QCF+L (Flip Kick)
Knocks down opponent, recovers in Feral Crouch, cancels into Feral Crouch
QCF+M (Cartwheel Kick)
Ground Bounces Opponent, recovers in Feral Crouch, Cancels into Feral Crouch
QCF+H (Arrow Kick)
Wall Bounces Opponent, unrecoverable knockown, cancels into feral crouch.
(in air) QCF+L (Double Knee Drop L)
Unrecoverable Knockdown against Airborne opponents
(in air) QCF + M (Double Knee Drop M)
Ground Bounces airborn opponents, unrecoverable knockdown against airborn opponents.
(in air) QCF+H (Double Knee Drop H)
Staggers grounded opponents, ground bounces airborn opponents, unrecoverable knockdown against airborne opponents.
Dp. + L(Fallen Prey)
Low Attack, unrecoverable knockdown, OTG capable
Dp + M (Ensnarement)
Unrecoverable Knockdown
Dp + H (Position Exchange)
Throw, switches sided with opponent
S + Down Down ( Feral Crouch)
During Feral crouch: L (Low Sweep)
Low attack, recovers in Feral Crouch, cancelable, not affected by hitstun deterioration.
During Feral Crouch: M (Jumping Roundhouse)
Wall Bounces opponent, cancellable into Feral Crouch)
During Feral Crouch: H (Somersault Kick)
Frames 1-14 invincible, knocks down opponent, jump cancelable, cancelable into Feral Crouch
During Feral Crouch: Any direction (Teleport)
Frames 9-14 invincible. Can pass through opponents, automatically realligns to face the opponent, telleport is cancelable into special moves and Hypers at any time.
Hypers:
QCF + 2A (Machine gun Spray)
Frames 1-20 Invincible, OTG-Capable
Dp+2A (Raven Spike)
Unrecoverable Knockdown
QCB+ 2A (Mad Beast)
Frames 1-10 invincible, lasts 600 frames, in feral crouch during the duration but without its signature attacks. Flipkick and Cartwheel Kick become cancelable into teleport on hit or guard, able to crouch block only, able to perform 2 teleports in the air.