Didn’t know that.
I thought it was a new Wesker children in that one.
Didn’t know that.
I thought it was a new Wesker children in that one.
No, it’s a prequel to RE5, from when the BSAA is first formed.
Alright, thanks for the info.
Hopefully it becomes DLC or brought up later for consoles. Is looking good!
No way in hell a full fledged game becomes a DLC. Ported to Consoles, maybe, but I honestly doubt it.
I hope 'cause I love Biohazard but am sure as hell not gonna buy a handheld for it.
Don’t wanna miss out on it as is looking more creepy than 5 with the Regenerators and the environment.
Considering it’s probably being built completely around the 3D aspect, that’s why I doubt it will be ported.
I’ll probably get the 3DS, because of the massive software support being thrown at it…
hey now, the 3DS is really cool though.
There are no games “build around the 3D aspect”. 3D mode is optional in 3DS, besides, not everybody can see in 3D. The only real barrier is the texture resolution, but who knows, maybe (probably) they were downscaling the textures.
Nothing against the 3DS. I’m sure it will be pretty good.
I just don’t support handhelds of any kind. Is a personal thing.
WTF are you all talking about?
Then you can’t has RER. Or Mercenaries for that matter…
I’ll have MvC3 and MK9 so I’ll deal.
Shame really but I’ll be occupied with these two then.
Giving 3DS a try won’t kill you, but your money is your money.
I hate Capcom [media=youtube]9Tn77qjJpFo&feature=related[/media]
Jill isnt really DLC, and no one really cares.
Capcom fucks you again
No one cares, because we knew this for months. If you didn’t , you were naive. Those who bought it knew it very well.
I bought the CE, was I not supposed to, or am I not allowed to download it out of moral standing?
[media=youtube]L_PzTNIzyeo"[/media]
Sounds like RE5’s mercenaries music!
Jill’s movelist from the game guide (sorry its not more in depth, I just scribbled down move names and general discriptions:
Flip Kick: :qcf::l: Jil does a flash kick type move. Acts as a mini launcher (?)
Cartwheel Kick: :qcf: Causes ground bounce.
Arrow Kick: :qcf::h: A flying forward kick. According to the guide it wall bounces.
Double Knee Drop: :qcb::atk: An air only dive kick thing. Kinda looked like Phoenix’s Burning Beak dive. Also said to be an overhead.
Ground bounces airborne opponents, :h: version causes stagger status on ground opponents.
Fallen Prey: :dp::l: Looks like Jill is mounting her opponent for a painful attack in the pic. Guide says it hits low and can hit OTG.
Ensnarement: :dp: Looks like Sonya Blade’s Scissor Kick from MK. Says it leaves the enemy in an untechable knockdown state if it hits.
Position Change: :dp::h: Command grab. Stuns opponent.
Feral Crouch: :d::d::s: Jill gains a weird purple aura. In this state she can’t block (I’m guessing like Shulk’s track stance), but has access to new moves. One button makes her do a flash kick like move, a drop kick type move… oh, and hitting :u:/:uf:/:ub: will make Jill quickly dash into that corner of the screen. Weird stuff.
Hyper Combo’s
Machine Gun Spray: Looks like Jill spins her guns around her in air really fast. Guide says it hits OTG.
Raven Spike: Looked liked Maximum Spider/Phatom Dance kinda. Can’t be sure, was just one screen.
Mad Beast (Level 3): Jill goes into berserk mode and enters a permament “Feral Crouch” state. I’m imagining shenanigans for this.
[quote=Jsnip[/quote]
good gosh. i am loving her already. gameplay vids please come soon!
edit: fail quote.