IMO warc should be like, #3 or #4, i think Warakia, Ciel, and Aoko are a bit high. I think Satsuki is way too low (like, she’s top 4) , M.Hisui, and Nero are a bit too low. But if everyone in the middle was like, interchangable, then i guess it’d work.
The only things i really agree with 100% are Shion and Red Akiha being top.
…but… Satsuki sucks. xD She has 293843 grabs and pounds the ground like DK. Her only merrit is corner-whoring because throwing usually ends her combos. I suppose you can say shes good for people with unlimited MC because shes not fond of leaving red health but… I would love to see someone play her well. I’ve yet to.
Does ver.B REALLY balance out the game like I’ve heard? I’m going for most underused/weakest character to play with, but I’m kinda skeptical about my bottom tiers being mid tiers.
Oh, and Shiki is top tier just for having shank. Gameplay doesn’t count.
Hyperhal, just pick a character and be done with it. Everyone in this game is scary regardless of tiers. I’ve seen Lens and V. Sions that are just as scary as any V. Akiha or Tohno player, and personally every character in this game intimidates anyway.
Even fucking Neko Arc is being shaped into a wortwhile character.
she has a retarded ground “dash”, no air specials or air mobility or chains of any kind… her throw setups are telegraphed so you can just hit her or backdash on reaction… she has no overheads, her 2a and 2b can both be blocked high or low… 2c has ok range and kinda fastish, but everything else is gimpy… her airthrow does give her time to hobble over and perform a “mixup” but thats not exactly redeeming (remember her air normals don’t combo into airthrow)… her character specific otg throw combos do average damage and look pretty but good luck setting them up… shes lucky the designer didn’t take away her parry option just to make her suck more…
You’re almost never on the ground to begin with if you’re using Satsuki, so the ground dash is a moot point. j.b is one of the best jumping normals in the game, good luck beating her out of it air to air, and if she grounds you with j.C she’ll go right into loop anyway.
Your throw set ups are not telegraphed, she has some really fucking scary mix up. Her IAD is also absurdly good.
She doesn’t need an over head, she only has two specific character specific otg throw loops, and by that I mean you just change one normal out of the entire sequence while the rest stays the same.
As for normals, well they had to change that shit in ver B because she could keep you locked crazy good in ver. A, it was ugly.
Satsuki is scary, hella scary. At this point I wish I never stopped playing her.
Mother FUCK W2Z is too far away, your eyes will be shot open Damian.
technically she has that horrible special where she winds up her arm like popeye for 2 seconds but its so slow it deserves to be unblockable, instead its an overhead…
chibi please pick sucksuki against me at w2z and don’t lose the footage this time :lovin: