The Master of DLC Unlocking -The Jill Valentine Thread

how about we make a generall combo then put in char specific notes? id like to add more combos if possible

also the MGS hyper falls prey to scaling terribly so

Okay, 'nother update: Double kneedrop after air.h does not work on everyone MIDSCREEN. It does work in the corner though, on everyone.

MIDSCREEN it only works on Hulk and Sent, although there could be more, didn’t test everybody.

Also, add MODOK to the list of characters who can eat instant overhead j.mmh into knee drop while crouching.

oooooK so in conclusion
:uf::m::m::h::qcf::l:
Instant works on EVERYONE in the corner
but Sent n hulk mid screen. correct?

If so, Sample combo could be (above):m::h::d::h:,:b::h:,:qcf::m::h:,:qcf::atk::atk:(or:dp::atk::atk:) to finish it

It’s :l: knee drop, but for the most part, yes.

kk gotcha. ill keep this in miiind

Just to check her assists: as usual, any invincibility gained off of the somersault kick is gone as an assist, although when called in as a crossover counter, it does retain that invincibility. The arrow kick wallbounces, and that’s pretty much it.

So which assist should we use then?

I finally downloaded her, and she feels strange, but in a good way. I love how fast and fluid she feels to me. Sadly, her teleport doesn’t go through beams or any ground riding projectiles, but then she’d be too good I suppose.

i personally use the arrow kick, simply for the shock value it can impose

Jill is extremely insane. To master her you need to know your spacing very well, and time your invincibilities. I’ve been using her and with Level 3 X-Factor and Mad Beast, just dashing around the stage is intimidating enough. I was able to use the dash’s invincibility to dash up and over a beam super (and then immediately into it because I accidentally pressed forward after crossing up lol).

c.:l::m::h: into :qcf:+:l: XX :qcf:+:atk::atk: does a LOT more damage than you’d think, and I’m loving the fact that her guns have so much invincibility; I got around a beam super to the face using it to win a match. Sure, it barely does damage in that situation, but would you rather take chip damage or have them take some instead?

Also loving that she can cancel her Feral moves into Feral stance; :qcf:+:m: XX :d::d:+:s: makes it so you can combo Feral :m: and wall bounce. Have not tried cancelling Feral :m: into Feral Stance then using the dash in so I can launch. Ooh, I’m trying that later.

Props to whoever can use this unruly beast. She seems like a blast to play.

I’ve been practicing with her, but I’ll tell you right now, I can’t do Mission 10 right off the bat.

may i Ask which beam super?

and im glad people are loving what she can dish out :slight_smile:

Actually? Ryu’s Shinku Hadouken. But she is LITERALLY invincible up until she starts shooting (the whole 19 frame startup) and even during the start of the shooting (for 1 frame). So she could literally activate it one frame before getting hit and she’s safe from harm. Hell, I think (this needs testing) you could buffer the motion during the beam super’s startup animation and she’d avoid it and probably hit the opponent because all the bullets are high priority projectiles and because she jumps forward so damn far.

this made my day. but how about we go through a test n see what she can beat out with that hyper. I think it would make a nice youtube vid. Not to mention get in the habit of using it whenever we see a beam that we can punish with it start up

Really? I thought her teleport had some invincibility…

I finally got home, and I have a few things to say:
-Cartwheel kick is alright, covers not much ground, but it is really fast, and it might work well with some characters who don’t use ground bounce. Also, WHAT THE FUCK, Capcom, how the hell did they scew up the name of the move on the assist select screen :mad:?
-Somersault, beatsly priority when fully deployed, average startup, so pretty much on par with the rest of the AA assists, but it has decent hitstun which (unlike say Morrigan’s DP) allows relaunch combos.
-Arrow Kick, wallbounce is just a bonus, the real strength of the assist is the range, the best thing is the fact that this move causes hard knockdown, which is really rare for an assist. This is the most promising assist by far.

EDIT: Just tried level 3 X-Factor Mad Beast… Hooooly shit, I can’t even understand what’s going on the screen :lol:.

it does but like u said u cant go THROUGH it. u gotta hit :uf: it allows u to “skip” the beam

I’m going to go out on a limb and say it will beat everything except:

Hyper Sentinel Force (because the projectiles will come out even if he’s hit)
For The Princess (220 frames of invincibility equals ow)
Hailstorm (same reason as HSF, but she will get hit with at least one bullet I’d say)
Grab supers that occur from up close (since after startup they take zero frames to grab)

It will, however, surely beat:

Plasma Storm
Beam Supers
Level 1 or 3 Hypers that are not up-close grabs (this includes Gravity Squeeze) or FTP

Even if it’s a trade in their favor, you won’t take full damage, and you may not even take the equivalent in chip as you would’ve taken.

Actually, she does do through beams and fireballs, but this is after the 9 frame startup. She’s invincible from that last frame of startup, for 6 frames, then 2 more frames of recovery where she is not invincible.

The question is then, does this beam last for more than 6 frames, or rather, 15 frames from now, would you be out of the range of this beam? If so, the teleport will work.

So, a quarter of a second from now, would you end up behind them as they do this beam? Additionally, would it not hit you in the next 8 frames? If both are true, teleport will work. Mad Beast allowed me to escape a Photon Cannon because I was teleporting up during its startup. From there teleporting forward once in the air put me in a safe position, and I didn’t take a lick of damage.

Unfortunately it’s not that easy to do that math on the fly, and not every beam starts out slow enough to teleport on reaction lol

What’s REALLY important is that if you see a beam super, you can super cancel into guns and beat it out to escape safely.

Ok well im going to make the fourth post of the combo thread a “tips and tricks” to Jill for all of her moves. If you find out anything useful for a specific move, or what you can do with or after it hit or doesn’t, just tell me, and i will be sure to put it all there neatly for anyone to see

Am I the only one who can’t find Jill in the PS store? There’s the ghost data and the costume downloads, but I can’t find any character content to buy. Where is it?

doesnt psn update at like 5-6pm? Not sure which timezone. I just know those with SE got it early.