist H xx unfly, Cr.H, S, J.m, J.m, J.h, H Shadow Blade, Darkness Illusion (917K, corner only)
Easy and Basic Morrigan Combo
St. L, Cr. M, Cr.H, F+H, J.M, J.H, J.S, Cr.M, Cr.H, S, J.M, J.M, J.H, M shadow blade, Finishing shower (519K-521K midscreen, 506k w/o SB H, 537K with.)
Extended version of Easy Morrigan Combo
Cr.L, Cr.M, Cr.H, F+H, J.M, J.M, J.H, J.S, Cr.M, Cr.H, F+H, J.m, J.h, J.s, S, J.m, J.m, J.h, M shadow blade. (542K midscreen, 530K w/ SB H in corner)
**Lvl 3 X factor basic combo (also works in lvl 2 X factor, but it’s tighter) **
Cr.M, Cr.H, F+H, jump up forward, J.M, J.H, J.S, up forward,( J.M, J.M, J.H, J.S) x 3, Cr.H, S, J.M, J.M, J.H, shadow blade H xx fly, J.H, shadow blade H = 107.5 mil damage
Astral vision combo in XFactor lvl 3 ( also works in lvl 2)
(cr.m, st.h) x 5 (x4 in lvl2 xfactor), S, J.H, Shadow Blade H xx fly, j.h, Shadow blade H = 1.1 mil damage
KayEyeDee’s Soul Drain tech in a combo. (credit goes to vereth again for the combo)
j.H, st. L, st. M, f.M, Soul Drain, fly, j.S, Shadow Blade M, fly, j.H, j.S, launch, j.MMH, Shadow Blade M, Finishing Shower, Shadow Blade (720K damage)