The Monster Hunter Thread: A Whole New World

…normal Toaster???

Your image is cropped off boi :coffee:

Corrected to optimal “BOI, HOW YOU LOSING FREE TO NORMAL TOASTER!!”

LOL.
Depending on how far into the game that you’re in, if you bring most of the skills that I posted earlier, you’ll have a far easier time with any version of Teostra.

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Hey dont feel bad bruh took me a minute before I could handle arch tempered quest. And even then I use like 10 max potions to get through it lol. So no shame in normal elder dragon fights.

Teostra has some fast attacks up close, which can catch you off guard. I recommend rocking fire resistant armor then either using fire resist jewel or eating for elemental def. To get 20 fire resist so you get fire blight immunity.

Teostra has 2 star stun rating. So slap on rocksteady and just go off on its head until you get the knockdown to put out some good damage. You can also try attacking behind it with safe attacks to bait it into doing the tail swipe. It telegraphs that attack and it takes a minute to perform. so evade towards the head and get some free hits in. Flash pods disrupt supernova and knock it down. You can do that 4 times max.

Main thing about teostra is that it attacks fast and moves alot so you need a weapon that will allow you to keep up with it and react on a dime. I recommend SnS, Hammer, CB, Bow, or LBG for it.

MHW: Iceborne beta impressions/stuff

Lance

Guard Shot (special guard/block stance)
The guard/block feels like at least a Guard 3 (or better?) at base value (0 guard); likely better values with increased guard/ironwall investment. Has a slight startup/recovery phase; favoring anticipation over reaction, IMO. You can Slinger Burst, Counter Claw, and Lunging Thrust from the move.

Counter Claw
Really good counterattack move, IMO. Basically an instanced grapple w/ follow-up option. Can be used after the Guard Shot and Counter Thrust actions.

Guard Up (via Power Guard charge)
Interesting addition. It appears to activate/proc fairly quickly. Needs some testing versus the various unblock moves, though. Stamina burn to activation is a possible issue besides Power Guard action commitment.

Overall, I feel that the added actions (Guard Shot, Counter Claw) allow for one to keep transitional momentum between ATK/DEF states. Counter Claw is a great defensive option that can create an opportunity for extra damage against whatever afflicted monster part. I would’ve liked to have a new, innate weapon attack as well, but “it is, what it is.”

Bow

Thousand Dragons (spread shot burst)
It’s pretty good, but has quite a bit recovery afterwards. The input method takes a bit of getting used to, as it’s a transitional action when in aiming mode w/ bow. Needs slinger ammo for better effectiveness; can be used w/o but will be weaker.

Mid-air shot (post-grapple weapon attack)
I like the move as an action move ender. It would’ve been cool to have it as a manual action, IMO.

Overall, TD gives another damage option and there’s grapple functionality, but YMMV with it’s usage application. Like, I’m not gonna go out of my way just to grapple a monster (especially in aiming mode) for slinger ammo to use TD, when I can just do charge evade shot strings as usual for damage stuffs.

Hey I’m just checking, but do you know how stun works? Cause the way you talked about it makes me think you don’t

If you hold R2 you can hold the air shot, letting you keep the charge after you land. It’s a better way to use that follow-up after the clutch attack

Yeah, I found that out afterwards.

I just like the backflip action/motion in general.
That, and I like mid-air shots: like the wall-run/flip bow shot, lol.

Oh my knowledge of the game is being called into question. M’kay, let’s play this game.

Stun is a mechanic in which certain attacks deal what is known as K.O. damage. This is evident by attacks that when they strike the head a unique sound efx is heard along with stars appearing above the monsters head. Deal enough K.O. damage and the monster will enter a stunned state. In which they collapse to the floor and are defenseless for quite some time. But with each K.O. it takes more K.O. damage than before to score another knockdown. Also monsters Are more or less vulnerable to stun than others. This is determined by their stun rating found in their specific monster guide. 1 star = resistant to stun so it’ll take a lot of KO damage to get a ko. 2 star = neutral so they can be stunned with a little effort. 3 star = vulnerable to stun so it wouldn’t take much ko damage to knock them down

Was that good enough for you?

Ok, I guess I’m just confused as to why you mentioned the stun rating and then to “just go off on it’s head.” Like, yeah, Teostra does get knocked down from damage to the head, but that is just because it’s head flinch is a knockdown instead of just a flinch. JUST attacking the head won’t get a stun, it’d have to be specific attacks that build up stun, as per your explanation. Unless it was just supposed to be separate advice?

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He’s just making sure you know. You don’t have to be a bitch about it.

Not being a bitch about it. He asked if I knew what I was talking about. And I answered him. ( albeit with a lil attitude because I didnt like being called out ) I didnt disrespect

@Gasaraki I forgot to mention to use a stun weapon.

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Gotcha. Just checking cause I see a lot of people get knockdowns and KOs confused, especially vs Teo/Kushala since they have those flinch knockdowns

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Glavenus confirmed, as well as new subspecies for monsters introduced in World.

https://twitter.com/CapcomUSA_/status/1149226822770409472?s=19

Also, Brachydios tease at the end.

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Oh my fucking god this is exciting…

FUCKING HOT SPRINGS BRO.

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Best boi Brachydios is coming! :sob:

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holy shit…CAPCOM!!!

JackedUpIowaCheerleader

FUCKING HYPE!!!

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https://twitter.com/monsterhunter/status/1149474777855225857

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